GoddammitDontShootMe
LV.16COMMENT_COUNT_1900_HS
Comments
2,070 totalWell, I guess this would be best in a deck with mostly cheap minions. I'm not sure how well random Legendary minions will work out even then, but maybe this will work.
Seems to be decent temporary removal. I just wonder what order cards will be added back to your opponents hand, as that determines what will be lost if they play the box without room for all the minions in it …
This is probably going to be nuts. Even without any cost reduction, being able to use your Hero Power two or three times in one turn for every single turn until the end of the game is almost certainly going …
I don't think this is going to be hard to activate. Good thing this is only good once a game, but even then, this card is going to win a lot of games.
Probably not too bad. Especially if you hit the jackpot with your discover, because two copies of a good spell are always better than one.
I'm not going to try to work out the math to see if this can get [card]Everything Must Go![/card] to a reasonable price. With [card]Shoplifter Goldbeard[/card] the number of pirates you would actually have to play would be halved. Actually, …
Get two for free with [card]Sandbox Scoundrel[/card]. Sounds like a good deal for me. Maybe the existing Neutral pirates will be good enough to work this expansion.
Pretty good support for Pirate Rogue being printed. I'm just not sure if there are enough good actual pirates. But I think any such deck is going to want this.
Obviously good with any Mini minions. Also probably good with the weapon. And just about any cheap low-stat minion.
Okay, pay 6 Mana for this plus the Mini, get a total cost reduction of 6. And a 1/1 and a 4/3 on top of that.
I guess this is decent, but I'm not sure if combining this with [card]Shoplifter Goldbeard[/card] to get twice the 1/1s is enough to be good.
Well, if you play [card]Triple Sevens[/card], this is free. Question is, does anybody play [card]Triple Sevens[/card]?
This just looks insane. It has to count the current Cost of the card and not the normal Cost, otherwise one could just play [card]11415[/card] 14 times and go face. Still, this will enable some insane combos.
This ought to be a great card in pirate decks. I'm not sure there's enough support for them just yet, but this looks damn good.
Garbage if you don't Outcast this, might be okay if you do.
Is [card]Illidari Inquisitor[/card] still around? Or what else is there? Though, this might be worth it just for [card]Magtheridon, Unreleased[/card].
6 or more damage plus healing? Looks good to me. Obvious callback to Deathrattle DH with quilboar. Doesn't seem to be any quilboar synergy in Standard this time, but this might just be good enough without it.
Demon Hunter is getting one of those Rastakhan's Rumble spirit cards now. I wonder if they print one for Death Knight this year. +2 Attack for one turn is okay, but I'm pretty sure it will be quickly delt with …
I forget, do these need to be in your hand to upgrade them? If not, it will be so easy to get this drawing three cards. If yes, holding on to this for four turns just to pay 2 Mana …
I'm liking this one. You can target something smaller that has minions adjacent to it and not be wasting the damage. Maybe even kill three minions with it.