GoddammitDontShootMe
LV.18COMMENT_COUNT_1900_HS
Comments
2,124 totalGet two for free with [card]Sandbox Scoundrel[/card]. Sounds like a good deal for me. Maybe the existing Neutral pirates will be good enough to work this expansion.
Pretty good support for Pirate Rogue being printed. I'm just not sure if there are enough good actual pirates. But I think any such deck is going to want this.
Obviously good with any Mini minions. Also probably good with the weapon. And just about any cheap low-stat minion.
Okay, pay 6 Mana for this plus the Mini, get a total cost reduction of 6. And a 1/1 and a 4/3 on top of that.
I guess this is decent, but I'm not sure if combining this with [card]Shoplifter Goldbeard[/card] to get twice the 1/1s is enough to be good.
Well, if you play [card]Triple Sevens[/card], this is free. Question is, does anybody play [card]Triple Sevens[/card]?
This just looks insane. It has to count the current Cost of the card and not the normal Cost, otherwise one could just play [card]11415[/card] 14 times and go face. Still, this will enable some insane combos.
This ought to be a great card in pirate decks. I'm not sure there's enough support for them just yet, but this looks damn good.
Garbage if you don't Outcast this, might be okay if you do.
Is [card]Illidari Inquisitor[/card] still around? Or what else is there? Though, this might be worth it just for [card]Magtheridon, Unreleased[/card].
6 or more damage plus healing? Looks good to me. Obvious callback to Deathrattle DH with quilboar. Doesn't seem to be any quilboar synergy in Standard this time, but this might just be good enough without it.
Demon Hunter is getting one of those Rastakhan's Rumble spirit cards now. I wonder if they print one for Death Knight this year. +2 Attack for one turn is okay, but I'm pretty sure it will be quickly delt with …
I forget, do these need to be in your hand to upgrade them? If not, it will be so easy to get this drawing three cards. If yes, holding on to this for four turns just to pay 2 Mana …
I'm liking this one. You can target something smaller that has minions adjacent to it and not be wasting the damage. Maybe even kill three minions with it.
I have a hard time imagining playing this on anything except [card]Magtheridon, Unreleased[/card]. 6 more damage to all enemies. Then when it awakes again you play your second copy. Well, I guess in a pinch it will work as temporary …
This will probably be good with something. Both the 5-Cost 6/5 version and the 1-Cost 1/1.
I guess with three random cards, at least one or two will be helpful most of the time.
A card that does something while Dormant, that's new. Your opponent will take 6 face damage and there is nothing they can do about it. And afterwards, they'll have to expend quite a bit to avoid taking another 8 damage.
I don't know what the best targets for this will be, but being able to possibly kill something big without your minion taking any damage is definitely good. Then you can do it another time with the Mini.
This is going to be really nice. Especially if you can get it out early.