At least Hero Cariel is rotating out, but I don't think this quite matches her sheer tankiness potential. Still really good, and basically makes Mages, Druids, and Death Knights invest 2 mana to remove first.
Extremely good, Demon Hunter has lots of premium rush minions, the discount only further gives this a utility even in a class filled with good draws already.
At first I thought she'll be scuffed minion Rokara, but then I realized that this gives attack buffs to ALL your other minions. Suddenly, cards like SECURITY or Coordinated Strike is a Bloodlust.
I think this is good, but I don't quite think a pure Miracle direction is the way to go with this. No, this is a big threat in a Tempo Rogue deck, one that synergizes best with Breakdance since it gives you a big body and effectively a one-turn Windfury for trades while setting up for an even bigger Spinner in a future turn.
Amusingly, this seems like Burgle Rogue is the best home for it, but one important fact that people forget about Burgle effects that look at opponent class is that the deck tends to be very bad in a Rogue mirror since your Burgle payoff cards suddenly don't work.
I'm not positive on this one, a lot of the new weapons have deathrattles so you'd want to break them as soon as possible. Sure, another durability gives you another swing while you're still juicing it up, but a few of them aren't particularly powerful stat-wise.
I expect Blood DK in particular to use him the most, but other DKs will appreciate the value provided by him.
The most important piece to the Plague package, otherwise they just feel simply like inverted Soul Shards without as much upside.
At least Hero Cariel is rotating out, but I don't think this quite matches her sheer tankiness potential. Still really good, and basically makes Mages, Druids, and Death Knights invest 2 mana to remove first.
Sort of Restless Mummy that's much better when left alive, just a decent card to have.
I much rather play Aldrachi Warblades, why is this an epic???
Actually a good version of Coordinated Strike, AND a good Outcast to pull out from MotLK's Outcast package.
Remember, this counts ALL minions that died this turn, including your opponent's, though you're obviously juicing this up with 1/1 rushers anyway.
Extremely good, Demon Hunter has lots of premium rush minions, the discount only further gives this a utility even in a class filled with good draws already.
At first I thought she'll be scuffed minion Rokara, but then I realized that this gives attack buffs to ALL your other minions. Suddenly, cards like SECURITY or Coordinated Strike is a Bloodlust.
Not entirely sold on him, a rather generic aggro body. Honestly that makes him the first thing to cut later on in the year.
The most AMBITIOUS of the greedy value cards, especially since you need to draw the snapshot to get the extra cards.
Incredibly awkward to use with Draka, but you know that Rogue is going to pull off some premium bullshit turns anyway with this.
A Single Whirlkick doesn't really make for a master, but you're probably running this anyway just to juice up Rhyme Spinner.
I think this is good, but I don't quite think a pure Miracle direction is the way to go with this. No, this is a big threat in a Tempo Rogue deck, one that synergizes best with Breakdance since it gives you a big body and effectively a one-turn Windfury for trades while setting up for an even bigger Spinner in a future turn.
Amusingly, this seems like Burgle Rogue is the best home for it, but one important fact that people forget about Burgle effects that look at opponent class is that the deck tends to be very bad in a Rogue mirror since your Burgle payoff cards suddenly don't work.
Neutral Cavern Shinyfinder seems pretty dang good, especially when every class got a new weapon that they're likely to use.
I'm not positive on this one, a lot of the new weapons have deathrattles so you'd want to break them as soon as possible. Sure, another durability gives you another swing while you're still juicing it up, but a few of them aren't particularly powerful stat-wise.
Oooh, is this for ME? -Mech Mage and Paladin, probably.
Glacial Shard for Mech decks. More Menagerie usually would play, well, Glacial Shard over this.
It sounds like a good effect, but how many times has a minion managed to live more a turn in the mid game? Exactly.