GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,062 totalI'm going to assume the targeting is random, which means this won't likely be that useful, but since the last spell would be known, it should be feasible to make the battlecry targetable if the last spell was targetable and …
I can't see that any of the outcast cards are that bad, especially with a 2 mana discount. Well, [card]Vengeful Spirit[/card] is useless if you don't have deathrattle minions.
This looks at least okay. Given all the undead minions this expansion, I doubt there will be any problems triggering the battlecry.
Two of these in your deck is pretty much the same thing as putting four [card]Arcane Bolt[/card]s in your deck, except you also get two weak minions that "draw" one of them. Since that card seems like it will be …
Seeing as [card]Arcane Bolt[/card] costs 1, and there are a few ways to get them in your hand, this card should make for some fun times. Not for your opponent of course.
I guess turn 4, maybe 3 with coin, would be the earliest one could play this. I doubt you'd have enough minions in your resurrect pool by then, especially since you'd be spending your mana on ramping. Though would summoning …
Manathirsted [card]Arcane Bolt[/card] seems pretty good, especially with [card]Vexallus[/card], so I'm going to say this will be at least alright.
I'm guessing there will be ways to exploit this. About half the arcane spells don't benefit from being doubled though.
1 mana ping and draw is at least decent, right? Nothing amazing of course.
Right now, there's just about nothing for Resurrect Priest, so for now I question this card's viability. Maybe another deck can use it, but I have no idea what costs 3 or less that would be worth bringing back.
3 mana discover two cheap spells seems alright, since Mage's pool is mostly good, but I'm not sure what the point of the swapping part is. Was the card too boring just discovering the spells?
This can potentially remove anything with up to 7 health for 2 mana. Not bad. I assume this gives attack and health to your minions in summoned order, and if the target runs out of one before the other, subsequent …
This will let you play a 4/4 [card]Foul Egg[/card] for 0 mana, won't it? I'm not sure if this will be better for playing low-cost minions for free with a buff, or high-cost minions for cheap where the deathrattle is …
This is going to take a hell of a lot to fully get rid of. Still, each minion summoned is only 1/1, so you'd probably want to have buffs handy next turn. [card]21152[/card] on turn 2 seems like a nice …
Will this be the card that make Deathrattle Rogue great, or does Rogue need more deathrattle minions or something? Lot's of neutrals, so I'm not sure why they wouldn't work.
More Thief Priest support. Seems to be quite a lot of that, but I'm not aware of it being a very strong archetype, so I guess it needs more?
This shouldn't be hard to play for cheap. Especially with [card]Underking[/card], which has a very good shot at making this free by itself.
Even single concoctions look reasonable at 3 mana, so playing a mixture of two, or all three for nothing? Sweet!
Well, this should be really good in a Big Shaman deck or anything that uses mostly expensive minions.
I'm going to guess they're printing more outcast cards, since you would want to play a lot if you are running this card, and we've only seen two DH cards so far.