Freeze is almost always good, and excavate looks pretty good too, so this should be pretty damn good. It will also combo nicely with Snap Freeze, so that will be fun.
I guess about this only way this will be good is if you play it on turn 4 or 5 after having played an elemental every turn before that. I don't know if there are enough strong elementals to make that work though.
This might be a decent finisher. And if it doesn't kill them, maybe the minion it leaves behind will. Though probably Astalor, the Flamebringer is a better choice, at least until it leaves Standard the following expansion.
I guess "different" to exclude other copies of this. Well, tutors are nice, and getting the spell to cast twice might be good, though there are a decent number of arcane spells where casting twice is useless, so I expect this to be at least fairly good.
It will suck if you draw this and your opponent doesn't have more than a couple of minions. You can hit up to three minions with this without quickdraw, so that's something of a consolation prize.
I suppose this is decent. Probably you'll be able to do something with this and a few discounted spells, but I'm not sure how much, since you'll have to be very luck for this not to die next turn and keep the discount.
I would hate to draw this and be at full Health or only be down by like 2 or 3. Still, I suppose I would suck it up and spend the 2 Mana if it meant staying alive another turn.
I think this card pretty much exists for if you somehow aren't fulfilling "If you are holding a Dragon". Really nice if it draws Dragon Golem, since a board full of 4/5s is a lot better than a board full of 3/4s. And it draws another dragon to get you close to fulfilling that dream of actually filling the board.
Well, it gives you something to do for turn 1 and turn 2, so it might help when you find yourself in a situation where you don't have anything better to do for either of those turns. I'm not sure how often that will be the case though.
This is pretty much a free card that can't be played before turn 4, since I think it's going to be very rare you will have this card and not be holding a dragon. That is, turn 4 unless you have a copy or two of Innervate and/or coin.
I would think you're mostly playing this to discount Fye, the Setting Sun or to make Dragon Golem summon more copies, so I'm not sure when you would even choose the more then 5 option.
I wonder how hard it will be to summon seven copies of this at once. Without filling your deck with shit minions just because they are dragons. If I recall, Druid has jack shit for handbuffs, but at least Lor'themar Theron is neutral.
Well, this ought to make it easy to play Fye, the Setting Sun for free. Though since this an 8-Cost card, hopefully you're pretty close already, though that depends on how well highlander dragon works. I'm not entirely certain getting one cheap dragon per turn in the late game won't be too slow though.
This might be good. It depends on how many good dragons are available of course, since I don't think I'd want to play it for anything more than 4 Mana.
This looks like a nice sludge generator. This might combo very nicely with Fracking too. Just play that as soon as this dies, and assuming you haven't put more sludge at the bottom of your deck through other means, you have two barrels and you can just blow them up and draw a card.
This looks like a pretty good way to clear out sludge that was placed at the bottom of your deck. I'm not sure you'll be able to add enough sludge for this to be very good, as when there's no more, it will start destroying cards you might want to play. I guess you keep track of how much sludge you have, then kill this off when you run out. Or your opponent kills it because they don't like taking 7 damage to the face over and over.
Freeze is almost always good, and excavate looks pretty good too, so this should be pretty damn good. It will also combo nicely with Snap Freeze, so that will be fun.
I guess about this only way this will be good is if you play it on turn 4 or 5 after having played an elemental every turn before that. I don't know if there are enough strong elementals to make that work though.
This might be a decent finisher. And if it doesn't kill them, maybe the minion it leaves behind will. Though probably Astalor, the Flamebringer is a better choice, at least until it leaves Standard the following expansion.
I guess "different" to exclude other copies of this. Well, tutors are nice, and getting the spell to cast twice might be good, though there are a decent number of arcane spells where casting twice is useless, so I expect this to be at least fairly good.
It will suck if you draw this and your opponent doesn't have more than a couple of minions. You can hit up to three minions with this without quickdraw, so that's something of a consolation prize.
So if the card enters your hand on your opponent's turn, that means you can't get the quickdraw effect, doesn't it? I suppose that's why it costs 0.
I don't know if a full Secret Mage archetype is coming back, but this looks pretty good with what will probably be a pretty easy condition to satisfy.
I suppose this is decent. Probably you'll be able to do something with this and a few discounted spells, but I'm not sure how much, since you'll have to be very luck for this not to die next turn and keep the discount.
I would hate to draw this and be at full Health or only be down by like 2 or 3. Still, I suppose I would suck it up and spend the 2 Mana if it meant staying alive another turn.
I think this card pretty much exists for if you somehow aren't fulfilling "If you are holding a Dragon". Really nice if it draws Dragon Golem, since a board full of 4/5s is a lot better than a board full of 3/4s. And it draws another dragon to get you close to fulfilling that dream of actually filling the board.
A pretty solid removal option I would say, since I don't think you'll have any trouble satisfying the condition most of the time.
Well, it gives you something to do for turn 1 and turn 2, so it might help when you find yourself in a situation where you don't have anything better to do for either of those turns. I'm not sure how often that will be the case though.
So a 2/1 plus Wild Growth for the very easy condition of holding a dragon, all for 2 Mana. Sounds good to me.
This is pretty much a free card that can't be played before turn 4, since I think it's going to be very rare you will have this card and not be holding a dragon. That is, turn 4 unless you have a copy or two of Innervate and/or coin.
I would think you're mostly playing this to discount Fye, the Setting Sun or to make Dragon Golem summon more copies, so I'm not sure when you would even choose the more then 5 option.
I wonder how hard it will be to summon seven copies of this at once. Without filling your deck with shit minions just because they are dragons. If I recall, Druid has jack shit for handbuffs, but at least Lor'themar Theron is neutral.
Well, this ought to make it easy to play Fye, the Setting Sun for free. Though since this an 8-Cost card, hopefully you're pretty close already, though that depends on how well highlander dragon works. I'm not entirely certain getting one cheap dragon per turn in the late game won't be too slow though.
This might be good. It depends on how many good dragons are available of course, since I don't think I'd want to play it for anything more than 4 Mana.
This looks like a nice sludge generator. This might combo very nicely with Fracking too. Just play that as soon as this dies, and assuming you haven't put more sludge at the bottom of your deck through other means, you have two barrels and you can just blow them up and draw a card.
This looks like a pretty good way to clear out sludge that was placed at the bottom of your deck. I'm not sure you'll be able to add enough sludge for this to be very good, as when there's no more, it will start destroying cards you might want to play. I guess you keep track of how much sludge you have, then kill this off when you run out. Or your opponent kills it because they don't like taking 7 damage to the face over and over.