I feel there's a subtle nod to Pokemon in there. As for the card, Anima Extractor is still around for now, that could potentially get this up to some pretty high damage numbers.
Definitely much nicer with quickdraw, but maybe not completely worthless without it. You should be able to send all 5 damage to one minion if necessary, right?
Patchwerk comes to mind. I'm not sure if this will be as good, as you have no control over when you draw the T.N.T., so you could draw one when the enemy board is empty, or just not draw them soon enough and lose because you didn't destroy your opponent's key card on time.
I don't think Paladin has a shortage of expensive holy spells that wouldn't mind this card. Also The Sunwell is holy, so you might be able to do something fun with that.
This would only ever go to +9 because the number of cards never includes the card you just played, right? A 10/5 is certainly something that needs to be dealt with ASAP, and your opponent is likely to have to commit two or three cards to doing so because of the 5 Health.
Feels weird that this gets cheaper the more effective it is. It's even free if your opponent has a full board, and unless they buffed their board, in most cases this should kill at least some of their minions.
Tradeable and quickdraw is a really nice combination. Can't play it when you draw it? Trade it, and get another chance to get the quickdraw effect. And since quickdraw will allow this to kill anything that doesn't have divine shield or is targetable by spells, you're going to want to do that.
I would assume that when the leftmost minion dies, the lifesteal is immediately transferred to the next minion. That could result in some massive healing in a single turn if you can keep the kamikaze chain going.
I suppose the most useless possible play is to instantly trade your 3/3s into your opponent's. You could also certainly trade them into their minions that actually matter, but I'm not sure how much else you can do with this.
Well, you can play The Badlands Bandits, then play this for free on turn 6, and also not worry about milling yourself. For sure you'll be able to play this even early than turn 6, but probably not for free. I have no idea how early though.
So Paladin is getting their version of Sister Svalna. I wonder if every class will eventually get a permanent card. Being able to get second copies (since this requires a highlander deck) of your minions seems nice at any rate.
I think I prefer how Rats of Extraordinary Size does it, with minions being summoned first. But then, that one only generates 1/1s while this generates 3/2s. How much do the tokens cost? 2?
Without looking at all the known quickdraw cards from other classes, I'm guessing this is going to be good. It's definitely nice that quickdraw doesn't care if the card entered your hand through draw, discover, or any other means.
I guess since it says other classes, Neutral is excluded from the pool. I guess that's a plus since the worst cards tend to be Neutral. Especially Neutral Commons. Well, there's often a Neutral Legendary that's in every single deck (currently Astalor Bloodsworn), but I feel on average Neutrals are worse than class cards.
I'm thinking this is still the worst Burgle Rogue card ever printed.
I feel there's a subtle nod to Pokemon in there. As for the card, Anima Extractor is still around for now, that could potentially get this up to some pretty high damage numbers.
Definitely much nicer with quickdraw, but maybe not completely worthless without it. You should be able to send all 5 damage to one minion if necessary, right?
Patchwerk comes to mind. I'm not sure if this will be as good, as you have no control over when you draw the T.N.T., so you could draw one when the enemy board is empty, or just not draw them soon enough and lose because you didn't destroy your opponent's key card on time.
I don't think Paladin has a shortage of expensive holy spells that wouldn't mind this card. Also The Sunwell is holy, so you might be able to do something fun with that.
This would only ever go to +9 because the number of cards never includes the card you just played, right? A 10/5 is certainly something that needs to be dealt with ASAP, and your opponent is likely to have to commit two or three cards to doing so because of the 5 Health.
Feels weird that this gets cheaper the more effective it is. It's even free if your opponent has a full board, and unless they buffed their board, in most cases this should kill at least some of their minions.
Tradeable and quickdraw is a really nice combination. Can't play it when you draw it? Trade it, and get another chance to get the quickdraw effect. And since quickdraw will allow this to kill anything that doesn't have divine shield or is targetable by spells, you're going to want to do that.
Yeah, this looks like a solid card.
I would assume that when the leftmost minion dies, the lifesteal is immediately transferred to the next minion. That could result in some massive healing in a single turn if you can keep the kamikaze chain going.
I suppose the most useless possible play is to instantly trade your 3/3s into your opponent's. You could also certainly trade them into their minions that actually matter, but I'm not sure how much else you can do with this.
Well, you can play The Badlands Bandits, then play this for free on turn 6, and also not worry about milling yourself. For sure you'll be able to play this even early than turn 6, but probably not for free. I have no idea how early though.
So Paladin is getting their version of Sister Svalna. I wonder if every class will eventually get a permanent card. Being able to get second copies (since this requires a highlander deck) of your minions seems nice at any rate.
I think I prefer how Rats of Extraordinary Size does it, with minions being summoned first. But then, that one only generates 1/1s while this generates 3/2s. How much do the tokens cost? 2?
I'm not sure I'm going to want to play this weak-ass weapon and wait three turns to excavate.
Without looking at all the known quickdraw cards from other classes, I'm guessing this is going to be good. It's definitely nice that quickdraw doesn't care if the card entered your hand through draw, discover, or any other means.
For 7 Mana this should be able to hit face. Also, how often is Rogue holding less than three cards?
This is the first time a card gives enchantments and not just stats to cards in hand, isn't it?
I guess since it says other classes, Neutral is excluded from the pool. I guess that's a plus since the worst cards tend to be Neutral. Especially Neutral Commons. Well, there's often a Neutral Legendary that's in every single deck (currently Astalor Bloodsworn), but I feel on average Neutrals are worse than class cards.
I'm thinking this is still the worst Burgle Rogue card ever printed.
Well, Hunter doesn't have any problems buffing cards, especially beasts, so I expect this to replace itself a few times when played.
Looks like Rogue isn't going to have trouble generating coins for Wishing Well. Do you get two coins if you combo and quickdraw this the same turn?