GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,062 totalThis comes out late, but damn, that can be a lot of stats for very cheap. Probably game ending if your opponent can't clear it.
I don't know why you would ever play this without forging it. It may cost 3 mana to forge and play, but that would be worth it for any choose one the costs 3 or more.
Good thing you can use the abilities on the same turn you play the card, otherwise this would be useless. The draw option is guaranteed to make you burn a card unless you have 11 mana crystals and a 1-Cost …
The problem appears to be that my username pushes the dropdown arrow off the side of the page causing a horizontal scrollbar, and it to look wrong.
I mentioned this in Discord a long time ago, but I figured …
We need a meta where a treant deck counters an undead deck so we can have Plants vs. Zombies.
I got two today, and it looks like we might be able to get two more tomorrow, and another two on the 10th.
I'm just a little surprised it took them this long. It sucks a bit, but we're supposed to earn those cards. I'm at 90-something wins, so I've almost got my rares legitimately.
I wonder if this is the patch where we lose all the golden DK cards we aren't supposed to have.
Another card for Thief Rogue. Yay. Perhaps one out of the three choices will be good, though your opponent's cards are likely to be better for their deck than your deck.
I guess this might be good if you have the coin and your opponent played a minion the first turn. Otherwise you'll need to make sure to spend all but 1 mana crystal before playing this. Which is often pretty …
While there are some good elementals of those costs, there's also quite a few of them, so I'm not feeling good about the odds of getting something helpful. And Mage doesn't have any real payoff for playing elementals currently.
This looks like a pretty sweet turn 1 play, but of course it's even less good on another turn than the typical early game minion. Unless you have the right cards to trigger the finale anyway.
Druid is really piling on the armor gain. What's some more? Or perhaps you play this on another turn and kill something with your +4 attack or more. I'm not sure if this plus Zok Fogsnout would be a good …
I imagine you could equip this around turn 5, play two or three cheap minions, then maybe play a few more next turn, and give something a pretty good buff.
I'm a little uncertain that conditionally giving them taunt justifies spending 3 mana on 2 mana worth of minions. Might be good if it always gave them taunt.
Restore 8 health and get a 3/3 taunt? Sure, I'll take that. Unless your against a hyper-aggro deck or something, you probably won't be down 8 health by turn 3, but it probably won't be too hard to activate the …
Pretty nice if your opponent happens to have a few minions on turn 3 (looking at Druid).
This gets you a good amount of stuff, but does Demon Hunter want to not have any minions on turn 5? Maybe you can put one kind of weapon in your deck to reliably tutor it.
Well, this looks good. You might want to play this later so you can afford the big spells and summon the big minions.
Seems like a very nice turn 3 play, especially if you get two cheap minions you can play next turn.