I guess this means you better play this before doing anything that causes you to gain armor. I wonder how often at least one of them will live until you next turn, allowing you to spawn another one. Though I suppose in those cases you were already winning.
There don't seem to be a lot of good targets for this, but using this to trigger Testing Dummy's Deathrattle two extra times will probably be good enough. Maybe Fireworker will be a good choice too.
I think unless your opponent has hard removal, you most likely get four to six Minis out of this. Which actually seems like a pretty big liability for milling yourself. The 3 Attack also means just about anything will be able to safely trade into this.
I'm not going to bother looking it up, but I think there's a Priest card that makes your Hero Power cost 0 for the rest of the game. That plus this seems pretty OP. But I think every class except Rogue will like this.
Maybe you can have a deck with a bunch of cheap cards, slap this down, then play a bunch in one turn and clear the board with the help of this, or get within lethal. Not sure how often it will work out that way in practice.
I don't think Paladin has a bad Aura, so extending them for a turn is probably going to be really good.
I can't see this being bad. Sure, it's weak to silence, and maybe could use a little more Attack, but the low Health is an asset here.
Warrior still has a pretty decent number of good Taunt minions, so paying 2 Mana to draw 2 of them seems pretty damn good.
Is gaining 6 Armor for 2 Mana a bad deal now? Definitely will be great to get you some Armor if you don't have any.
Pretty much any time you play a card that triggers an early Deathrattle, this should be the target.
I guess this means you better play this before doing anything that causes you to gain armor. I wonder how often at least one of them will live until you next turn, allowing you to spawn another one. Though I suppose in those cases you were already winning.
There don't seem to be a lot of good targets for this, but using this to trigger Testing Dummy's Deathrattle two extra times will probably be good enough. Maybe Fireworker will be a good choice too.
This should be good. Testing Dummy is an obvious choice, but any mech with a decent Deathrattle will be a good pick I think.
Well, Botface seems a lot more attractive if you can get it out on turn 5. Don't know how much the random Minis will help you, though.
I think unless your opponent has hard removal, you most likely get four to six Minis out of this. Which actually seems like a pretty big liability for milling yourself. The 3 Attack also means just about anything will be able to safely trade into this.
Warrior is getting some decent Deathrattle mech synergy, so this might end up being pretty good. On it's own, it doesn't look like much.
I guess if any class is running pirates this expansion, it will be Rogue. If pirates are good, this is good.
I'm not going to bother looking it up, but I think there's a Priest card that makes your Hero Power cost 0 for the rest of the game. That plus this seems pretty OP. But I think every class except Rogue will like this.
Maybe you can have a deck with a bunch of cheap cards, slap this down, then play a bunch in one turn and clear the board with the help of this, or get within lethal. Not sure how often it will work out that way in practice.
This is Spellburst, right? Well, spending 3 Mana for 4/5, then 1 Mana for 2/2 shouldn't be too bad.
Seems pretty nice. Easy to activate in the right deck, and you can probably get a card that will help you. If not that turn, maybe soon.
Discounting two spells. That should be pretty good in most spell-heavy decks.
More Annoy-o-Trons. That's what we need. They might be a little annoying to remove, but probably not much more than that.
At 5 Mana, I'm not sure how many minions with less than 4 Attack anyone cares about losing.
The twin of Origami Crane. Find something with more Attack than a minion you want to kill has Health, then trade.