GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,062 totalThe only way I can see this not being useful is if there isn't a lot of demand for hard removal.
I'll assume destroy means the deathrattle goes off twice. Obviously awesome when used on something like [card]Foul Egg[/card], but I'm not sure how much stuff is worth sacrificing to get double deathrattle from (aside from [card]Burning Blade Acolyte[/card], though that …
I'm not fully certain how good it will be, but if an Arcane Hunter archetype works, this will be a staple for that deck.
I went back to that article from early November because I was trying to find where I might've heard something, and it looks like the tweet from @Celestalon quoted at the end says pretty much everything this does. An official …
Pretty much the only purpose for this is to get your concoctions going on turn 1, and it serve that purpose well.
I certainly can't complain about a potential heal for 8 health for 1 mana. Too bad I don't recall seeing much spell damage in DH, but there are always neutrals this might justify including.
Getting to discover the concoctions is really nice. Now that we know there are actually five possible concoctions, I'm wondering how many can be mixed at once. I figure probably not all five, if only because that much text wouldn't …
This doesn't look like it would be that hard to deal with without taking a lot of damage. I can think of very little aside from hard removal that can kill it in one hit, but if you did 3, …
[card]Anub'Rekhan[/card] is looking better and better. This, followed by [card]Anub'Rekhan[/card] next turn (assuming you don't lose all your armor in the intervening turn) will make for playing a hell of a lot of big minions in a single turn.
I would think you would choose the armor in almost all cases, especially if you have [card]Anub'Rekhan[/card] handy, but if you need board presence more, the taunts are certainly a strong choice.
That's obviously a very large pool to discover from. Hopefully discount will ease the pain if it whiffs.
Oh, here's some more random spell generation for [card]Grand Magister Rommath[/card]. It should also be pretty good on it's own, since a 2 mana discount should easily make up for losing some of the spells that were deliberately chosen for …
I could be wrong, but when you play a card under a cards cost health effect, don't they take armor first if you have any? So this would be like that, except that you can't play anymore after you use …
Will being able to cast everything you got from [card]The Sunwell[/card] a second time make that a good card? I'm not seeing a ton of random spell generation for Mage.
0 mana, eh? Hope it isn't too broken, though giving every undead you play reborn for free seems like it could be pretty strong.
Hunter might have enough good weapons to make this work. I don't recall seeing [card]21160[/card] much lately, perhaps that will even come back.
This might stick around for you to kill 2 minions by attacking. Maybe 3. Too bad this isn't a Druid or DH card, so you also need a weapon to take advantage of this. I suppose this will at least …
This is destroy a minion in all cases except if it has divine shield, right? In other words, [card]11423[/card] with a body, more or less. I don't think that card sees much play, so we'll see if this does.
This sounds like it would go in a deck with a few strong undead minions that have more value than fueling your "if a friendly undead died" effects. I'm not going to try to guess what minions, but something will …
This is a 5 mana double [card]11391[/card] if you manage to fulfill the likely easy condition. Given that would cost 8 mana, I'm going to assume this is good.