GoddammitDontShootMe
LV.18COMMENT_COUNT_1900_HS
Comments
2,124 totalToo bad this isn't a Shaman card. Might actually be OP in that class.
Because no-minion decks still need ways to put minions on the board. Will getting two almost random 3-Cost minions help? Maybe.
Stop an enemy minion for a turn and gain just enough armor to take a hit from it, then spend 1 more Mana to do it again? Sounds nice to me.
Looks quite nice. Given the damage, it shouldn't be too hard to ensure it kills its target, even if you have to make a small trade first. And then your opponent has to contend with the Water Elemental.
No-minion Mage is probably making a return. Draw three of your spells, and discout them all by 3? Only problem I see is it might draw something that costs less than 3 already.
This will probably reduce the Cost by 1 before it dies if you're lucky.
So if you have minions, it will cast any spell that costs less than 5, if you don't, it will cast any spell. Is that better? I honestly don't know, but YOLO.
Channelling the spirit of Yogg I see. Not having to worry about many of the spells hitting friendly characters makes this pretty damn good.
I mean, I guess. If you have a board full of Battlecry minions that don't do anything else, you lose nothing by playing this.
This should be nice. Especially with Overheal.
This is going to make [card]Raza the Resealed[/card] absolutely insane. At least as long as it's alive, and it has pretty high Health for its Cost.
Obviously very strong in any dragon deck. Instantly makes [card]Fly Off the Shelves[/card] do 2 more damage, for example.
How much damage does this need to do to be worth 4 Mana? 3? Not sure, but I think it will be doing 5 easily.
This is like four dragons in one card, and you only need five to activate [card]Timewinder Zarimi[/card]. If somehow you haven't already activated it before turn 6.
Well, I guess this would be best in a deck with mostly cheap minions. I'm not sure how well random Legendary minions will work out even then, but maybe this will work.
Seems to be decent temporary removal. I just wonder what order cards will be added back to your opponents hand, as that determines what will be lost if they play the box without room for all the minions in it …
This is probably going to be nuts. Even without any cost reduction, being able to use your Hero Power two or three times in one turn for every single turn until the end of the game is almost certainly going …
I don't think this is going to be hard to activate. Good thing this is only good once a game, but even then, this card is going to win a lot of games.
Probably not too bad. Especially if you hit the jackpot with your discover, because two copies of a good spell are always better than one.
I'm not going to try to work out the math to see if this can get [card]Everything Must Go![/card] to a reasonable price. With [card]Shoplifter Goldbeard[/card] the number of pirates you would actually have to play would be halved. Actually, …