Seems slow. But could be really good if you can trigger the Deathrattle two or three times on the same copy, thereby increasing your chances of drawing it again with doubled stats.
Set the Health of some big minion to 1 and get whatever Health it had? Cool. High-Health Taunt minions are usually good, and this only costs 4 Mana, so it won't take your whole turn.
Because "Honorable Kill" was a Fractured in Alterac Valley keyword. So this draws you a card if you can trade this into something with exactly 4 Health, then you can draw another card if there's something with 1 Health to trade the Mini into. I'm not sure that's all that great, or how long you would end up holding this for that opportunity on average.
There will probably be some decks that can play this for free by turn 10. Can't feel bad about throwing down 8/8 worth of stats for absolutely nothing.
Most you'll likely get out of this is a board full of random 4-Cost minions, then it dies next turn because it only has 3 Health. Maybe your board doesn't get wiped along with it, and you can buff it for a win the next turn.
This seems very easy to play around. Hell, your opponent could just play just about anything with a Battlecry. You won't get the Battlecry, just a vanilla version of the minion with 3/4 stats.
Won't do a lot of damage, but the taunt forces your opponent to not ignore it, and it could heal you for 8 Health. Of course, your opponent will almost certainly have 2-3x more Attack on the board than this will heal you for, but it could give you an extra turn.
Might be okay. It's 0-Attack, so you'll need to buff it and trade, or kill it yourself. Giving it taunt to force your opponent to kill it also works too.
The draw seems nice. If you wanted to trade this into something with high Health to kill it immediately, too bad because your opponent will hit it with a spell or trade something expendable into it their next turn.
I wonder if the location of the moustache on each minion will be defined manually. Not sure face recognition will work on all the potential minions it could draw. And it might be useful as a tutor for a big minion.
I'm not sure how good this will be, since the secrets have to be triggered the next turn or they're gone, and how often are secrets triggered right away?
Hopefully this plus the Mini will give you one or two useful spells for the turn you play it, but I'm not sure it will work out that way more often than not.
Seems slow. But could be really good if you can trigger the Deathrattle two or three times on the same copy, thereby increasing your chances of drawing it again with doubled stats.
Set the Health of some big minion to 1 and get whatever Health it had? Cool. High-Health Taunt minions are usually good, and this only costs 4 Mana, so it won't take your whole turn.
Because "Honorable Kill" was a Fractured in Alterac Valley keyword. So this draws you a card if you can trade this into something with exactly 4 Health, then you can draw another card if there's something with 1 Health to trade the Mini into. I'm not sure that's all that great, or how long you would end up holding this for that opportunity on average.
Shouldn't be too hard to activate the Battlecry on this. It will be nearly impossible not to with the Mini version.
There will probably be some decks that can play this for free by turn 10. Can't feel bad about throwing down 8/8 worth of stats for absolutely nothing.
Most you'll likely get out of this is a board full of random 4-Cost minions, then it dies next turn because it only has 3 Health. Maybe your board doesn't get wiped along with it, and you can buff it for a win the next turn.
Welp, this is going in every dragon deck from now until rotation.
Probably not that great. I'm not sure about the chances of you getting a good card to play from this, and the body is terrible.
This might be decent. I think Tar Creeper was pretty good, and this is much like that.
This seems very easy to play around. Hell, your opponent could just play just about anything with a Battlecry. You won't get the Battlecry, just a vanilla version of the minion with 3/4 stats.
Won't do a lot of damage, but the taunt forces your opponent to not ignore it, and it could heal you for 8 Health. Of course, your opponent will almost certainly have 2-3x more Attack on the board than this will heal you for, but it could give you an extra turn.
Might be okay. It's 0-Attack, so you'll need to buff it and trade, or kill it yourself. Giving it taunt to force your opponent to kill it also works too.
The draw seems nice. If you wanted to trade this into something with high Health to kill it immediately, too bad because your opponent will hit it with a spell or trade something expendable into it their next turn.
I wonder if the location of the moustache on each minion will be defined manually. Not sure face recognition will work on all the potential minions it could draw. And it might be useful as a tutor for a big minion.
Seems a little expensive for what it does. I doubt you will care all that much for the 5/5 stats.
I'm not sure how good this will be, since the secrets have to be triggered the next turn or they're gone, and how often are secrets triggered right away?
This will be a great way of taking care of a big threat and making one of your own maybe bigger one thanks to the Divine Shield and Lifesteal.
Definitely expensive, but it might be good if you can keep it alive for more than a single turn. Plus there's the Mini. And the bot can go face.
Hopefully this plus the Mini will give you one or two useful spells for the turn you play it, but I'm not sure it will work out that way more often than not.
I feel this has the potential to be very good. Better make sure there's plenty of room in your hand.