GoddammitDontShootMe
LV.16COMMENT_COUNT_1900_HS
Comments
2,070 totalI assume this returns to your hand with n-1 monkeys. Not bad if so since it gives you extra resources.
I guess spell-heavy Hunter decks aren't going away any time soon.
5 corpses seems like a lot to trigger a single deathrattle a second time, considering cards like [card]Marrow Manipulator[/card], or [card]Grave Strength[/card] if you have a board.
I'm pretty sure a 9/9 with charge and taunt is pretty damn good, even at 8 mana. Hiding that behind a 5/1 gives your opponent a chance to respond or one more turn to kill you first, but this still …
All these riffs might be 1 mana more expensive than they should be. Perhaps there's something we don't know, because I don't think the finale effect justifies an extra 1 mana cost.
I guess minion tutor plus +2/+2 buff is pretty good.
This is interesting. I suppose the finale won't do anything on the first riff you play, so you may as well combine it with another in the same turn. I'm not sure the summoned minions will do that much on …
This could potentially draw you a lot of cards with [card]Wretched Exile[/card]. Well, for as long as you have mana to play generated outcast cards. Might still be a shitty combo though.
Well, with [card]Going Down Swinging[/card] this could net you a lot of healing. Too bad that's a 7 mana combo unless you can reduce the cost with [card]Relic of Dimensions[/card] or something.
Looks pretty good. Sure, this will almost certainly only live long enough to give you one new weapon, and you may have to swing with 1 durability the turn you play this to even guarantee that.
Maybe this will be decent with a weapon equipped, but I'm guessing you'll kill two or three, then break your weapon and be stuck at 2 attack for the rest of them. If [card]Illidari Inquisitor[/card] is still in Core after …
[card]Naga Giant[/card], anybody? A 14/8 [card]Grommash Hellscream[/card] should end plenty of games, though there might be a problem with surviving long enough to play it.
Definitely support for big spells. What those spells are, I have no idea. I'm just sure you don't want cheap spells in your hand when you play this because they will quickly go above the original cost.
Basically saves you 3 mana. Not bad. I'm assuming Mage and Warlock will also get 0-attack weapons that don't have deathrattles and maybe give them free hero power uses. I feel it would be pretty weird if Mage, Priest and …
I take it overheal doesn't count if you heal a minion that is already at full health. Not sure how often you will have a board full of damaged minions to get full use out of this card, but you …
This doesn't even help with [card]Timber Tambourine[/card]. I guess it can make [card]Drum Circle[/card] more bearable or something.
I guess you could buff it to summon something with more than 3 attack, but this already costs 6 mana, so that will probably be too late.
A +2/+4 buff is pretty damn big if you have a wide board. Not sure summoning five 2/2s is enough for 7 mana though. Even if you ramp up to there on turn 4 or 5.
I wonder if [card]Flash Heal[/card] will still be around. [card]Cannibalize[/card] will also probably be good with this.
Well, the days of Malfurion having 20 mana are coming to an end, so that might really slow down how much you can upgrade this. Still, this is the only Druid weapon other than [card]Twig of the World Tree[/card], so …