Profile header
GoddammitDontShootMe's avatar

GoddammitDontShootMe

LV.16

COMMENT_COUNT_1900_HS

401/2,580 XP
Joined June 2019 2,073 posts 13,299 XP 3,015 achievement pts

Comments

2,070 total
0
New Druid Minion - Groovy Cat

Sweet, the attack version of [card]Free Spirt[/card]. I'm going to say equally as good. Well, maybe, since this one costs 2.

3 years, 4 months ago
0
New Hunter Spell - Big Dreams

So maybe you get a 10 mana beast by turn 7. Though that would mean essentially doing nothing turn 5, but you have it ready to go without spending any mana on turn 7. This might be a bit weak, …

3 years, 4 months ago
0
New Hunter Minion - Banjosaur

Clearly belongs in a big beast deck. Perhaps it becomes a 13/14 as soon as it attacks. That doesn't sound bad. Then later you resurrect both with [card]Stranglethorn Heart[/card]. Or maybe not since it keeps attacking and growing and drawing …

3 years, 4 months ago
0
New Druid Minion - Free Spirit

+1 armor each time you hero power just for playing this, +1 again after it dies, and you can have two of this. 5 armor just for clicking the little button to the right (and spending 2 mana). Damn.

3 years, 4 months ago
0
New Rogue Minion - MC Blingtron

This would also destroy whatever weapon the other play has equipped, which might mean triggering the deathrattle before it's powered up as much as they wanted. Then they need to swing twice in order to get rid of the increased …

3 years, 4 months ago
0
New Hunter Minion - Mister Mukla

10/10 rush should kill nearly anything at turn 6 and survive. Then there's the fact that your opponent may just burn their critical combo piece. Nice card.

3 years, 4 months ago
+1
New Druid Minion - Zok Fogsnout

So is the minions' attack tied to the hero's attack and the health tied to the armor? Since you would only have 3 mana to spend gaining attack or armor, I don't see how you could get anything that big …

3 years, 4 months ago
+1
New Hunter Spell - Stranglethorn Heart

I guess this is a finisher for a Big Beast Hunter deck. I really like that it's tradeable so it doesn't have to sit in your hand being useless for an entire game.

3 years, 4 months ago
0
New Demon Hunter Spell - SECURITY!!

Given the name, it should really be a counter to [card]Rush the Stage[/card]. As far as the card goes, this could get you a 4/4 [card]Snakebite[/card], which isn't that bad for a turn 4 play.

3 years, 5 months ago
+2
New Paladin Minion - Funkfin

They definitely seem to be pushing a divine shield heavy archetype. We'll see if it goes anywhere.

3 years, 5 months ago
0
New Demon Hunter Minion - Snakebite

I'm just going to assume [card]Command the Illidari[/card] isn't coming back to Core. Still, there's probably something that could potentially make this good.

3 years, 5 months ago
0
New Demon Hunter Spell - Rush the Stage

Essentially costs 1 since it removes 1 from the cost of two cards. In other words, how can this possibly be bad?

3 years, 5 months ago
+1
New Paladin Minion - Jitterbug

Probably a pretty good draw engine for Paladin, since there doesn't seem to be a shortage of divine shield minions.

3 years, 5 months ago
0
New Paladin Spell - Spotlight

I'm honestly clueless here, and that's happened maybe once. If it did what I thought at first, it would probably say "Divine Shield minion".

3 years, 5 months ago
0
New Mage Spell - Infinitize the Maxitude

This could be nice. At least I don't know if I would mind an infinite supply of spells, even if I always have to wait a turn to use them.

3 years, 5 months ago
0
New Demon Hunter Minion - Halveria Darkraven

This looks like a good way to end games. Just have a few rush minions that were summoned before and start going face. Or summon them this turn and clear the board.

3 years, 5 months ago
0
New Hunter Spell - Bunch of Bananas

This is pretty nice if it works like I think it does (I never look at the actual reveal stuff). More the three cards in one than the simple +1/+1 buff.

3 years, 5 months ago
0
New Hunter Minion - Arrow Smith

This looks alright. Wouldn't want to play this on curve, otherwise you probably wouldn't trigger it more than two, maybe three times before it dies.

3 years, 5 months ago
0
New Death Knight Location - Mosh Pit

Adding a secondary resource cost would be a good way to keep a location from being too powerful. Not sure giving a minion reborn is that strong unless it has a very powerful deathrattle.

3 years, 5 months ago
0
New Death Knight Spell - Death Growl

[card]Cage Head[/card]. That is all. Okay, there's the whole surviving that long thing, but other than Priest with [card]Shard of the Naaru[/card], or Shaman with [card]Primordial Wave[/card], I don't know who would get out of it if the game reached …

3 years, 5 months ago