Could honestly just get the Honor Kill once and then punish your opponent with a Fiery War Axe the following turns. Trying to greed more out of it would rely on your opponent cooperating with you... and in which case you're crashing your face into progressively bigger and bigger minions, and Hunter isn't exactly known for their recovery.
Kind of scary card with Paladin having plenty of Dudes in a Can cards with Day at the Faire and Stand Against Darkness, but the flipside is that spending 4 mana doing nothing else on your turn is actually a bit of a demand as seen with Invigorating Sermon. It's obviously better than Sermon since it does affects ALL the minions you summon and not just play, so there's hope yet.
While technically speaking it's less powerful overall than Incanter's Flow in both ease and overall mana discount, would take a miracle for this card to make it through the expansion cycle without it being nerfed.
Just got level 219, sitting on 10140 gold and a 2 loss Arena run. Even setting aside 2000 for the miniset, 81+ packs ain't bad. Really hoping to get back into Rogue with the SI:7 this expansion, though Warlock's Quest looking pretty good too.
"Ah ha I've got you now Jaina! You can't help but give me more resources! Ugh, more Paladin Secrets... Wait stop stop, you're giving me too many cards, too many cards NOOO!!!"
Either all this card does is draw 1 (which in that case you might as well play Loot Hoarder), or your opponent lets it sit around and eat your deck before silencing or killing it and causing you to burn the cards that were invested and drawn.
More Rat King Hunter support, nice that it has 2 attack on the front end so you could just have it trade on your turn if your opponent chooses to ignore it.
A bit slow to get the draws, obviously meant to be in a [Hearthstone Card (Rat King) Not Found] deck, but it does work with Kolkar Pack Runner and Wound Prey in general, it might not be that hard to get the cards rolling.
Imagine watching your Druid opponent use most of their hand on a Gibberling, but you smile as already have an AoE ready to nuke the fuzzballs, and it doesn't seem that the Druid has any board buffs to get them out of range. Surely once you nuke this board, they'll concede almost immediately.
Then they play this card.
Sure it doesn't refill their board outright but it sure will refill their hand.
Could honestly just get the Honor Kill once and then punish your opponent with a Fiery War Axe the following turns. Trying to greed more out of it would rely on your opponent cooperating with you... and in which case you're crashing your face into progressively bigger and bigger minions, and Hunter isn't exactly known for their recovery.
Kind of scary card with Paladin having plenty of Dudes in a Can cards with Day at the Faire and Stand Against Darkness, but the flipside is that spending 4 mana doing nothing else on your turn is actually a bit of a demand as seen with Invigorating Sermon. It's obviously better than Sermon since it does affects ALL the minions you summon and not just play, so there's hope yet.
While technically speaking it's less powerful overall than Incanter's Flow in both ease and overall mana discount, would take a miracle for this card to make it through the expansion cycle without it being nerfed.
Just got level 219, sitting on 10140 gold and a 2 loss Arena run. Even setting aside 2000 for the miniset, 81+ packs ain't bad. Really hoping to get back into Rogue with the SI:7 this expansion, though Warlock's Quest looking pretty good too.
My crack at a Stealth Questline Rogue.
Hi, welcome to United in Stormwind Shamanstone, take your pick of Tier 1 decks of Questline Shaman, Bolner Shaman, and Elemental Shaman!
Fairly okay for Zoolock or Questline Warlock, a solid building block card.
I think it's good just because of the stickiness of the buff AND the minion.
Handbuff payoff, and pretty good when it does payoff, removing and healing in one!
Alright listen up this is a 100% a combo setup card, I'm talking about making your Y'Shaarj just 8 Mana here! Bidding begins now, do I hear 100 Dust?
"Ah ha I've got you now Jaina! You can't help but give me more resources! Ugh, more Paladin Secrets... Wait stop stop, you're giving me too many cards, too many cards NOOO!!!"
This feels like it's just a little too expensive. Might still show up as a Stealth Rogue finisher to double up your attacks.
Great when you're the aggro deck, but when the Hunter Emotes "Thanks" when you play this, you might want to rethink somethings.
Only sees play in Questline Druid, nowhere else.
So in other words they're rotating out Eye Beam next year right?
Interesting, though really needs some spammable Shadow spells, though turning Void Shard into a Swipe might be good enough.
Either all this card does is draw 1 (which in that case you might as well play Loot Hoarder), or your opponent lets it sit around and eat your deck before silencing or killing it and causing you to burn the cards that were invested and drawn.
More Rat King Hunter support, nice that it has 2 attack on the front end so you could just have it trade on your turn if your opponent chooses to ignore it.
A bit slow to get the draws, obviously meant to be in a [Hearthstone Card (Rat King) Not Found] deck, but it does work with Kolkar Pack Runner and Wound Prey in general, it might not be that hard to get the cards rolling.
Imagine watching your Druid opponent use most of their hand on a Gibberling, but you smile as already have an AoE ready to nuke the fuzzballs, and it doesn't seem that the Druid has any board buffs to get them out of range. Surely once you nuke this board, they'll concede almost immediately.
Then they play this card.
Sure it doesn't refill their board outright but it sure will refill their hand.