So theoretically your spells could have +14 Spell Damage. That is, if Kobold Geomancer is in Core after rotation, and you would want to put it in your deck. Is Solar Eclipse going away?
Doesn't do as much damage, but I'm going to say the Lifesteal makes it better than OG Volcano. Also funny how a vinegar and baking soda reaction only does 5 less damage than actual lava.
Yeah, this looks nut. Especially since it's Miniaturize, so you can do it again. Good thing it has that restriction, otherwise it would be insanely easy to do an OTK.
+3/+3 worth of handbuffing seems pretty good to me, even if it takes three turns to do so, and you need to spend 4 Mana for the privilege. But it does have Lifesteal. It's going to take way too much effort to lookup if Rustrot Viper is leaving, anyone remember?
When is this worth playing? After three trades? Most games will be done before you can draw and trade a card three times, unless you can cycle through your deck real fast, and I'm not sure Paladin is known for that.
Would sure suck if it buffed before the summon. Would also be pretty underwhelming if all it gave is a pair of 2/4s, thankfully it gives you that, plus a buff to everything else, so this should be alright.
So theoretically your spells could have +14 Spell Damage. That is, if Kobold Geomancer is in Core after rotation, and you would want to put it in your deck. Is Solar Eclipse going away?
Seems like a decent early game removal plus defensive card to me.
I'm not sure what weapon you would want to combine this with. Jazz Bass? Or just combine it with Turn the Tides. That should work.
3 Mana to eventually draw two Battlecry minions and discount them? Sign me right up.
Doesn't do as much damage, but I'm going to say the Lifesteal makes it better than OG Volcano. Also funny how a vinegar and baking soda reaction only does 5 less damage than actual lava.
Well, it's expensive, but that is potentially a lot of extra stats.
Might be good with Evolve. I don't remember Menagerie Shaman being a thing, though.
How about "Summon 3 copies of this."?
Well, this looks nice. The fact that the spells become Battlecries is likely to be very exploitable.
Yeah, this looks nut. Especially since it's Miniaturize, so you can do it again. Good thing it has that restriction, otherwise it would be insanely easy to do an OTK.
Paladin doesn't seem to be lacking in ways to get Divine Shield minions this expansion, so this should be a really solid card.
+3/+3 worth of handbuffing seems pretty good to me, even if it takes three turns to do so, and you need to spend 4 Mana for the privilege. But it does have Lifesteal. It's going to take way too much effort to lookup if Rustrot Viper is leaving, anyone remember?
Tutors two different kinds of cards. I wonder how this will be abused.
When is this worth playing? After three trades? Most games will be done before you can draw and trade a card three times, unless you can cycle through your deck real fast, and I'm not sure Paladin is known for that.
Well, no Battlecries, but should still be good when it summons a 6-Cost minion for five turns.
Would sure suck if it buffed before the summon. Would also be pretty underwhelming if all it gave is a pair of 2/4s, thankfully it gives you that, plus a buff to everything else, so this should be alright.
I don't think Paladin has a bad Aura, so extending them for a turn is probably going to be really good.
I can't see this being bad. Sure, it's weak to silence, and maybe could use a little more Attack, but the low Health is an asset here.
Warrior still has a pretty decent number of good Taunt minions, so paying 2 Mana to draw 2 of them seems pretty damn good.
Is gaining 6 Armor for 2 Mana a bad deal now? Definitely will be great to get you some Armor if you don't have any.