GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,062 totalI wonder if you play this late, how much self-damage stuff you can play without losing health. I'd assume you'd want to do more than just hero power and save 2 health.
Probably good. 3 damage may not be enough for a full clear by turn 5, but it should kill a decent amount.
Keyword soup. Sometimes good, but I don't think this is going to be another [card]Zilliax[/card].
I guess best case scenario you coin this at 3, and get an extra 4 face damage. Probably not going to be one of the most powerful cards.
If I'm not mistaken, with cards like this, all you have to do is play cards with the keyword, and it doesn't matter if the condition is satisfied or not. Though in almost all cases you would probably want to …
Okay, this is potentially a lot of health restoration for 1 mana. Too bad [card]Xyrella[/card] is leaving us.
Priest doesn't seem to be known for summoning minions on turn 1, so this will likely not be useful on curve. Unless your opponent plays something early that would actually be worth you buffing in order to get a copy …
If you play this on curve or the previous turn with coin, I can't find anything to play next turn that would restore 5 or more health to this. Assuming it would even be alive next turn since your opponent …
I don't suppose a deck where you play a holy spell every turn so that your opponent has to pop your divine shield on each of their turns would be viable. Might be annoying for anybody that can't easily pop …
I guess the Discover is for when you draw this late, and you've already drawn all your good beasts. Or for all that stuff that let's you get both Choose One effects.
Swaps between hand and board? Or becomes "2 random minions +4/+4"? Former might be OP, since I don't think you are likely to have trouble getting four or more minions on the board.
Change should mean increase or decrease, so if you equip this then swing at a high attack minion you're on your way to a pretty beefy minion when you break this.
I guess gains doesn't just mean increases maximum health, because other than [card]Vampiric Blood[/card], what else is there that does that? Not that that card wouldn't be one of the best cards to play with this.
What is randomly improved? Spending a corpse could increase the number summoned or the stats? Both are sure to be pretty high by the time you reach 10 mana, but I hope it's worth being limited to single rune cards …
I guess if you had planned on writing about it here at the time you saw my reply, that explains why I didn't get a reply. Sure I could've done so, but I felt I had better things to do …
I see the question I posted in the comments of that other article about how many music sets have been covered was answered here, and that I was wrong about it being four or more.
Looks like a bunch of stuff that wasn't part of the announcement article got pasted here.
I thought about that as soon as I read the announcement. Having the button under the minion seems a lot more elegant than dragging cards around. I think I'd also agree that this is also something that should be neutral …
I thought of dragging, but I was thinking I liked this more unforgiving method better. Plus it would be faster. I don't think it's more unforgiving than other things during gameplay, and players would learn. As I said, I prefer …
How do you see the interface for Glimpse working? I picture it being like physical cards where you put them on top of your deck in reverse order of how you want to draw them, and you click/tap to choose …