GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,055 totalThis looks like a nice sludge generator. This might combo very nicely with [card]Fracking[/card] too. Just play that as soon as this dies, and assuming you haven't put more sludge at the bottom of your deck through other means, you …
This looks like a pretty good way to clear out sludge that was placed at the bottom of your deck. I'm not sure you'll be able to add enough sludge for this to be very good, as when there's no …
So what is the purpose of this card? Put it in your deck and hope it's at the bottom for it to get destroyed by one of those other cards? This is almost certainly too cheap to be hit consistently …
I feel the biggest issue with this is if you do have three or more barrels at the very bottom, this will force you to draw one, which you really don't want. So yeah, this is kind of crap.
This looks like a pretty good sludge generator. I'm not sure how well sludge will work right now, though. The barrels are pretty cheap, so [card]Trolley Problem[/card] might be a good way to deal with the ones in your hand …
This should be pretty good because of the excavate. A 4/5 taunt is alright, too.
So [card]11443[/card] except excavate instead of draw. Cool. Should be good.
Warlock has very little in the way of fel right now, and only one of them is only relevant for lifesteal. Maybe you play this for the sludge, but I'm guessing no. Still, this will likely be a key card …
Six 3/3s with rush and a 4/4 for 7 Mana ought to be good since it will clear most threats and leave you in a pretty good position. I think you'll want to be excavating too, so why not play …
Well, the stealth makes it easy to buff them as much as you want before you attack (or your opponent plays a board clear). This would be an awesome card if the snakes were poisonous. I'm guessing in that case …
Well, I guess if you don't need hard removal the turn you draw this (or does this count as hard removal since it won't kill something with divine shield?), you can play it when you do need it, but with …
This looks alright, insofar as it could leave you with something if your opponent clears the board.
So a card that wants both handbuffs and board buffs, eh? This could be good, but it really depends on the support it gets.
This might be good. You'll need to avoid running expensive spells for consistency, but who is going to complain about 3/4 taunt plus draw a spell?
Healing for 5 and discover for 2 Mana? Surely that has to be good, right?
This should be easy to play without overloading. Should go nicely in Elemental Shaman decks.
I think this is one of the highest base damage aoes with no condition in the game. Maybe more than necessary. I wonder if it would be better if it did less damage and cost 5 or 6, but then …
I'm fairly sure that minion type will be elemental.
So, first collectible card with mega-windfury. It's expensive, but you could heal for up to 16 Health when you play this, and if it survives until next turn, then you could do up to 16 face damage. I'm not counting …
Damn, 9 Durability on the weapon. I feel like most of the time, the game will be over before you use it all up.