What a sad looking Rhyme Spinner. Dual Tribe minions helps a lot, could still be pretty decent mid-game threats, but it's hard not to look at Warrior and feel bad for them at the moment.
Better than that Hunter spell, Lock and Load (iirc?), however, I'm just a little suspect on going full blown value town in Shaman. Works super well with Schooling at least.
One-sided Voidtouched is powerful, I'm not going to deny that, but with everyone getting weapons, might actually be awkward to time? Like rather than giving you two turns to use it, they could just override it with their own weapon, so just to be sure you're probably not playing this on curve unless for lethal.
At worse (read: without Finale) it's Arcane Intelligence, so not actually that bad. As Dapperdog pointed out, this actually curves very well after a T2 Dagger.
This IS whenever, which is important for when it does attack, and that is getting the stats before connecting. So, assuming you're building your deck around Beasts (possibly throwing in Azsharan Saber too? Maybe?) You are making a pretty big dino.
I'm not sure if the pieces line up though is the thing, could easily be too top heavy and just get run under by nearly everyone.
Your attack goes up to 5 if you've played both and they die without getting silenced. Yeah, this is Druid's version of Wildfire Mage, who cares about putting it in a bad version of token Druid (undead), you're aiming to beat your opponent to death yourself.
I'm not too optimistic. Sure, you're probably cheating out stuff like Amplified Elekk, but 2 turn Dormant is a long time to give your opponent to prepare a counter plan.
Okay, hear me out, the setup is we play Jazz Bass and play two Overload cards (this puts the discount to 3.) Before the pop off turn, break Jazz Bass and equip Carving Chisel. Then on 10 mana, swing Carving Chisel for the free totem, cast JIVE, INSECT (which costs 2 thanks to the setup discounts) on said totem, and then play Criminal Lineup on our Ragnaros.
Just like Inzah (the legendary of the set) I'm gonna have to say this lives and dies off of the Core Set, hard to see what it's discounting by/for when the last year has been an Overload drought.
Gonna need to discount a lot more than Lightning Bolts to make it worth it, and unfortunate that he seems to live or die entirely on what the Core Set brings.
I don't think she's actually good, but people will play her a lot as a Ticketus type griefer card
What a magnificent card. Basically a 3/7 chance to pick the one you want, and all the options have pretty good value.
What a sad looking Rhyme Spinner. Dual Tribe minions helps a lot, could still be pretty decent mid-game threats, but it's hard not to look at Warrior and feel bad for them at the moment.
Better than that Hunter spell, Lock and Load (iirc?), however, I'm just a little suspect on going full blown value town in Shaman. Works super well with Schooling at least.
Oh no! I burned a card!
Anyway...
Yeah, this is just crazy good, making your hero power worth using rather than just using up your leftover mana.
One-sided Voidtouched is powerful, I'm not going to deny that, but with everyone getting weapons, might actually be awkward to time? Like rather than giving you two turns to use it, they could just override it with their own weapon, so just to be sure you're probably not playing this on curve unless for lethal.
I'm actually wondering if a Rapping Pirates deck is going to be a thing.
Remember, Pounce is sticking around, and with the attack buff support being printed, this is 0 mana draw 2.
At worse (read: without Finale) it's Arcane Intelligence, so not actually that bad. As Dapperdog pointed out, this actually curves very well after a T2 Dagger.
This IS whenever, which is important for when it does attack, and that is getting the stats before connecting. So, assuming you're building your deck around Beasts (possibly throwing in Azsharan Saber too? Maybe?) You are making a pretty big dino.
I'm not sure if the pieces line up though is the thing, could easily be too top heavy and just get run under by nearly everyone.
Your attack goes up to 5 if you've played both and they die without getting silenced. Yeah, this is Druid's version of Wildfire Mage, who cares about putting it in a bad version of token Druid (undead), you're aiming to beat your opponent to death yourself.
I'm not too optimistic. Sure, you're probably cheating out stuff like Amplified Elekk, but 2 turn Dormant is a long time to give your opponent to prepare a counter plan.
Okay, hear me out, the setup is we play Jazz Bass and play two Overload cards (this puts the discount to 3.) Before the pop off turn, break Jazz Bass and equip Carving Chisel. Then on 10 mana, swing Carving Chisel for the free totem, cast JIVE, INSECT (which costs 2 thanks to the setup discounts) on said totem, and then play Criminal Lineup on our Ragnaros.
Oh boy, new toy for Big Spell Mage! What big spells we got in rotation... Um... Arcane Defenders?... Deathborne?... Hmmm... yeah I got nothing so far.
Oh boy, a Tiny Toys replacement!... That's more expensive!... And probably not that powerful to evolve off of...
This card is terrible, isn't it.
That's not a bad tool to have when you're overloading yourself.
Just like Inzah (the legendary of the set) I'm gonna have to say this lives and dies off of the Core Set, hard to see what it's discounting by/for when the last year has been an Overload drought.
Gonna need to discount a lot more than Lightning Bolts to make it worth it, and unfortunate that he seems to live or die entirely on what the Core Set brings.
Honestly the best looking Overload support, though I'd wager it's more of a happy accident that it happens to show up in other Shaman decks.