A sleeper hit of the expansion, double dips Handbuffs, Control loves putting up speed bumps against aggro, and there's even some combo potential with Aegwynn.
Decent card for Deathrattle Demon Hunters and Rogues, especially the latter since they don't have as many options. It also helps that 3-drops have been pretty good stat-wise as of late.
Seeing this getting played in Regis' stream, it surprisingly isn't locked in being only a Handlock card, as his Questline Warlock made pretty good use of it. Very few boards can survive a 4-5 damage AoE nuke, never mind 8-9.
Probably the only thing this has over Fungalmancer is that this has Taunt to protect the tokens you're buffing up. Defender of Argus is arguably better than this though.
Integral card to Questline Rogue, very powerful removal and cheap removal as the game goes on.
I'm not totally convinced that Aggro is the way to go with Shadow Priest, but this does help build a case for it.
A sleeper hit of the expansion, double dips Handbuffs, Control loves putting up speed bumps against aggro, and there's even some combo potential with Aegwynn.
Decent card for Deathrattle Demon Hunters and Rogues, especially the latter since they don't have as many options. It also helps that 3-drops have been pretty good stat-wise as of late.
This can spiral out of control real dang fast with Lightning Bloom and how cheap Overload cards tend to be.
Playable, but I doubt it actually finds a place in Shaman or Druid, it's too little discount.
Seeing this getting played in Regis' stream, it surprisingly isn't locked in being only a Handlock card, as his Questline Warlock made pretty good use of it. Very few boards can survive a 4-5 damage AoE nuke, never mind 8-9.
Probably the only thing this has over Fungalmancer is that this has Taunt to protect the tokens you're buffing up. Defender of Argus is arguably better than this though.
If this upgrades without needing to be in the hand, this is so insanely good it's not even funny.
Did everyone else forget when Odd Paladin ran Frostwolf Warlord? This is as good if not better thanks to the cheaper cost alone.
Going to be the most hated Priest card of the set...
And Priests won't even run it in their decks at all!
Big Warrior support... And I don't think Big Warrior even wants this because it's a lackluster result out of Commencement.
Decent tempo, and sometimes that's all a card needs to be for a deck. A bit boring though.
Decent Quest support, could also run them just to tutor Sword Eater or Anchorman in some other deck.
I don't think Handlock even wants this. Silence Priest is just a meme without Inner Fire.
If this had rush, it'd be 5/5. Without it, 2/5, nobody is going to ignore this when it comes into play.
Potential to be very dangerous, especially in Boar and Rat King decks.
Run in Zoolock, but you're probably too focused on your own strategy to remember to include this in your deck. Still a good card tho.
If he targeted a specific type of card, I could see running him. As is, he's too random in value, so he is just gold-plated trash.
They're clearly intending Questline Warrior to be a much slower deck than Pirate Warriors of the past. Also good overall for Control Warrior.