GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,055 totalThis doesn't even help with [card]Timber Tambourine[/card]. I guess it can make [card]Drum Circle[/card] more bearable or something.
I guess you could buff it to summon something with more than 3 attack, but this already costs 6 mana, so that will probably be too late.
A +2/+4 buff is pretty damn big if you have a wide board. Not sure summoning five 2/2s is enough for 7 mana though. Even if you ramp up to there on turn 4 or 5.
I wonder if [card]Flash Heal[/card] will still be around. [card]Cannibalize[/card] will also probably be good with this.
Well, the days of Malfurion having 20 mana are coming to an end, so that might really slow down how much you can upgrade this. Still, this is the only Druid weapon other than [card]Twig of the World Tree[/card], so …
I have to assume this summons [card]Annoy-o-Tron[/card]'s, since I didn't look at the video. I guess they just put the stats and keywords because somebody might not know what that is. I'm not sure they are consistent at all with …
Interesting way of bringing back [card]Ragnaros the Firelord[/card] to Standard.
If I understand this correctly, it's only truly gone if you silence it or play something like [card]Life Sentence[/card]. Or I guess if there's nothing to swap it with. Then there's the fact that the swapped minion gains lifesteal.
Seems like a good tutor for [card]Altered Chord[/card]. There are a few cards that encourage overloading a bunch, so maybe this won't be too hard to activate.
This should be good for generating large combo chains, and not much else with that 1 health. Bouncing it to generate even more combo cards will probably be a nice play.
I was thinking evolve, but that's been killed after the nerf to [card]Goldshire Gnoll[/card] (also that card is rotating), and I don't think this will be bringing it back. So I have no idea where this would best fit. Hopefully …
This should be good as long as Rogue has enough combo cards after rotation. Would be easier to judge if I knew what core cards would still be with us.
This is another reason to suspect Shaman will be overloading a lot. I would guess that a discount of 3 or 4 will most optimal, either playing mid-cost spells for free or expensive spells for cheap.
2 mana deal 5 damage with lifesteal is pretty insane. I suspect Thrall is going to be overloading pretty often.
Lots of minions you won't mind playing twice, and you get a rush minion to trade with. What's not to like?
I'm not sure how, but this is going to enable some bullshit.
I'm failing to understand why you would want to do all this to yourself. Maybe Discard Warlock could use this. That's a pretty big maybe.
Permanent cost reduction for a bunch of Shaman cards. No way this isn't going to be strong.
Extra durability on a weapon is usually good.
This is so easy to kill, it will probably barely slow your opponent down.