I would think you would choose the armor in almost all cases, especially if you have Anub'Rekhan handy, but if you need board presence more, the taunts are certainly a strong choice.
Oh, here's some more random spell generation for Grand Magister Rommath. It should also be pretty good on it's own, since a 2 mana discount should easily make up for losing some of the spells that were deliberately chosen for your deck.
I could be wrong, but when you play a card under a cards cost health effect, don't they take armor first if you have any? So this would be like that, except that you can't play anymore after you use up your armor. Still, the fact this gives you 8 armor to play with means you could play 16+ mana worth of minions in one turn.
Will being able to cast everything you got from The Sunwell a second time make that a good card? I'm not seeing a ton of random spell generation for Mage.
This might stick around for you to kill 2 minions by attacking. Maybe 3. Too bad this isn't a Druid or DH card, so you also need a weapon to take advantage of this. I suppose this will at least be decent.
This is destroy a minion in all cases except if it has divine shield, right? In other words, Assassinate with a body, more or less. I don't think that card sees much play, so we'll see if this does.
This sounds like it would go in a deck with a few strong undead minions that have more value than fueling your "if a friendly undead died" effects. I'm not going to try to guess what minions, but something will likely be figured out.
This is a 5 mana double Consecration if you manage to fulfill the likely easy condition. Given that would cost 8 mana, I'm going to assume this is good.
Why isn't the base cost 3, like Arcane Intellect? I'm sure killing your undead minions will be easy enough that this will rarely matter, and at 1 mana, drawing two cards is pretty damn strong.
I don't think Priest is lacking in board clears. I imagine this would be good after playing Clean the Scene in a deck with mostly undead minions to bring them back. Though both cost 5, so not the best for curving, and I don't see any 4-Cost clears except Shadow Word: Ruin, and that isn't killing many undead.
+2/+2 to everything no matter where it is seems nice, though given the cost of this, you may have already played quite a few minions before you can even play this. I'm guessing it's too OP with lower attack and lower mana cost.
So basically this is the already announced re-roll feature for signature cards extended to everywhere else you might get an uncraftable card as a reward after already having opened a different version of it?
Too bad Sunfury Champion does the damage after this is cast, so it won't give huge buffs solely due to having that minion on your board. Still, it's more self-damage support. Yay, I guess.
I'm not even sure how easy self-damage is in Warrior right now. Still, all it would take is three damaged minions plus your hero being at less than full health to make this cost 0, and this would be good enough costing 1 or 2 mana.
Should I be calling the deck No Minion DH, or thanks to Souleater's Scythe, 3 Minion DH? As for the card, 4 damage plus four 1/1s isn't really a ton for 4 mana.
Weapon plus handbuff. Not bad, though if I were playing this, I'd hope more than usual this hits a rush minion because that is a really attack heavy buff.
I would think you would choose the armor in almost all cases, especially if you have Anub'Rekhan handy, but if you need board presence more, the taunts are certainly a strong choice.
That's obviously a very large pool to discover from. Hopefully discount will ease the pain if it whiffs.
Oh, here's some more random spell generation for Grand Magister Rommath. It should also be pretty good on it's own, since a 2 mana discount should easily make up for losing some of the spells that were deliberately chosen for your deck.
I could be wrong, but when you play a card under a cards cost health effect, don't they take armor first if you have any? So this would be like that, except that you can't play anymore after you use up your armor. Still, the fact this gives you 8 armor to play with means you could play 16+ mana worth of minions in one turn.
Will being able to cast everything you got from The Sunwell a second time make that a good card? I'm not seeing a ton of random spell generation for Mage.
0 mana, eh? Hope it isn't too broken, though giving every undead you play reborn for free seems like it could be pretty strong.
Hunter might have enough good weapons to make this work. I don't recall seeing Candleshot much lately, perhaps that will even come back.
This might stick around for you to kill 2 minions by attacking. Maybe 3. Too bad this isn't a Druid or DH card, so you also need a weapon to take advantage of this. I suppose this will at least be decent.
This is destroy a minion in all cases except if it has divine shield, right? In other words, Assassinate with a body, more or less. I don't think that card sees much play, so we'll see if this does.
This sounds like it would go in a deck with a few strong undead minions that have more value than fueling your "if a friendly undead died" effects. I'm not going to try to guess what minions, but something will likely be figured out.
This is a 5 mana double Consecration if you manage to fulfill the likely easy condition. Given that would cost 8 mana, I'm going to assume this is good.
Why isn't the base cost 3, like Arcane Intellect? I'm sure killing your undead minions will be easy enough that this will rarely matter, and at 1 mana, drawing two cards is pretty damn strong.
I don't think Priest is lacking in board clears. I imagine this would be good after playing Clean the Scene in a deck with mostly undead minions to bring them back. Though both cost 5, so not the best for curving, and I don't see any 4-Cost clears except Shadow Word: Ruin, and that isn't killing many undead.
+2/+2 to everything no matter where it is seems nice, though given the cost of this, you may have already played quite a few minions before you can even play this. I'm guessing it's too OP with lower attack and lower mana cost.
So basically this is the already announced re-roll feature for signature cards extended to everywhere else you might get an uncraftable card as a reward after already having opened a different version of it?
Looks okay for 3 Minion DH (or Spell DH because I'm sure my name won't catch on). For 2 mana, maybe it should do both without any condition.
Too bad Sunfury Champion does the damage after this is cast, so it won't give huge buffs solely due to having that minion on your board. Still, it's more self-damage support. Yay, I guess.
I'm not even sure how easy self-damage is in Warrior right now. Still, all it would take is three damaged minions plus your hero being at less than full health to make this cost 0, and this would be good enough costing 1 or 2 mana.
Should I be calling the deck No Minion DH, or thanks to Souleater's Scythe, 3 Minion DH? As for the card, 4 damage plus four 1/1s isn't really a ton for 4 mana.
Weapon plus handbuff. Not bad, though if I were playing this, I'd hope more than usual this hits a rush minion because that is a really attack heavy buff.