GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,055 totalI'd rather run real removal than put the minion back in their deck where they can draw it again. And it just might swap it with something worse for you.
I could see this being very useful for those situations when you need to kill something or clear a board, but you don't normally have enough damage available to pull it off. Don't expect it to be alive when your …
It's like one of those United in Stormwind mount cards, except automatically applied to each subsequent minion you play for as long as it remains on the board. Could be good, even if the 1/1s it leaves behind are pretty …
Well, 3-mana 3/2 is pretty terrible, so you can play it on 5 and get another 3-drop. Which might just end up getting killed quickly. I don't know if I would want to hold this all the way until 10 …
This might buy a little time for a minion you want to keep alive, or your opponent might end up using removal on this if they can't immediately kill it via other means, meaning less removal for your other shit.
Might be better than those other multi-stage cards, since if you wait two turns past the mana cost for each stage they actually do something. And 8 mana deal 16 randomly split damage is a pretty good payoff. Especially if …
So when one minion dies to this, it leaves two bodies huh? Makes sense. Otherwise this is a [card]11463[/card]. 'Nuff said.
Nice. I'm going to just assume the 1/2s are [card text="Goldshire Footmen"]Goldshire Footman[/card] than had a bad day.
If I recall, [card]11454[/card] also costs 8, but this has a 5/5 body, and it could give you 7 corpses. I doubt many will care much about the former, but God damn.
This should help put an end to those games that go on forever because neither of you can kill the other and then both of you are in fatigue. I can't wait.
Given all the ways to generate zombies and ghouls and stuff, I very much doubt there will be any trouble activating the battlecry.
Three corpses for the price of one is a good deal. Of course there's the risk that it might shred something important.
This seems good. You play this, then if you clear their board, you get a board of your own. Hopefully with some buff opportunities because 2/2s are kind of weak.
When this was first announced, I initially thought Blizzard would patch the exploits used that allow this to work because they could also be used for evil. It's certainly nice that this was able to continue to exist though.
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I was trying to think of ways you could summon this without playing it that could be worth it. I got nothing. It does have the undead tag, but I'm sure this will still be bumped off by better undead …
Also, why does the voting part cap out at 120?
I've been using a Sunken City era title because I didn't seem to get one last expansion. Thankfully that looks to be fixed this time. Did we miss a …
I noticed you only need 135 comments and votes to complete it. That should be fixed, no?
Right now the only arcane Hunter spell is [card]11348[/card]. I'm going to assume they'll be printing more over the next few expansions, because otherwise what's the point of this?
Actually increasing max health instead of just healing, eh? I'm not looking forward to facing 50 HP DKs, but maybe the blood only deck restriction will keep the win rates in check.
Reminds me of [card]Defile[/card], except in reverse. My guess is it will be far easier to achieve large board clears, but that all depends on how many corpses you can bank.