Extremely good, Demon Hunter has lots of premium rush minions, the discount only further gives this a utility even in a class filled with good draws already.
At first I thought she'll be scuffed minion Rokara, but then I realized that this gives attack buffs to ALL your other minions. Suddenly, cards like SECURITY or Coordinated Strike is a Bloodlust.
I think this is good, but I don't quite think a pure Miracle direction is the way to go with this. No, this is a big threat in a Tempo Rogue deck, one that synergizes best with Breakdance since it gives you a big body and effectively a one-turn Windfury for trades while setting up for an even bigger Spinner in a future turn.
Amusingly, this seems like Burgle Rogue is the best home for it, but one important fact that people forget about Burgle effects that look at opponent class is that the deck tends to be very bad in a Rogue mirror since your Burgle payoff cards suddenly don't work.
I'm not positive on this one, a lot of the new weapons have deathrattles so you'd want to break them as soon as possible. Sure, another durability gives you another swing while you're still juicing it up, but a few of them aren't particularly powerful stat-wise.
Extremely good, Demon Hunter has lots of premium rush minions, the discount only further gives this a utility even in a class filled with good draws already.
At first I thought she'll be scuffed minion Rokara, but then I realized that this gives attack buffs to ALL your other minions. Suddenly, cards like SECURITY or Coordinated Strike is a Bloodlust.
Not entirely sold on him, a rather generic aggro body. Honestly that makes him the first thing to cut later on in the year.
The most AMBITIOUS of the greedy value cards, especially since you need to draw the snapshot to get the extra cards.
Incredibly awkward to use with Draka, but you know that Rogue is going to pull off some premium bullshit turns anyway with this.
A Single Whirlkick doesn't really make for a master, but you're probably running this anyway just to juice up Rhyme Spinner.
I think this is good, but I don't quite think a pure Miracle direction is the way to go with this. No, this is a big threat in a Tempo Rogue deck, one that synergizes best with Breakdance since it gives you a big body and effectively a one-turn Windfury for trades while setting up for an even bigger Spinner in a future turn.
Amusingly, this seems like Burgle Rogue is the best home for it, but one important fact that people forget about Burgle effects that look at opponent class is that the deck tends to be very bad in a Rogue mirror since your Burgle payoff cards suddenly don't work.
Neutral Cavern Shinyfinder seems pretty dang good, especially when every class got a new weapon that they're likely to use.
I'm not positive on this one, a lot of the new weapons have deathrattles so you'd want to break them as soon as possible. Sure, another durability gives you another swing while you're still juicing it up, but a few of them aren't particularly powerful stat-wise.
Oooh, is this for ME? -Mech Mage and Paladin, probably.
Glacial Shard for Mech decks. More Menagerie usually would play, well, Glacial Shard over this.
It sounds like a good effect, but how many times has a minion managed to live more a turn in the mid game? Exactly.
Crazy top end for Big Beast Hunter, probably just ends games on the spot.
5 stars for the 5/5.
Feels bad that Fury is leaving and that Twin Slice isn't returning to help this out.
Apparently this is a hot take, but ETC as a Tech Toolbox is bad, garbage even.
Your opponent will be praying that they have Silence or Transformation effects, otherwise you're pulling big boi after big boi into play.
Possessed Lackey... Without a Dark Pact to pair with her. Excuse me, but I feel a little doubtful that this is good.
If nothing else is A draw, but it's a slow draw at that.