GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,055 totalWell, no Battlecries, but should still be good when it summons a 6-Cost minion for five turns.
Would sure suck if it buffed before the summon. Would also be pretty underwhelming if all it gave is a pair of 2/4s, thankfully it gives you that, plus a buff to everything else, so this should be alright.
I don't think Paladin has a bad Aura, so extending them for a turn is probably going to be really good.
I can't see this being bad. Sure, it's weak to silence, and maybe could use a little more Attack, but the low Health is an asset here.
Warrior still has a pretty decent number of good Taunt minions, so paying 2 Mana to draw 2 of them seems pretty damn good.
Is gaining 6 Armor for 2 Mana a bad deal now? Definitely will be great to get you some Armor if you don't have any.
Pretty much any time you play a card that triggers an early Deathrattle, this should be the target.
I guess this means you better play this before doing anything that causes you to gain armor. I wonder how often at least one of them will live until you next turn, allowing you to spawn another one. Though I …
There don't seem to be a lot of good targets for this, but using this to trigger [card]Testing Dummy[/card]'s Deathrattle two extra times will probably be good enough. Maybe [card]Fireworker[/card] will be a good choice too.
This should be good. [card]Testing Dummy[/card] is an obvious choice, but any mech with a decent Deathrattle will be a good pick I think.
Well, [card]Botface[/card] seems a lot more attractive if you can get it out on turn 5. Don't know how much the random Minis will help you, though.
I think unless your opponent has hard removal, you most likely get four to six Minis out of this. Which actually seems like a pretty big liability for milling yourself. The 3 Attack also means just about anything will be …
Warrior is getting some decent Deathrattle mech synergy, so this might end up being pretty good. On it's own, it doesn't look like much.
I guess if any class is running pirates this expansion, it will be Rogue. If pirates are good, this is good.
I'm not going to bother looking it up, but I think there's a Priest card that makes your Hero Power cost 0 for the rest of the game. That plus this seems pretty OP. But I think every class except …
Maybe you can have a deck with a bunch of cheap cards, slap this down, then play a bunch in one turn and clear the board with the help of this, or get within lethal. Not sure how often it …
This is Spellburst, right? Well, spending 3 Mana for 4/5, then 1 Mana for 2/2 shouldn't be too bad.
Seems pretty nice. Easy to activate in the right deck, and you can probably get a card that will help you. If not that turn, maybe soon.
Discounting two spells. That should be pretty good in most spell-heavy decks.
More [card]11484[/card]s. That's what we need. They might be a little annoying to remove, but probably not much more than that.