Most shadow spells look at least decent to me, though there are a good number that are pretty situational, and maybe useless or harmful if you got it randomly and played it. Probably too many of those situational spells in the pool for this to be that great, actually.
I thought this was absolute garbage, then I saw the cost. Still guessing this won't be worth a deck slot, but a 5 damage hit to face by turn 3 seems pretty nice, even if you only get one.
This looks good. If nothing else, the zombie can be fuel for those if an undead minion died effects, but of course you'll want it for the extra 2 damage towards finishing a minion off that survived a trade. Or maybe to buff the zombie, but this doesn't help fill the board.
Seems like this would be easy for your opponent to ignore and build a board forcing you to trade this, losing out on the deathrattle. So I'm pretty skeptical on this one.
Well, I doubt getting the discount will be hard, so I'm going to say this could be pretty good. I can't say which classes will want it, but I'm sure it will fit somewhere.
Alright, now what would you want to target with this battlecry? Presumably something with a strong deathrattle, but I'm not sure what. Hopefully something, otherwise this is next to useless.
Basically Greybough without taunt, and not limited to Druids. Without the taunt, it would be a lot easier to kill this last, so it can't pass on its deathrattle. Though with that attack, you probably will need to kill it soon, even if you don't have the resources to kill everything.
Looks alright. Summoning another minion for free is usually nice, and you can decide what it might summon by how you build your deck, so I suppose the other large undead minions will determine if this is any good. Expensive though, and with weak attack, so likely it will be traded into with the other minions still left alive.
Really not sure about this one. Being able to play a big card for free, so you can play another the same turn is huge for you, but how often will you be able to kill the other hero before the three turn timer is up?
I suppose Standard isn't lacking in dragons right now, though almost all of them that aren't in Core will rotate after this expansion, and you never know what will stay for the 2023 Core set, so hopefully more will be printed soon. If there are any others this expansion, they'll have to be class cards. I wonder which class.
Just what is a 6/6 rush going to kill on turn 7 or later? Maybe you can use your leftover 3 mana to finish it off, but I don't know how great that would be. Probably better as a 4/4 rush actually, and not exciting then either.
Seems pretty good. Freeze is nice, and mid- to late-game minions are the ones that are most likely to need silencing, e.g. large taunts or persistent effects.
I'd rather run real removal than put the minion back in their deck where they can draw it again. And it just might swap it with something worse for you.
I could see this being very useful for those situations when you need to kill something or clear a board, but you don't normally have enough damage available to pull it off. Don't expect it to be alive when your next turn comes, though.
Most shadow spells look at least decent to me, though there are a good number that are pretty situational, and maybe useless or harmful if you got it randomly and played it. Probably too many of those situational spells in the pool for this to be that great, actually.
I thought this was absolute garbage, then I saw the cost. Still guessing this won't be worth a deck slot, but a 5 damage hit to face by turn 3 seems pretty nice, even if you only get one.
This looks good. If nothing else, the zombie can be fuel for those if an undead minion died effects, but of course you'll want it for the extra 2 damage towards finishing a minion off that survived a trade. Or maybe to buff the zombie, but this doesn't help fill the board.
Seems like this would be easy for your opponent to ignore and build a board forcing you to trade this, losing out on the deathrattle. So I'm pretty skeptical on this one.
Well, I doubt getting the discount will be hard, so I'm going to say this could be pretty good. I can't say which classes will want it, but I'm sure it will fit somewhere.
Alright, now what would you want to target with this battlecry? Presumably something with a strong deathrattle, but I'm not sure what. Hopefully something, otherwise this is next to useless.
Probably not great. Has taunt, so not killing it is a lot harder, but the best you can probably hope for is that it removes a 4- or 5-cost for you.
This looks like it would be good in some undead token or swarm deck. I forget, and can't be bothered to check, was that Unholy DK's forte?
This looks fun. For the player controlling it. Probably weak, since it doesn't have rush or anything.
Basically Greybough without taunt, and not limited to Druids. Without the taunt, it would be a lot easier to kill this last, so it can't pass on its deathrattle. Though with that attack, you probably will need to kill it soon, even if you don't have the resources to kill everything.
Looks alright. Summoning another minion for free is usually nice, and you can decide what it might summon by how you build your deck, so I suppose the other large undead minions will determine if this is any good. Expensive though, and with weak attack, so likely it will be traded into with the other minions still left alive.
So eventually everybody's hand is filled with Plaguespreaders, eh? If this isn't a meme, then I don't know what is.
Really not sure about this one. Being able to play a big card for free, so you can play another the same turn is huge for you, but how often will you be able to kill the other hero before the three turn timer is up?
I suppose Standard isn't lacking in dragons right now, though almost all of them that aren't in Core will rotate after this expansion, and you never know what will stay for the 2023 Core set, so hopefully more will be printed soon. If there are any others this expansion, they'll have to be class cards. I wonder which class.
It already has weak stats, does it really need that restriction, even if it's only for the first turn? As it is, it looks weaker than Guild Trader.
I'm not sure why you would want to use this. Sure it has improved stats, but is it really worth the damage you take as long as it's on the board?
Just what is a 6/6 rush going to kill on turn 7 or later? Maybe you can use your leftover 3 mana to finish it off, but I don't know how great that would be. Probably better as a 4/4 rush actually, and not exciting then either.
Seems pretty good. Freeze is nice, and mid- to late-game minions are the ones that are most likely to need silencing, e.g. large taunts or persistent effects.
I'd rather run real removal than put the minion back in their deck where they can draw it again. And it just might swap it with something worse for you.
I could see this being very useful for those situations when you need to kill something or clear a board, but you don't normally have enough damage available to pull it off. Don't expect it to be alive when your next turn comes, though.