GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,062 totalMaybe with divine shield potentially doubling the damage the target can give out, the 3 damage to your hero is reasonable, but it looked a little excessive compared to other cards that give +3/+3.
Two taunts and 8/8 worth of stats for 5 mana seems pretty good to me, though I think I would prefer 4/4 each so when your opponent trades it's more likely to kill their minion.
Is there some payoff for this Paladin self-damage? I imagine it's a pretty safe bet they aren't going to reprint [card]The Demon Seed[/card] as a Paladin card.
Playing this on a full board and dealing 21 damage randomly among enemies can't possibly not be nice. Only issue I see right now is the damage gets wasted if it hits something with less than 3 health.
There aren't a lot of cards that give deathrattles to other minions, but [card]Rotgill[/card] with this so your board gets buffed by +2/+2 should be really nice.
Huh, first Paladin card printed with the health instead of mana. Normally a Warlock mechanic, but any class would like being able to play an extra minion. If you were to play [card]21162[/card] after this, the health cost would be …
Assuming your board doesn't get wiped all at once, this could really snowball if you can replace dead minions. I have no clue how this will work out in practice, but it looks like a very nice card.
1 mana, easy to break, and gives you a 3/3. Yeah, I'd say this is strong.
I think the closest card to compare this to is [card]Security Automaton[/card], only this costs 1 mana less, has 1 fewer health, and only buffs attack. I'm pretty sure this will be very good, especially with swarm decks.
Most shadow spells look at least decent to me, though there are a good number that are pretty situational, and maybe useless or harmful if you got it randomly and played it. Probably too many of those situational spells in …
I thought this was absolute garbage, then I saw the cost. Still guessing this won't be worth a deck slot, but a 5 damage hit to face by turn 3 seems pretty nice, even if you only get one.
This looks good. If nothing else, the zombie can be fuel for those if an undead minion died effects, but of course you'll want it for the extra 2 damage towards finishing a minion off that survived a trade. Or …
Seems like this would be easy for your opponent to ignore and build a board forcing you to trade this, losing out on the deathrattle. So I'm pretty skeptical on this one.
Well, I doubt getting the discount will be hard, so I'm going to say this could be pretty good. I can't say which classes will want it, but I'm sure it will fit somewhere.
Alright, now what would you want to target with this battlecry? Presumably something with a strong deathrattle, but I'm not sure what. Hopefully something, otherwise this is next to useless.
Probably not great. Has taunt, so not killing it is a lot harder, but the best you can probably hope for is that it removes a 4- or 5-cost for you.
This looks like it would be good in some undead token or swarm deck. I forget, and can't be bothered to check, was that Unholy DK's forte?
This looks fun. For the player controlling it. Probably weak, since it doesn't have rush or anything.
Basically [card]Greybough[/card] without taunt, and not limited to Druids. Without the taunt, it would be a lot easier to kill this last, so it can't pass on its deathrattle. Though with that attack, you probably will need to kill it …
Looks alright. Summoning another minion for free is usually nice, and you can decide what it might summon by how you build your deck, so I suppose the other large undead minions will determine if this is any good. Expensive …