I guess if you really need to trade, you can target the biggest minion necessary with this, then not lose as many minions as you would've. Doesn't look super impressive though.
I'm not sure how many handbuffs you could expect to get off this. Maybe even zero if you don't magnetize this to a rush minion. Or maybe magnetize it to something with high health so that you get two or three.
This might be good. I can't figure out from looking at Paladin's current cards what you might want to resurrect since most of the minions are battlecry minions.
This could be up to a 4 damage one-sided aoe. That's pretty damn good for a 4 mana 3/4. Pretty good even if you only play two different spell schools before this.
I suppose it would be at least somewhat situation dependent, but I'm wondering what the best order to activate the abilities would be. Maybe 1 secret, then enemy cards cost 2 more, then 20 damage to face? If it lives that many turns.
I don't know why you would ever play this without forging it. It may cost 3 mana to forge and play, but that would be worth it for any choose one the costs 3 or more.
Good thing you can use the abilities on the same turn you play the card, otherwise this would be useless. The draw option is guaranteed to make you burn a card unless you have 11 mana crystals and a 1-Cost card, or Coin or something, though I doubt that will matter much. To add insult to injury, the taunts it summons each time you use an ability to will probably keep it alive long enough to use all the abilities unless the game ends beforehand, or your opponent has hard removal.
The problem appears to be that my username pushes the dropdown arrow off the side of the page causing a horizontal scrollbar, and it to look wrong.
I mentioned this in Discord a long time ago, but I figured I should post here since it never even got acknowledged. Though that could've been because it was considered too minor to care about.
P.S. Can we please get normal bbcode to make it easier to just copy and paste from image hosts? Direct image uploads would be nice too if you have the bandwidth to support it.
I'm just a little surprised it took them this long. It sucks a bit, but we're supposed to earn those cards. I'm at 90-something wins, so I've almost got my rares legitimately.
Another card for Thief Rogue. Yay. Perhaps one out of the three choices will be good, though your opponent's cards are likely to be better for their deck than your deck.
I guess this might be good if you have the coin and your opponent played a minion the first turn. Otherwise you'll need to make sure to spend all but 1 mana crystal before playing this. Which is often pretty easy.
While there are some good elementals of those costs, there's also quite a few of them, so I'm not feeling good about the odds of getting something helpful. And Mage doesn't have any real payoff for playing elementals currently.
This looks like a pretty sweet turn 1 play, but of course it's even less good on another turn than the typical early game minion. Unless you have the right cards to trigger the finale anyway.
Druid is really piling on the armor gain. What's some more? Or perhaps you play this on another turn and kill something with your +4 attack or more. I'm not sure if this plus Zok Fogsnout would be a good turn 9. I'm guessing you would get two 2/4s or two 4/2s.
This probably has too much potential to backfire to be competitively viable. Should be fun to play though.
I guess if you really need to trade, you can target the biggest minion necessary with this, then not lose as many minions as you would've. Doesn't look super impressive though.
Mech Rogue? I suppose you could magnetize this to a large mech and hit face or remove a large threat the next turn without it dying first.
I'm not sure how many handbuffs you could expect to get off this. Maybe even zero if you don't magnetize this to a rush minion. Or maybe magnetize it to something with high health so that you get two or three.
This might be good. I can't figure out from looking at Paladin's current cards what you might want to resurrect since most of the minions are battlecry minions.
This could be up to a 4 damage one-sided aoe. That's pretty damn good for a 4 mana 3/4. Pretty good even if you only play two different spell schools before this.
I suppose it would be at least somewhat situation dependent, but I'm wondering what the best order to activate the abilities would be. Maybe 1 secret, then enemy cards cost 2 more, then 20 damage to face? If it lives that many turns.
This comes out late, but damn, that can be a lot of stats for very cheap. Probably game ending if your opponent can't clear it.
I don't know why you would ever play this without forging it. It may cost 3 mana to forge and play, but that would be worth it for any choose one the costs 3 or more.
Good thing you can use the abilities on the same turn you play the card, otherwise this would be useless. The draw option is guaranteed to make you burn a card unless you have 11 mana crystals and a 1-Cost card, or Coin or something, though I doubt that will matter much. To add insult to injury, the taunts it summons each time you use an ability to will probably keep it alive long enough to use all the abilities unless the game ends beforehand, or your opponent has hard removal.
The problem appears to be that my username pushes the dropdown arrow off the side of the page causing a horizontal scrollbar, and it to look wrong.
I mentioned this in Discord a long time ago, but I figured I should post here since it never even got acknowledged. Though that could've been because it was considered too minor to care about.
P.S. Can we please get normal bbcode to make it easier to just copy and paste from image hosts? Direct image uploads would be nice too if you have the bandwidth to support it.
We need a meta where a treant deck counters an undead deck so we can have Plants vs. Zombies.
I got two today, and it looks like we might be able to get two more tomorrow, and another two on the 10th.
I'm just a little surprised it took them this long. It sucks a bit, but we're supposed to earn those cards. I'm at 90-something wins, so I've almost got my rares legitimately.
I wonder if this is the patch where we lose all the golden DK cards we aren't supposed to have.
Another card for Thief Rogue. Yay. Perhaps one out of the three choices will be good, though your opponent's cards are likely to be better for their deck than your deck.
I guess this might be good if you have the coin and your opponent played a minion the first turn. Otherwise you'll need to make sure to spend all but 1 mana crystal before playing this. Which is often pretty easy.
While there are some good elementals of those costs, there's also quite a few of them, so I'm not feeling good about the odds of getting something helpful. And Mage doesn't have any real payoff for playing elementals currently.
This looks like a pretty sweet turn 1 play, but of course it's even less good on another turn than the typical early game minion. Unless you have the right cards to trigger the finale anyway.
Druid is really piling on the armor gain. What's some more? Or perhaps you play this on another turn and kill something with your +4 attack or more. I'm not sure if this plus Zok Fogsnout would be a good turn 9. I'm guessing you would get two 2/4s or two 4/2s.