With how many attack buffs Demon Hunter has, getting an Honor Kill with this is actually pretty easy. Would DH rather run more specialized weapons, absolutely, but it's still a solid alternative for aggressive decks to run.
Actually hard to place in some Big decks like Paladin or Warrior which want bigger bodies to pull out of Commencement or the like, but nevertheless very valuable for decks that naturally plays high-costed minions. Any spell that draws lowest cost minion (oh hi Call to Adventure) could potentially break this card, but ultimately I think the decks themselves will be too highrolly being dependent on drawing Vanndar to work.
Decent 1-drop, though hilariously it probably isn't going to get it's effect proc'd often. Assuming Honorable Kills only trigger on their owner's turns, if your opponent opened with a 1 health minion, they're probably going to trade it in, or not play the minion in the first place if they're going second.
Super disruptive and cheaper Counterspell. Sure the latter destroys the card while this tosses it back to the hand with an added tax, I think the initial casting mana being wasted still makes this worthwhile to run for any Hunter deck interested in secrets.
Really wraps Aggro Beast Druid together in a bow don't it? While I much rather use Arbor Up for the finisher, that card rotates relatively soon, and this is much cheaper.
At first I read this as being a 1/3 and got very scared. Then I realized that it's only 2 health, and that the copy only triggers after the spell is cast and not when, so the immediate removal response of getting shot by Siphon Mana nips this in the bud quite a bit.
I like it; synergy with Nerubian Egg is obvious, and there's actually a lot of 1/1 Imp generation with Wicked Shipment and Fiendish Circle. My only problem is that the 4/4 Shades don't seem to be demons so loses a bit of synergy with Shady Bartender or the like.
Nice bit of stats and bodies on board if it goes off, but pulling it off consistently is what trips me up.
With how many attack buffs Demon Hunter has, getting an Honor Kill with this is actually pretty easy. Would DH rather run more specialized weapons, absolutely, but it's still a solid alternative for aggressive decks to run.
Solid curve after a Secret in theory, but I'm not sure if Face Hunter wants to run secrets just to get a better than average minion.
Actually pretty powerful on Coin or with Foxy Fraud on 3. Solid card for Tempo Rogue decks to consider.
Call to Arms on a stick sounds good. And already proven to be quite good in aggro and certain combos.
I'm not quite seeing Big Beast Hunter working out, though to be fair this is a pretty good stopgap if you can cheat it out.
Actually hard to place in some Big decks like Paladin or Warrior which want bigger bodies to pull out of Commencement or the like, but nevertheless very valuable for decks that naturally plays high-costed minions. Any spell that draws lowest cost minion (oh hi Call to Adventure) could potentially break this card, but ultimately I think the decks themselves will be too highrolly being dependent on drawing Vanndar to work.
Decent 1-drop, though hilariously it probably isn't going to get it's effect proc'd often. Assuming Honorable Kills only trigger on their owner's turns, if your opponent opened with a 1 health minion, they're probably going to trade it in, or not play the minion in the first place if they're going second.
When first revealed, I wasn't sure if DR Rogue gets there when it's full of synergy cards and not that much to pay off.
Then with Korrak the Bloodrager, getting a second Korrak on board sounds pretty dope.
This guy is going to be in every single DR synergy deck, and since he's effectively immune to destroy effects, extremely sticky to the board.
Honestly, this sees play just because she does so much all at once.
Okay...? I can see this popping up in a fun janky youtuber deck, but as a meta defining card? I'll pass.
Beep, beep, we're all sheep. I said, beep, beep, we're all sheep! Beep, beep, we're all sheep. I said, beep beep, we're ALL SHEEP!!!
Super disruptive and cheaper Counterspell. Sure the latter destroys the card while this tosses it back to the hand with an added tax, I think the initial casting mana being wasted still makes this worthwhile to run for any Hunter deck interested in secrets.
Neutral Snipe as a minion. Though getting Ramming Mount or Ace Hunter Kreen with this makes it even spicier.
Really wraps Aggro Beast Druid together in a bow don't it? While I much rather use Arbor Up for the finisher, that card rotates relatively soon, and this is much cheaper.
Not quite the Magma Rager of the set, but almost just as fragile.
At first I read this as being a 1/3 and got very scared. Then I realized that it's only 2 health, and that the copy only triggers after the spell is cast and not when, so the immediate removal response of getting shot by Siphon Mana nips this in the bud quite a bit.
Rogue doesn't have that many good Deathrattles. Better steal them from other classes! KekW
I like it; synergy with Nerubian Egg is obvious, and there's actually a lot of 1/1 Imp generation with Wicked Shipment and Fiendish Circle. My only problem is that the 4/4 Shades don't seem to be demons so loses a bit of synergy with Shady Bartender or the like.