Well, I doubt getting the discount will be hard, so I'm going to say this could be pretty good. I can't say which classes will want it, but I'm sure it will fit somewhere.
Alright, now what would you want to target with this battlecry? Presumably something with a strong deathrattle, but I'm not sure what. Hopefully something, otherwise this is next to useless.
Basically Greybough without taunt, and not limited to Druids. Without the taunt, it would be a lot easier to kill this last, so it can't pass on its deathrattle. Though with that attack, you probably will need to kill it soon, even if you don't have the resources to kill everything.
Looks alright. Summoning another minion for free is usually nice, and you can decide what it might summon by how you build your deck, so I suppose the other large undead minions will determine if this is any good. Expensive though, and with weak attack, so likely it will be traded into with the other minions still left alive.
Really not sure about this one. Being able to play a big card for free, so you can play another the same turn is huge for you, but how often will you be able to kill the other hero before the three turn timer is up?
I suppose Standard isn't lacking in dragons right now, though almost all of them that aren't in Core will rotate after this expansion, and you never know what will stay for the 2023 Core set, so hopefully more will be printed soon. If there are any others this expansion, they'll have to be class cards. I wonder which class.
Just what is a 6/6 rush going to kill on turn 7 or later? Maybe you can use your leftover 3 mana to finish it off, but I don't know how great that would be. Probably better as a 4/4 rush actually, and not exciting then either.
Seems pretty good. Freeze is nice, and mid- to late-game minions are the ones that are most likely to need silencing, e.g. large taunts or persistent effects.
I'd rather run real removal than put the minion back in their deck where they can draw it again. And it just might swap it with something worse for you.
I could see this being very useful for those situations when you need to kill something or clear a board, but you don't normally have enough damage available to pull it off. Don't expect it to be alive when your next turn comes, though.
It's like one of those United in Stormwind mount cards, except automatically applied to each subsequent minion you play for as long as it remains on the board. Could be good, even if the 1/1s it leaves behind are pretty weak.
Well, 3-mana 3/2 is pretty terrible, so you can play it on 5 and get another 3-drop. Which might just end up getting killed quickly. I don't know if I would want to hold this all the way until 10 mana, and while there are a number of 8-cost cards that have taunt or rush, a bunch do nothing if their battlecry isn't triggered, so I'm not sure if this will be worth it.
This might buy a little time for a minion you want to keep alive, or your opponent might end up using removal on this if they can't immediately kill it via other means, meaning less removal for your other shit.
Might be better than those other multi-stage cards, since if you wait two turns past the mana cost for each stage they actually do something. And 8 mana deal 16 randomly split damage is a pretty good payoff. Especially if you can play it against an empty board so it all goes face.
Well, I doubt getting the discount will be hard, so I'm going to say this could be pretty good. I can't say which classes will want it, but I'm sure it will fit somewhere.
Alright, now what would you want to target with this battlecry? Presumably something with a strong deathrattle, but I'm not sure what. Hopefully something, otherwise this is next to useless.
Probably not great. Has taunt, so not killing it is a lot harder, but the best you can probably hope for is that it removes a 4- or 5-cost for you.
This looks like it would be good in some undead token or swarm deck. I forget, and can't be bothered to check, was that Unholy DK's forte?
This looks fun. For the player controlling it. Probably weak, since it doesn't have rush or anything.
Basically Greybough without taunt, and not limited to Druids. Without the taunt, it would be a lot easier to kill this last, so it can't pass on its deathrattle. Though with that attack, you probably will need to kill it soon, even if you don't have the resources to kill everything.
Looks alright. Summoning another minion for free is usually nice, and you can decide what it might summon by how you build your deck, so I suppose the other large undead minions will determine if this is any good. Expensive though, and with weak attack, so likely it will be traded into with the other minions still left alive.
So eventually everybody's hand is filled with Plaguespreaders, eh? If this isn't a meme, then I don't know what is.
Really not sure about this one. Being able to play a big card for free, so you can play another the same turn is huge for you, but how often will you be able to kill the other hero before the three turn timer is up?
I suppose Standard isn't lacking in dragons right now, though almost all of them that aren't in Core will rotate after this expansion, and you never know what will stay for the 2023 Core set, so hopefully more will be printed soon. If there are any others this expansion, they'll have to be class cards. I wonder which class.
It already has weak stats, does it really need that restriction, even if it's only for the first turn? As it is, it looks weaker than Guild Trader.
I'm not sure why you would want to use this. Sure it has improved stats, but is it really worth the damage you take as long as it's on the board?
Just what is a 6/6 rush going to kill on turn 7 or later? Maybe you can use your leftover 3 mana to finish it off, but I don't know how great that would be. Probably better as a 4/4 rush actually, and not exciting then either.
Seems pretty good. Freeze is nice, and mid- to late-game minions are the ones that are most likely to need silencing, e.g. large taunts or persistent effects.
I'd rather run real removal than put the minion back in their deck where they can draw it again. And it just might swap it with something worse for you.
I could see this being very useful for those situations when you need to kill something or clear a board, but you don't normally have enough damage available to pull it off. Don't expect it to be alive when your next turn comes, though.
It's like one of those United in Stormwind mount cards, except automatically applied to each subsequent minion you play for as long as it remains on the board. Could be good, even if the 1/1s it leaves behind are pretty weak.
Well, 3-mana 3/2 is pretty terrible, so you can play it on 5 and get another 3-drop. Which might just end up getting killed quickly. I don't know if I would want to hold this all the way until 10 mana, and while there are a number of 8-cost cards that have taunt or rush, a bunch do nothing if their battlecry isn't triggered, so I'm not sure if this will be worth it.
This might buy a little time for a minion you want to keep alive, or your opponent might end up using removal on this if they can't immediately kill it via other means, meaning less removal for your other shit.
Might be better than those other multi-stage cards, since if you wait two turns past the mana cost for each stage they actually do something. And 8 mana deal 16 randomly split damage is a pretty good payoff. Especially if you can play it against an empty board so it all goes face.