At least you still have your hand and board. Surviving five turns while not being able to draw new cards and taking 10 fatigue damage (if I counted correctly) seems like a very tall order.
I don't know if this is better than King Krush, since it also costs 9 Mana, but has a bit less Attack and Health. The removal could prove to be very useful though.
I have no idea how smart this will be, but it seems cool. Since I don't feel like going back and looking it up, I'm guessing the Wisdomball loses durability each time it casts a spell.
I'm definitely not going to try to evaluate all the possibilities, but there's almost certainly something for nearly every situation. They even let you pick the portrait art. How cool is that?
I guess we're doing Mech Warrior now. This looks really strong, especially if the mechs it resurrects have good deathrattles. Or at least can kill what they hit.
This would be good even without the Miniaturize. And paladin is good at buffs, so the 1-mana 1/1 version could be even more powerful than than the main minion.
Maybe buff one of your own guys with the main minion, then de-buff an enemy minion with the Mini? If everyone already has more then 3 Attack, a 3/7 Silver Hand Recruit will probably be good.
Do the same thing twice, or do one, then the other? Either way, you have options. Perhaps you hold the Mini until you have the right spell and play them both in the same turn.
Looking at the shop transactions, I got 30 snowflakes for every snowball I threw, which means a net gain of 10. I don't know if that was new for this year because I always thought you gained less than you spent, except for the initial boost from the first one. Still, I usually threw more than one a day, but I thought the top people had fewer snowflakes to spend in the shop.
I can still throw snowballs and get some flakes for doing so, but the daily tasks have stopped. Since the link has disappeared from the top, I'm done though. Still, I have 1345 snowflakes for next time :)
I didn't throw at you every time, but your comment appears first here, so...
At least you still have your hand and board. Surviving five turns while not being able to draw new cards and taking 10 fatigue damage (if I counted correctly) seems like a very tall order.
I don't know if this is better than King Krush, since it also costs 9 Mana, but has a bit less Attack and Health. The removal could prove to be very useful though.
Well, I love the way the card text is written for this. And it seems just plain good.
I have no idea how smart this will be, but it seems cool. Since I don't feel like going back and looking it up, I'm guessing the Wisdomball loses durability each time it casts a spell.
Well, the decks seem kind of insane. Obviously I can't say much more without seeing them, but it's nice to see some kind of Whizbang back in Standard.
When would this most likely wake up? Turn 4 or 5? By then, it's kind of crap.
Well, this might be an instant win, or it will whiff hard. Perhaps you could load up on big minions to increase your chances of putting up a big wall.
I'm definitely not going to try to evaluate all the possibilities, but there's almost certainly something for nearly every situation. They even let you pick the portrait art. How cool is that?
I guess we're doing Mech Warrior now. This looks really strong, especially if the mechs it resurrects have good deathrattles. Or at least can kill what they hit.
Rattlegore's baby brother. Not sure there's much else to say about this.
They're going all-in with the memes, aren't they? No idea how good this will actually be, but I guess there might be potential.
I doubt this will be hard to get all the way to "greater". Handbuff DK might just be good.
This would be good even without the Miniaturize. And paladin is good at buffs, so the 1-mana 1/1 version could be even more powerful than than the main minion.
Probably slow. You might need to trade it four times for it to be worthwhile, and you have to draw it each time. The game will be over before then.
Maybe buff one of your own guys with the main minion, then de-buff an enemy minion with the Mini? If everyone already has more then 3 Attack, a 3/7 Silver Hand Recruit will probably be good.
Do the same thing twice, or do one, then the other? Either way, you have options. Perhaps you hold the Mini until you have the right spell and play them both in the same turn.
So, handbuffs for DK. This should be good. Especially the Mini that will be very easy to kill for the second buff.
Looking at the shop transactions, I got 30 snowflakes for every snowball I threw, which means a net gain of 10. I don't know if that was new for this year because I always thought you gained less than you spent, except for the initial boost from the first one. Still, I usually threw more than one a day, but I thought the top people had fewer snowflakes to spend in the shop.
I can still throw snowballs and get some flakes for doing so, but the daily tasks have stopped. Since the link has disappeared from the top, I'm done though. Still, I have 1345 snowflakes for next time :)
I didn't throw at you every time, but your comment appears first here, so...
I think you forgot to post this under Hearthstone. I imagine some readers might've missed this because of that.