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Geno9999

Metrognome
Joined 11/10/2019 Achieve Points 1625 Posts 1217

Geno9999's Comments

  • Integral card to Questline Rogue, very powerful removal and cheap removal as the game goes on.

  • I'm not totally convinced that Aggro is the way to go with Shadow Priest, but this does help build a case for it.

  • A sleeper hit of the expansion, double dips Handbuffs, Control loves putting up speed bumps against aggro, and there's even some combo potential with Aegwynn.

  • Decent card for Deathrattle Demon Hunters and Rogues, especially the latter since they don't have as many options. It also helps that 3-drops have been pretty good stat-wise as of late.

  • This can spiral out of control real dang fast with Lightning Bloom and how cheap Overload cards tend to be.

  • Playable, but I doubt it actually finds a place in Shaman or Druid, it's too little discount.

  • Seeing this getting played in Regis' stream, it surprisingly isn't locked in being only a Handlock card, as his Questline Warlock made pretty good use of it. Very few boards can survive a 4-5 damage AoE nuke, never mind 8-9.

  • Probably the only thing this has over Fungalmancer is that this has Taunt to protect the tokens you're buffing up. Defender of Argus is arguably better than this though.

  • If this upgrades without needing to be in the hand, this is so insanely good it's not even funny.

  • Did everyone else forget when Odd Paladin ran Frostwolf Warlord? This is as good if not better thanks to the cheaper cost alone.

  • Going to be the most hated Priest card of the set...

    And Priests won't even run it in their decks at all!

  • Big Warrior support... And I don't think Big Warrior even wants this because it's a lackluster result out of Commencement.

  • Decent tempo, and sometimes that's all a card needs to be for a deck. A bit boring though.

  • Decent Quest support, could also run them just to tutor Sword Eater or Anchorman in some other deck.

  • I don't think Handlock even wants this. Silence Priest is just a meme without Inner Fire.

  • If this had rush, it'd be 5/5. Without it, 2/5, nobody is going to ignore this when it comes into play.

  • Potential to be very dangerous, especially in Boar and Rat King decks.

  • Run in Zoolock, but you're probably too focused on your own strategy to remember to include this in your deck. Still a good card tho.

  • If he targeted a specific type of card, I could see running him. As is, he's too random in value, so he is just gold-plated trash.

  • They're clearly intending Questline Warrior to be a much slower deck than Pirate Warriors of the past. Also good overall for Control Warrior.