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Geno9999

Metrognome
Joined 11/10/2019 Achieve Points 1620 Posts 1217

Geno9999's Comments

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months, 1 week ago

    While there's a good number of 3 or 4-cost 4 health minions in the game, Honorable Kill has proven to be a bit of an awkward activator. Sure the Rush helps, but this is just another filler

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months, 1 week ago

    Much more effective soft "remove a minion" than Frog, and much better than Dragon because of the cost. I can see this making appearances here and there in slower decks.

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months, 1 week ago

    There's potential with Hunter's Master Call and Fetch! of tutoring this over and over, but that seems much slower than Pogo Hoppers and Astral Automatons

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months, 1 week ago

    Cute card, don't think the Origami cycle of cards are actually that powerful enough to see much play.

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    Metrognome 1620 1217 Posts Joined 11/10/2019
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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months, 1 week ago

    AH AH AH AAAAAAAAAAAAAAAAAAAHHH!!!
    *five minutes of breathing into a paper bag to calm down from a Boomsday PTSD nightmare*

    Okay, so knee-jerk aside, Deathrattle might be the thing that absolutely kills this card, but then again it's on a 2/1, it's going to get triggered. The question is getting the next turn is too slow for Inventor to see standard play again.

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months, 1 week ago

    I'm interested in this, as cheating out certain High cost High Value cards a turn or two early has proven to be game winning before. It's a rather small discount, and there is a slight challenge in building enough spells to get discounted but not too many that the targets you want are missed completely.

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months, 1 week ago

    So... This needs a spell played before it to be... a Tracking on a stick? Not even getting a copy of a card (which would be a major boon for Highlander decks) but just picking a single draw? Excuse me for being overly negative, but this card grader is merely filler.

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months, 1 week ago

    I'll echo everyone else and say that the base form doesn't interest me, but getting effectively a 1 mana 3/3 isn't a bad deal

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months, 1 week ago

    A baby Altruis doesn't strike me as doing enough damage to build anything around. Neat result out of the numerous random 3-cost rolls, but not going to be hard run anywhere.

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months, 1 week ago

    Certainly an interesting card, but not necessarily a good card. If it weren't for the Spell Damage package, I'd say that Druid would be the best candidate to use this Karaoke machine with the Festival of Legends package from last year.

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months, 1 week ago

    Incredibly strong for pirates, don't underestimate extra +1 attack on traditionally aggressive minions.

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 1 year, 1 month ago

    Now did they mention if Catch-up packs will update dynamically with set releases and rotations? Or will there be a different "Year of..." pack, likely with the most recent one only available for sale?

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 1 year, 4 months ago

    Weird one to bring back, but Death Knight seems to work rather well since the Ghoul tokens will get a random keyword.

    In reply to Blessing of the Raven
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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 1 year, 4 months ago

    Oh hi Mech Paladin, nice to see you pop into standard every once in a while.

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 1 year, 4 months ago

    Hoo boy, this is kinda silly, especially since it lasts multiple turns. And Paladin has a really good mech reload with Radar Detector still, chances they'll slam board after board with this.

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 1 year, 4 months ago

    You're never playing this as-is obviously, it's functionally a buff spell that's not a spell. 2 mana for a 3/1 and Rush isn't really tickling my fancy.

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 1 year, 5 months ago

    It does make me sweat nervously in the general direction of Unholy Frenzy...

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 1 year, 5 months ago

    Research Project returns! However, Mage ironically has a lot more ways to tank damage than Frost Death Knight, safely hiding behind an Ice Block or Solid Alibi. Could still be a relevant card in a combo deck that wants to get it's pieces asap, but I'm struggling to think of such a deck that'd exist this expansion.

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 1 year, 5 months ago

    Thinking about how many times I've spent turns using DK hero power, I think it's not that hard to Forge this guy when needed. At the same time however, I'm not sure if the faster decks will want to spend turns Forging or using hero power at all.