If I understand this correctly, it's only truly gone if you silence it or play something like Life Sentence. Or I guess if there's nothing to swap it with. Then there's the fact that the swapped minion gains lifesteal.
This should be good for generating large combo chains, and not much else with that 1 health. Bouncing it to generate even more combo cards will probably be a nice play.
I was thinking evolve, but that's been killed after the nerf to Goldshire Gnoll (also that card is rotating), and I don't think this will be bringing it back. So I have no idea where this would best fit. Hopefully it gives you at least one taunt or rush to have some impact the same turn.
This is another reason to suspect Shaman will be overloading a lot. I would guess that a discount of 3 or 4 will most optimal, either playing mid-cost spells for free or expensive spells for cheap.
I'm not sure 2 attack lifesteal will be very useful, especially since you can't drop this, then buff it the same turn. So that leaves handbuffs. Also, this is a Lucio reference, isn't it?
Interesting way of bringing back Ragnaros the Firelord to Standard.
If I understand this correctly, it's only truly gone if you silence it or play something like Life Sentence. Or I guess if there's nothing to swap it with. Then there's the fact that the swapped minion gains lifesteal.
Seems like a good tutor for Altered Chord. There are a few cards that encourage overloading a bunch, so maybe this won't be too hard to activate.
This should be good for generating large combo chains, and not much else with that 1 health. Bouncing it to generate even more combo cards will probably be a nice play.
I was thinking evolve, but that's been killed after the nerf to Goldshire Gnoll (also that card is rotating), and I don't think this will be bringing it back. So I have no idea where this would best fit. Hopefully it gives you at least one taunt or rush to have some impact the same turn.
This should be good as long as Rogue has enough combo cards after rotation. Would be easier to judge if I knew what core cards would still be with us.
This is another reason to suspect Shaman will be overloading a lot. I would guess that a discount of 3 or 4 will most optimal, either playing mid-cost spells for free or expensive spells for cheap.
2 mana deal 5 damage with lifesteal is pretty insane. I suspect Thrall is going to be overloading pretty often.
Lots of minions you won't mind playing twice, and you get a rush minion to trade with. What's not to like?
I'm not sure how, but this is going to enable some bullshit.
I'm failing to understand why you would want to do all this to yourself. Maybe Discard Warlock could use this. That's a pretty big maybe.
Permanent cost reduction for a bunch of Shaman cards. No way this isn't going to be strong.
Extra durability on a weapon is usually good.
This is so easy to kill, it will probably barely slow your opponent down.
Certainly looks nice if you can play a 1-drop on turn 1, then this on 2. Might not happen enough for this to be amazing.
I guess this will go in whatever deck runs The One-Amalgam Band.
I'm not sure 2 attack lifesteal will be very useful, especially since you can't drop this, then buff it the same turn. So that leaves handbuffs. Also, this is a Lucio reference, isn't it?
Does this really need the condition on the battlecry with that cost and stats?
Well, this could lead to a lot of early game face damage.
While I certainly don't feel like evaluating the pool of legendaries, I suspect you won't get a truly helpful card that often.