This is easily the scariest and potentially the easiest questline to complete. The only issue I can see with this is draw, but they've added Lock and Load to the core set.
If there's a SI:7 that gets cut out of the Questline deck, this is the first on the list. That said, could work well with the Stealth Package from Ashes of Outlands.
Very simply, this is a very good card. Always draws a minion, and not only buffs them but also the rest of your hand. Even if Divine Shield Paladin doesn't survive the first week of the expansion, I fully expect this guy to find his place in lists.
Gonna be a 2 of in every Token Druid deck, and with how much draw they have with Fungal Fortune and Guess the Weight, it's almost as good as unnerfed Gibberling.
Technically it's playable, but from the past these Discover cards that only offer one from each of the three categories have been very lackluster. A discover card that focuses on only one of those categories could be good, but only seeing 1 from each of the categories really kills the benefit of discover.
Warlock card in disguise, and will constantly pop up here and there in Control decks.
Probably better in Wild, but could theoritcally loop Ignite over and over.
Not only is it boar support, it's Pack Mule support too!
Right now this is a 2/5, I don't think a Big Spell Mage is going to work. However, I think that it does have potential in the future.
Rogue class card in disguise. Even if the questline doesn't work out, he should be solid enough to be in some Miracle Rogue lists.
This guy clearly missed out on Boomsday.
Very powerful with Equality effects, especially since it's one-sided and cheaper than [Hearthstone Card (Consecrate) Not Found].
Better Kill Command, both for being able to split up the damage, and also easier to get that +2 damage vs. needing beasts in your deck.
This is easily the scariest and potentially the easiest questline to complete. The only issue I can see with this is draw, but they've added Lock and Load to the core set.
It would be a debatable side/downgrade to Backstab, but the Tradable really helps when there aren't really good targets.
If there's a SI:7 that gets cut out of the Questline deck, this is the first on the list. That said, could work well with the Stealth Package from Ashes of Outlands.
N'Zoth fuel if nothing else, pretty boring to run otherwise, but still very good result off of Cenarion Ward or Primordial Protector.
Ah Zilliax, how I missed you... you look... slimier than I remember.
It do have good stats for the cost tho...
A bit too weak with 2 durability, only sees play in Questline Demon Hunter... and I don't think that's going to work out that well either.
Actually a decent anti-aggro card, I can see this here and there in stuff like Lifesteal OTK Demon Hunter.
Very simply, this is a very good card. Always draws a minion, and not only buffs them but also the rest of your hand. Even if Divine Shield Paladin doesn't survive the first week of the expansion, I fully expect this guy to find his place in lists.
Gonna be a 2 of in every Token Druid deck, and with how much draw they have with Fungal Fortune and Guess the Weight, it's almost as good as unnerfed Gibberling.
Technically it's playable, but from the past these Discover cards that only offer one from each of the three categories have been very lackluster. A discover card that focuses on only one of those categories could be good, but only seeing 1 from each of the categories really kills the benefit of discover.
Why would I ever-
*Remembers Sketchy Information*
...Okay, but I'm not sure that's worth playing this card...