GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,062 totalWell, with [card]Going Down Swinging[/card] this could net you a lot of healing. Too bad that's a 7 mana combo unless you can reduce the cost with [card]Relic of Dimensions[/card] or something.
Looks pretty good. Sure, this will almost certainly only live long enough to give you one new weapon, and you may have to swing with 1 durability the turn you play this to even guarantee that.
Maybe this will be decent with a weapon equipped, but I'm guessing you'll kill two or three, then break your weapon and be stuck at 2 attack for the rest of them. If [card]Illidari Inquisitor[/card] is still in Core after …
[card]Naga Giant[/card], anybody? A 14/8 [card]Grommash Hellscream[/card] should end plenty of games, though there might be a problem with surviving long enough to play it.
Definitely support for big spells. What those spells are, I have no idea. I'm just sure you don't want cheap spells in your hand when you play this because they will quickly go above the original cost.
Basically saves you 3 mana. Not bad. I'm assuming Mage and Warlock will also get 0-attack weapons that don't have deathrattles and maybe give them free hero power uses. I feel it would be pretty weird if Mage, Priest and …
I take it overheal doesn't count if you heal a minion that is already at full health. Not sure how often you will have a board full of damaged minions to get full use out of this card, but you …
This doesn't even help with [card]Timber Tambourine[/card]. I guess it can make [card]Drum Circle[/card] more bearable or something.
I guess you could buff it to summon something with more than 3 attack, but this already costs 6 mana, so that will probably be too late.
A +2/+4 buff is pretty damn big if you have a wide board. Not sure summoning five 2/2s is enough for 7 mana though. Even if you ramp up to there on turn 4 or 5.
I wonder if [card]Flash Heal[/card] will still be around. [card]Cannibalize[/card] will also probably be good with this.
Well, the days of Malfurion having 20 mana are coming to an end, so that might really slow down how much you can upgrade this. Still, this is the only Druid weapon other than [card]Twig of the World Tree[/card], so …
I have to assume this summons [card]Annoy-o-Tron[/card]'s, since I didn't look at the video. I guess they just put the stats and keywords because somebody might not know what that is. I'm not sure they are consistent at all with …
Interesting way of bringing back [card]Ragnaros the Firelord[/card] to Standard.
If I understand this correctly, it's only truly gone if you silence it or play something like [card]Life Sentence[/card]. Or I guess if there's nothing to swap it with. Then there's the fact that the swapped minion gains lifesteal.
Seems like a good tutor for [card]Altered Chord[/card]. There are a few cards that encourage overloading a bunch, so maybe this won't be too hard to activate.
This should be good for generating large combo chains, and not much else with that 1 health. Bouncing it to generate even more combo cards will probably be a nice play.
I was thinking evolve, but that's been killed after the nerf to [card]Goldshire Gnoll[/card] (also that card is rotating), and I don't think this will be bringing it back. So I have no idea where this would best fit. Hopefully …
This should be good as long as Rogue has enough combo cards after rotation. Would be easier to judge if I knew what core cards would still be with us.
This is another reason to suspect Shaman will be overloading a lot. I would guess that a discount of 3 or 4 will most optimal, either playing mid-cost spells for free or expensive spells for cheap.