GoddammitDontShootMe
LV.18COMMENT_COUNT_1900_HS
Comments
2,124 totalSo is the minions' attack tied to the hero's attack and the health tied to the armor? Since you would only have 3 mana to spend gaining attack or armor, I don't see how you could get anything that big …
I guess this is a finisher for a Big Beast Hunter deck. I really like that it's tradeable so it doesn't have to sit in your hand being useless for an entire game.
Given the name, it should really be a counter to [card]Rush the Stage[/card]. As far as the card goes, this could get you a 4/4 [card]Snakebite[/card], which isn't that bad for a turn 4 play.
They definitely seem to be pushing a divine shield heavy archetype. We'll see if it goes anywhere.
I'm just going to assume [card]Command the Illidari[/card] isn't coming back to Core. Still, there's probably something that could potentially make this good.
Essentially costs 1 since it removes 1 from the cost of two cards. In other words, how can this possibly be bad?
Probably a pretty good draw engine for Paladin, since there doesn't seem to be a shortage of divine shield minions.
I'm honestly clueless here, and that's happened maybe once. If it did what I thought at first, it would probably say "Divine Shield minion".
This could be nice. At least I don't know if I would mind an infinite supply of spells, even if I always have to wait a turn to use them.
This looks like a good way to end games. Just have a few rush minions that were summoned before and start going face. Or summon them this turn and clear the board.
This is pretty nice if it works like I think it does (I never look at the actual reveal stuff). More the three cards in one than the simple +1/+1 buff.
This looks alright. Wouldn't want to play this on curve, otherwise you probably wouldn't trigger it more than two, maybe three times before it dies.
Adding a secondary resource cost would be a good way to keep a location from being too powerful. Not sure giving a minion reborn is that strong unless it has a very powerful deathrattle.
[card]Cage Head[/card]. That is all. Okay, there's the whole surviving that long thing, but other than Priest with [card]Shard of the Naaru[/card], or Shaman with [card]Primordial Wave[/card], I don't know who would get out of it if the game reached …
I assume this returns to your hand with n-1 monkeys. Not bad if so since it gives you extra resources.
I guess spell-heavy Hunter decks aren't going away any time soon.
5 corpses seems like a lot to trigger a single deathrattle a second time, considering cards like [card]Marrow Manipulator[/card], or [card]Grave Strength[/card] if you have a board.
I'm pretty sure a 9/9 with charge and taunt is pretty damn good, even at 8 mana. Hiding that behind a 5/1 gives your opponent a chance to respond or one more turn to kill you first, but this still …
All these riffs might be 1 mana more expensive than they should be. Perhaps there's something we don't know, because I don't think the finale effect justifies an extra 1 mana cost.
I guess minion tutor plus +2/+2 buff is pretty good.