GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,062 totalOh hey, [card]Deathstalker Rexxar[/card]'s hero power on a minion, so that, barring copying, you can use it a maximum of twice, and it isn't available at all times. And I have no idea if Rexxar is even any good today. …
I guess this doesn't do a whole lot when played, but I doubt many can complain about an additional 3/3 for free.
Given that this only gives one concoction per turn, I think you have a much less chance of getting a Mixed Concoction with all three effects than with [card]Potionmaster Putricide[/card], but then, this is an epic, while the other is …
12 armor plus a 6/6 rush for 7 mana can't possibly be bad, can it? You might even get all 12 armor the same turn if there's a big enough guy to trade this into.
Looks like a pretty good defensive card, but the attack seems pretty low, so I'm not completely sure how strong this will be. The deathrattle combined with its lifesteal, along with the fact it has reborn, so it might do …
Looking at Neutral/Warlock deathrattle minions that might die before this does, nothing really stands out for this to gain. Maybe [card]Banshee[/card], or possibly [card]Foul Egg[/card]?
I assume that the text of Mixed Concoction changes based on what other concoctions you get. If you get all three, that's a lot for 3 mana, and in the right deck, it will be extremely easy to kill three …
Wording seems awkward, which minion? I didn't watch any of the streams, do they mean "Destroy a friendly Undead and gain its Attack."?
Well, I'm commenting now, and not when we know what this Vision of Darkness is. I guess permanently means it stays in you hand and can't be discarded or played. It better be good to limit your hand space to …
I imagine this most likely isn't staying alive more than one turn, but damaging the enemy hero and healing yours for 6 should be pretty good if you can use the healing. It's a source of even more healing if …
I'm pretty sure a 3-cost 2/5 taunt is good regardless, but summoning it for free off of something like [card]Scourge Supplies[/card]? Nice.
3-mana draw 2 basically, except you lose a card forever. Feels like a worse [card]11369[/card], unless you draw something that benefits from being discarded.
I don't know how many dragons will be gone by next year, but even with the dragons printed for this expansion, there should still be enough that activating the battlecry won't be a problem. A 4-cost 5/5 rush should be …
If I drew this early, I don't know if I would want to hold this for four or more turns, but there's no way a 5/5 with taunt for 1 mana wouldn't be great at any point in the game. …
So far it seems the pool of cards that do something for you when discarded is really small. I'm not going to try to figure out what you might be okay with losing to get out a 7/7 on turn …
Well, I don't think this is going to be the next [card]Hand of Gul'dan[/card]. Still, discarding is free, and 6 randomly split damage for free seems alright. Paying 5 mana for two [card]Arcane Missiles[/card] seems insane.
If you played this on curve, [card]Onyxian Warder[/card] looks most likely to be the best turn 5 play, since the whelps would also get divine shield. Or maybe you could play a pair of cheaper dragons, not that I've gone …
Interesting. I think this is the first card that summons a previously discarded minion. We've seen summoning minions from your hand plenty of times, but unless there's some discard payoff, I don't see much value in doing it this way. …
I'm going to assume this means all minions are removed, then get re-summoned two turns later. Probably in the order they were originally played so it's predictable which ones will disappear into the ether if a player played more minions …
With all the self-damage being printed, Paladin is going to need this card. Maybe combine this with [card]For Quel'Thalas![/card] and/or a weapon.