GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,062 totalGiven the name, it should really be a counter to [card]Rush the Stage[/card]. As far as the card goes, this could get you a 4/4 [card]Snakebite[/card], which isn't that bad for a turn 4 play.
They definitely seem to be pushing a divine shield heavy archetype. We'll see if it goes anywhere.
I'm just going to assume [card]Command the Illidari[/card] isn't coming back to Core. Still, there's probably something that could potentially make this good.
Essentially costs 1 since it removes 1 from the cost of two cards. In other words, how can this possibly be bad?
Probably a pretty good draw engine for Paladin, since there doesn't seem to be a shortage of divine shield minions.
I'm honestly clueless here, and that's happened maybe once. If it did what I thought at first, it would probably say "Divine Shield minion".
This could be nice. At least I don't know if I would mind an infinite supply of spells, even if I always have to wait a turn to use them.
This looks like a good way to end games. Just have a few rush minions that were summoned before and start going face. Or summon them this turn and clear the board.
This is pretty nice if it works like I think it does (I never look at the actual reveal stuff). More the three cards in one than the simple +1/+1 buff.
This looks alright. Wouldn't want to play this on curve, otherwise you probably wouldn't trigger it more than two, maybe three times before it dies.
Adding a secondary resource cost would be a good way to keep a location from being too powerful. Not sure giving a minion reborn is that strong unless it has a very powerful deathrattle.
[card]Cage Head[/card]. That is all. Okay, there's the whole surviving that long thing, but other than Priest with [card]Shard of the Naaru[/card], or Shaman with [card]Primordial Wave[/card], I don't know who would get out of it if the game reached …
I assume this returns to your hand with n-1 monkeys. Not bad if so since it gives you extra resources.
I guess spell-heavy Hunter decks aren't going away any time soon.
5 corpses seems like a lot to trigger a single deathrattle a second time, considering cards like [card]Marrow Manipulator[/card], or [card]Grave Strength[/card] if you have a board.
I'm pretty sure a 9/9 with charge and taunt is pretty damn good, even at 8 mana. Hiding that behind a 5/1 gives your opponent a chance to respond or one more turn to kill you first, but this still …
All these riffs might be 1 mana more expensive than they should be. Perhaps there's something we don't know, because I don't think the finale effect justifies an extra 1 mana cost.
I guess minion tutor plus +2/+2 buff is pretty good.
This is interesting. I suppose the finale won't do anything on the first riff you play, so you may as well combine it with another in the same turn. I'm not sure the summoned minions will do that much on …
This could potentially draw you a lot of cards with [card]Wretched Exile[/card]. Well, for as long as you have mana to play generated outcast cards. Might still be a shitty combo though.