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GoddammitDontShootMe

Relaxed
Joined 06/03/2019 Achieve Points 2195 Posts 2056

GoddammitDontShootMe's Comments

  • Would sure suck if it buffed before the summon. Would also be pretty underwhelming if all it gave is a pair of 2/4s, thankfully it gives you that, plus a buff to everything else, so this should be alright.

  • I don't think Paladin has a bad Aura, so extending them for a turn is probably going to be really good.

  • I can't see this being bad. Sure, it's weak to silence, and maybe could use a little more Attack, but the low Health is an asset here.

  • Warrior still has a pretty decent number of good Taunt minions, so paying 2 Mana to draw 2 of them seems pretty damn good.

  • Is gaining 6 Armor for 2 Mana a bad deal now? Definitely will be great to get you some Armor if you don't have any.

  • Pretty much any time you play a card that triggers an early Deathrattle, this should be the target.

  • I guess this means you better play this before doing anything that causes you to gain armor. I wonder how often at least one of them will live until you next turn, allowing you to spawn another one. Though I suppose in those cases you were already winning.

  • There don't seem to be a lot of good targets for this, but using this to trigger Testing Dummy's Deathrattle two extra times will probably be good enough. Maybe Fireworker will be a good choice too.

  • This should be good. Testing Dummy is an obvious choice, but any mech with a decent Deathrattle will be a good pick I think.

  • Well, Botface seems a lot more attractive if you can get it out on turn 5. Don't know how much the random Minis will help you, though.

  • I think unless your opponent has hard removal, you most likely get four to six Minis out of this. Which actually seems like a pretty big liability for milling yourself. The 3 Attack also means just about anything will be able to safely trade into this.

  • Warrior is getting some decent Deathrattle mech synergy, so this might end up being pretty good. On it's own, it doesn't look like much.

  • I guess if any class is running pirates this expansion, it will be Rogue. If pirates are good, this is good.

  • I'm not going to bother looking it up, but I think there's a Priest card that makes your Hero Power cost 0 for the rest of the game. That plus this seems pretty OP. But I think every class except Rogue will like this.

  • Maybe you can have a deck with a bunch of cheap cards, slap this down, then play a bunch in one turn and clear the board with the help of this, or get within lethal. Not sure how often it will work out that way in practice.

  • This is Spellburst, right? Well, spending 3 Mana for 4/5, then 1 Mana for 2/2 shouldn't be too bad.

  • Seems pretty nice. Easy to activate in the right deck, and you can probably get a card that will help you. If not that turn, maybe soon.

  • Discounting two spells. That should be pretty good in most spell-heavy decks.

  • More Annoy-o-Trons. That's what we need. They might be a little annoying to remove, but probably not much more than that.

  • At 5 Mana, I'm not sure how many minions with less than 4 Attack anyone cares about losing.