GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,055 totalI hope this comes with a cool animation, like a pair of dice land on the board with your roll on top. Not sure how good this will actually be though.
So now we have hand damage, eh? Cool. We'll see how well this works.
Freeze is almost always good, and excavate looks pretty good too, so this should be pretty damn good. It will also combo nicely with [card]11366[/card], so that will be fun.
I guess about this only way this will be good is if you play it on turn 4 or 5 after having played an elemental every turn before that. I don't know if there are enough strong elementals to make …
This might be a decent finisher. And if it doesn't kill them, maybe the minion it leaves behind will. Though probably [card]Astalor, the Flamebringer[/card] is a better choice, at least until it leaves Standard the following expansion.
I guess "different" to exclude other copies of this. Well, tutors are nice, and getting the spell to cast twice might be good, though there are a decent number of arcane spells where casting twice is useless, so I expect …
It will suck if you draw this and your opponent doesn't have more than a couple of minions. You can hit up to three minions with this without quickdraw, so that's something of a consolation prize.
So if the card enters your hand on your opponent's turn, that means you can't get the quickdraw effect, doesn't it? I suppose that's why it costs 0.
I don't know if a full Secret Mage archetype is coming back, but this looks pretty good with what will probably be a pretty easy condition to satisfy.
I suppose this is decent. Probably you'll be able to do something with this and a few discounted spells, but I'm not sure how much, since you'll have to be very luck for this not to die next turn and …
I would hate to draw this and be at full Health or only be down by like 2 or 3. Still, I suppose I would suck it up and spend the 2 Mana if it meant staying alive another turn.
I think this card pretty much exists for if you somehow aren't fulfilling "If you are holding a Dragon". Really nice if it draws [card]Dragon Golem[/card], since a board full of 4/5s is a lot better than a board full …
A pretty solid removal option I would say, since I don't think you'll have any trouble satisfying the condition most of the time.
Well, it gives you something to do for turn 1 and turn 2, so it might help when you find yourself in a situation where you don't have anything better to do for either of those turns. I'm not sure …
So a 2/1 plus [card]11339[/card] for the very easy condition of holding a dragon, all for 2 Mana. Sounds good to me.
This is pretty much a free card that can't be played before turn 4, since I think it's going to be very rare you will have this card and not be holding a dragon. That is, turn 4 unless you …
I would think you're mostly playing this to discount [card]Fye, the Setting Sun[/card] or to make [card]Dragon Golem[/card] summon more copies, so I'm not sure when you would even choose the more then 5 option.
I wonder how hard it will be to summon seven copies of this at once. Without filling your deck with shit minions just because they are dragons. If I recall, Druid has jack shit for handbuffs, but at least [card]Lor'themar …
Well, this ought to make it easy to play [card]Fye, the Setting Sun[/card] for free. Though since this an 8-Cost card, hopefully you're pretty close already, though that depends on how well highlander dragon works. I'm not entirely certain getting …
This might be good. It depends on how many good dragons are available of course, since I don't think I'd want to play it for anything more than 4 Mana.