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GoddammitDontShootMe

Relaxed
Joined 06/03/2019 Achieve Points 2195 Posts 2056

GoddammitDontShootMe's Comments

  • Best of the Wind-Up cards, since this one costs 2, while the others cost 6, and after 1 Trade it pays for itself. Probably still not going to be wonderful.

  • This is definitely a card that is asking for Spell Damage. I can't wait until my opponent blasts my face for 10 damage and plays a 10-Cost spell for free.

  • I expect this to not be that great, since unlike with the original Jade Golems, this card is the only way to generate them. I doubt this will be the best target for Colifero the Artist, either.

  • Most of the time you're playing cards for the Battlecry or some other effect, so a little weaker Attack is not going to matter one bit. The cost reduction will be huge though. Especially when you do it twice (or more with recast effects.)

  • Well, normally a bunch of random Legendaries would be crap, but when they all cost 1, I really doubt that will be the case.

  • So theoretically your spells could have +14 Spell Damage. That is, if Kobold Geomancer is in Core after rotation, and you would want to put it in your deck. Is Solar Eclipse going away?

  • Seems like a decent early game removal plus defensive card to me.

  • I'm not sure what weapon you would want to combine this with. Jazz Bass? Or just combine it with Turn the Tides. That should work.

  • 3 Mana to eventually draw two Battlecry minions and discount them? Sign me right up.

  • Doesn't do as much damage, but I'm going to say the Lifesteal makes it better than OG Volcano. Also funny how a vinegar and baking soda reaction only does 5 less damage than actual lava.

  • Well, it's expensive, but that is potentially a lot of extra stats.

  • Might be good with Evolve. I don't remember Menagerie Shaman being a thing, though.

  • How about "Summon 3 copies of this."?

  • Well, this looks nice. The fact that the spells become Battlecries is likely to be very exploitable.

  • Yeah, this looks nut. Especially since it's Miniaturize, so you can do it again. Good thing it has that restriction, otherwise it would be insanely easy to do an OTK.

  • Paladin doesn't seem to be lacking in ways to get Divine Shield minions this expansion, so this should be a really solid card.

  • +3/+3 worth of handbuffing seems pretty good to me, even if it takes three turns to do so, and you need to spend 4 Mana for the privilege. But it does have Lifesteal. It's going to take way too much effort to lookup if Rustrot Viper is leaving, anyone remember?

  • Tutors two different kinds of cards. I wonder how this will be abused.

  • When is this worth playing? After three trades? Most games will be done before you can draw and trade a card three times, unless you can cycle through your deck real fast, and I'm not sure Paladin is known for that.

  • Well, no Battlecries, but should still be good when it summons a 6-Cost minion for five turns.