GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,062 totalSo eventually everybody's hand is filled with [card]Plaguespreader[/card]s, eh? If this isn't a meme, then I don't know what is.
Really not sure about this one. Being able to play a big card for free, so you can play another the same turn is huge for you, but how often will you be able to kill the other hero before …
I suppose Standard isn't lacking in dragons right now, though almost all of them that aren't in Core will rotate after this expansion, and you never know what will stay for the 2023 Core set, so hopefully more will be …
It already has weak stats, does it really need that restriction, even if it's only for the first turn? As it is, it looks weaker than [card]Guild Trader[/card].
I'm not sure why you would want to use this. Sure it has improved stats, but is it really worth the damage you take as long as it's on the board?
Just what is a 6/6 rush going to kill on turn 7 or later? Maybe you can use your leftover 3 mana to finish it off, but I don't know how great that would be. Probably better as a 4/4 …
Seems pretty good. Freeze is nice, and mid- to late-game minions are the ones that are most likely to need silencing, e.g. large taunts or persistent effects.
I'd rather run real removal than put the minion back in their deck where they can draw it again. And it just might swap it with something worse for you.
I could see this being very useful for those situations when you need to kill something or clear a board, but you don't normally have enough damage available to pull it off. Don't expect it to be alive when your …
It's like one of those United in Stormwind mount cards, except automatically applied to each subsequent minion you play for as long as it remains on the board. Could be good, even if the 1/1s it leaves behind are pretty …
Well, 3-mana 3/2 is pretty terrible, so you can play it on 5 and get another 3-drop. Which might just end up getting killed quickly. I don't know if I would want to hold this all the way until 10 …
This might buy a little time for a minion you want to keep alive, or your opponent might end up using removal on this if they can't immediately kill it via other means, meaning less removal for your other shit.
Might be better than those other multi-stage cards, since if you wait two turns past the mana cost for each stage they actually do something. And 8 mana deal 16 randomly split damage is a pretty good payoff. Especially if …
So when one minion dies to this, it leaves two bodies huh? Makes sense. Otherwise this is a [card]11463[/card]. 'Nuff said.
Nice. I'm going to just assume the 1/2s are [card text="Goldshire Footmen"]Goldshire Footman[/card] than had a bad day.
If I recall, [card]11454[/card] also costs 8, but this has a 5/5 body, and it could give you 7 corpses. I doubt many will care much about the former, but God damn.
This should help put an end to those games that go on forever because neither of you can kill the other and then both of you are in fatigue. I can't wait.
Given all the ways to generate zombies and ghouls and stuff, I very much doubt there will be any trouble activating the battlecry.
Three corpses for the price of one is a good deal. Of course there's the risk that it might shred something important.
This seems good. You play this, then if you clear their board, you get a board of your own. Hopefully with some buff opportunities because 2/2s are kind of weak.