GoddammitDontShootMe
LV.16COMMENT_COUNT_1900_HS
Comments
2,070 totalIs gaining 6 Armor for 2 Mana a bad deal now? Definitely will be great to get you some Armor if you don't have any.
Pretty much any time you play a card that triggers an early Deathrattle, this should be the target.
I guess this means you better play this before doing anything that causes you to gain armor. I wonder how often at least one of them will live until you next turn, allowing you to spawn another one. Though I …
There don't seem to be a lot of good targets for this, but using this to trigger [card]Testing Dummy[/card]'s Deathrattle two extra times will probably be good enough. Maybe [card]Fireworker[/card] will be a good choice too.
This should be good. [card]Testing Dummy[/card] is an obvious choice, but any mech with a decent Deathrattle will be a good pick I think.
Well, [card]Botface[/card] seems a lot more attractive if you can get it out on turn 5. Don't know how much the random Minis will help you, though.
I think unless your opponent has hard removal, you most likely get four to six Minis out of this. Which actually seems like a pretty big liability for milling yourself. The 3 Attack also means just about anything will be …
Warrior is getting some decent Deathrattle mech synergy, so this might end up being pretty good. On it's own, it doesn't look like much.
I guess if any class is running pirates this expansion, it will be Rogue. If pirates are good, this is good.
I'm not going to bother looking it up, but I think there's a Priest card that makes your Hero Power cost 0 for the rest of the game. That plus this seems pretty OP. But I think every class except …
Maybe you can have a deck with a bunch of cheap cards, slap this down, then play a bunch in one turn and clear the board with the help of this, or get within lethal. Not sure how often it …
This is Spellburst, right? Well, spending 3 Mana for 4/5, then 1 Mana for 2/2 shouldn't be too bad.
Seems pretty nice. Easy to activate in the right deck, and you can probably get a card that will help you. If not that turn, maybe soon.
Discounting two spells. That should be pretty good in most spell-heavy decks.
More [card]11484[/card]s. That's what we need. They might be a little annoying to remove, but probably not much more than that.
At 5 Mana, I'm not sure how many minions with less than 4 Attack anyone cares about losing.
The twin of [card]Origami Crane[/card]. Find something with more Attack than a minion you want to kill has Health, then trade.
Seems slow. But could be really good if you can trigger the Deathrattle two or three times on the same copy, thereby increasing your chances of drawing it again with doubled stats.
Set the Health of some big minion to 1 and get whatever Health it had? Cool. High-Health Taunt minions are usually good, and this only costs 4 Mana, so it won't take your whole turn.
Because "Honorable Kill" was a Fractured in Alterac Valley keyword. So this draws you a card if you can trade this into something with exactly 4 Health, then you can draw another card if there's something with 1 Health to …