I'm guessing if there's only one minion, and it dies after the first hit, you don't get the coin. Anyway, you'll definitely want to manipulate the board whenever you can to leave one minion alive with more than 2 Health.
I guess Arcane Hunter is getting a new toy. You might want to wait until you used all three swings to play Silvermoon Farstrider or whatever, so that might be a little slow.
Thank goodness for Bartend-O-Bot. I can imagine without that card, drawing this, then playing it on turn 15 when it finally reaches the left side of your hand.
I said you'll probably what some Mana discounts with Blindeye Sharpshooter but I didn't know what was available. This will do very nicely. I really like how it says "and" not "or".
It's nice that it goes for the weaker enemies so that it's almost certain to actually kill a thing or two, unlike most other randomly split damage cards.
About time DH got something like this. It sucks so had to draw an outcast card and not be able to play it, so you have to keep playing cards until finally it's at the end of your hand and you have enough Mana left over.
There might be enough cheap nagas available to DH to make this worthwhile. You'll probably want some Mana discounts and I'm not sure what DH has available for that.
Freeze is almost always good, and excavate looks pretty good too, so this should be pretty damn good. It will also combo nicely with Snap Freeze, so that will be fun.
I guess about this only way this will be good is if you play it on turn 4 or 5 after having played an elemental every turn before that. I don't know if there are enough strong elementals to make that work though.
This might be a decent finisher. And if it doesn't kill them, maybe the minion it leaves behind will. Though probably Astalor, the Flamebringer is a better choice, at least until it leaves Standard the following expansion.
I guess "different" to exclude other copies of this. Well, tutors are nice, and getting the spell to cast twice might be good, though there are a decent number of arcane spells where casting twice is useless, so I expect this to be at least fairly good.
Considering Drilly the Kid can excavate three times by itself, I don't think you are likely to have trouble satisfying the condition on this.
So we're getting another mount card. This one looks pretty good. Random bonus effects can be any one of the evergreen keywords, right?
I'm guessing if there's only one minion, and it dies after the first hit, you don't get the coin. Anyway, you'll definitely want to manipulate the board whenever you can to leave one minion alive with more than 2 Health.
I guess Arcane Hunter is getting a new toy. You might want to wait until you used all three swings to play Silvermoon Farstrider or whatever, so that might be a little slow.
Is there a single legendary in Standard right now that's bad even at 1 Mana? Though how good this is would depend on how many coins you can generate.
Up to three excavates in one card. Nice. I'm pretty sure this will be good even if you don't get the quickdraw.
Discover plus discount for naga. That'll be really nice for Blindeye Sharpshooter combos.
Nice cheap damage spell. The quickdraw effect is alright, too.
Thank goodness for Bartend-O-Bot. I can imagine without that card, drawing this, then playing it on turn 15 when it finally reaches the left side of your hand.
I think we'll be seeing Naga DH, so this card should fit in nicely with that.
I said you'll probably what some Mana discounts with Blindeye Sharpshooter but I didn't know what was available. This will do very nicely. I really like how it says "and" not "or".
It's nice that it goes for the weaker enemies so that it's almost certain to actually kill a thing or two, unlike most other randomly split damage cards.
About time DH got something like this. It sucks so had to draw an outcast card and not be able to play it, so you have to keep playing cards until finally it's at the end of your hand and you have enough Mana left over.
There might be enough cheap nagas available to DH to make this worthwhile. You'll probably want some Mana discounts and I'm not sure what DH has available for that.
I hope this comes with a cool animation, like a pair of dice land on the board with your roll on top. Not sure how good this will actually be though.
So now we have hand damage, eh? Cool. We'll see how well this works.
Freeze is almost always good, and excavate looks pretty good too, so this should be pretty damn good. It will also combo nicely with Snap Freeze, so that will be fun.
I guess about this only way this will be good is if you play it on turn 4 or 5 after having played an elemental every turn before that. I don't know if there are enough strong elementals to make that work though.
This might be a decent finisher. And if it doesn't kill them, maybe the minion it leaves behind will. Though probably Astalor, the Flamebringer is a better choice, at least until it leaves Standard the following expansion.
I guess "different" to exclude other copies of this. Well, tutors are nice, and getting the spell to cast twice might be good, though there are a decent number of arcane spells where casting twice is useless, so I expect this to be at least fairly good.