It's like one of those United in Stormwind mount cards, except automatically applied to each subsequent minion you play for as long as it remains on the board. Could be good, even if the 1/1s it leaves behind are pretty weak.
Well, 3-mana 3/2 is pretty terrible, so you can play it on 5 and get another 3-drop. Which might just end up getting killed quickly. I don't know if I would want to hold this all the way until 10 mana, and while there are a number of 8-cost cards that have taunt or rush, a bunch do nothing if their battlecry isn't triggered, so I'm not sure if this will be worth it.
This might buy a little time for a minion you want to keep alive, or your opponent might end up using removal on this if they can't immediately kill it via other means, meaning less removal for your other shit.
Might be better than those other multi-stage cards, since if you wait two turns past the mana cost for each stage they actually do something. And 8 mana deal 16 randomly split damage is a pretty good payoff. Especially if you can play it against an empty board so it all goes face.
If I recall, Twisting Nether also costs 8, but this has a 5/5 body, and it could give you 7 corpses. I doubt many will care much about the former, but God damn.
This should help put an end to those games that go on forever because neither of you can kill the other and then both of you are in fatigue. I can't wait.
This seems good. You play this, then if you clear their board, you get a board of your own. Hopefully with some buff opportunities because 2/2s are kind of weak.
When this was first announced, I initially thought Blizzard would patch the exploits used that allow this to work because they could also be used for evil. It's certainly nice that this was able to continue to exist though.
From the few minutes I spent reading on the subject, it seems that DLL injection in Windows is all but impossible to prevent anyway, and the best they can do is catch people using such methods to cheat and ban them.
I was trying to think of ways you could summon this without playing it that could be worth it. I got nothing. It does have the undead tag, but I'm sure this will still be bumped off by better undead minions.
I've been using a Sunken City era title because I didn't seem to get one last expansion. Thankfully that looks to be fixed this time. Did we miss a Tavern Crawl?
Right now the only arcane Hunter spell is Arcane Shot. I'm going to assume they'll be printing more over the next few expansions, because otherwise what's the point of this?
Actually increasing max health instead of just healing, eh? I'm not looking forward to facing 50 HP DKs, but maybe the blood only deck restriction will keep the win rates in check.
Reminds me of Defile, except in reverse. My guess is it will be far easier to achieve large board clears, but that all depends on how many corpses you can bank.
Given the other card that gives a minion a summon two zombies deathrattle, which this will go nicely with since there's no way the zombies won't also be undead, I think Blizzard is trying to make a Zombie Shaman archetype. Time will tell if it's successful or not.
It's like one of those United in Stormwind mount cards, except automatically applied to each subsequent minion you play for as long as it remains on the board. Could be good, even if the 1/1s it leaves behind are pretty weak.
Well, 3-mana 3/2 is pretty terrible, so you can play it on 5 and get another 3-drop. Which might just end up getting killed quickly. I don't know if I would want to hold this all the way until 10 mana, and while there are a number of 8-cost cards that have taunt or rush, a bunch do nothing if their battlecry isn't triggered, so I'm not sure if this will be worth it.
This might buy a little time for a minion you want to keep alive, or your opponent might end up using removal on this if they can't immediately kill it via other means, meaning less removal for your other shit.
Might be better than those other multi-stage cards, since if you wait two turns past the mana cost for each stage they actually do something. And 8 mana deal 16 randomly split damage is a pretty good payoff. Especially if you can play it against an empty board so it all goes face.
So when one minion dies to this, it leaves two bodies huh? Makes sense. Otherwise this is a Fiery War Axe. 'Nuff said.
Nice. I'm going to just assume the 1/2s are Goldshire Footmen than had a bad day.
If I recall, Twisting Nether also costs 8, but this has a 5/5 body, and it could give you 7 corpses. I doubt many will care much about the former, but God damn.
This should help put an end to those games that go on forever because neither of you can kill the other and then both of you are in fatigue. I can't wait.
Given all the ways to generate zombies and ghouls and stuff, I very much doubt there will be any trouble activating the battlecry.
Three corpses for the price of one is a good deal. Of course there's the risk that it might shred something important.
This seems good. You play this, then if you clear their board, you get a board of your own. Hopefully with some buff opportunities because 2/2s are kind of weak.
When this was first announced, I initially thought Blizzard would patch the exploits used that allow this to work because they could also be used for evil. It's certainly nice that this was able to continue to exist though.
From the few minutes I spent reading on the subject, it seems that DLL injection in Windows is all but impossible to prevent anyway, and the best they can do is catch people using such methods to cheat and ban them.
I was trying to think of ways you could summon this without playing it that could be worth it. I got nothing. It does have the undead tag, but I'm sure this will still be bumped off by better undead minions.
Also, why does the voting part cap out at 120?
I've been using a Sunken City era title because I didn't seem to get one last expansion. Thankfully that looks to be fixed this time. Did we miss a Tavern Crawl?
I noticed you only need 135 comments and votes to complete it. That should be fixed, no?
Right now the only arcane Hunter spell is Arcane Shot. I'm going to assume they'll be printing more over the next few expansions, because otherwise what's the point of this?
Actually increasing max health instead of just healing, eh? I'm not looking forward to facing 50 HP DKs, but maybe the blood only deck restriction will keep the win rates in check.
Reminds me of Defile, except in reverse. My guess is it will be far easier to achieve large board clears, but that all depends on how many corpses you can bank.
With the hero power and this, DK essentially has Life Tap without the self-damage.
Given the other card that gives a minion a summon two zombies deathrattle, which this will go nicely with since there's no way the zombies won't also be undead, I think Blizzard is trying to make a Zombie Shaman archetype. Time will tell if it's successful or not.