GoddammitDontShootMe
LV.16COMMENT_COUNT_1900_HS
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2,070 totalHand Druid new archetype? I guess 5-6 mana is about the standard for drawing 3 cards without some drawback or condition, judging from [card]Skull of Gul'dan[/card] or [card]Hand of Gul'dan[/card]. Of course, actually playing Hand is a last resort, and …
Well, this would probably be op as a Mage card. In Druid, it could still be pretty powerful. I'd assume this summons minions based on the order you play spells, so if you had this in your hand early and …
So at least 2 damage to all enemies, plus 2 each to 2 minions, assuming there's minions to rush the drills into, but why would you play this against an empty board? Nice. Even better if there end up being …
Well, that maw is going to be a prime target for silence. Or just hit [card]Gigafin[/card] with removal. Probably the easier option since it only has 4 health, and only Priest has much access to silence. But even if it's …
Yay, now Paladin gets to double up on its buffs. There doesn't seem to be that many target holy buff spells, so maybe it won't be too op. At least [card]Hand of A'dal[/card] is leaving. The closest card to this …
This looks like a nice payoff for those cards that put stuff in the bottom of your deck. I'm not sure if I'd want to use it with, say, [card]Ambassador Faelin[/card], since colossal minions take up a lot of board …
Mage with Mechs, huh? Looks at least decent.
Well, this looks like it will be very tough to remove, since you have to get through an 8-health taunt before you can even target this. And the main body can remove your shit without any fear of damage until …
Well, the stalks will be very vulnerable to board clears. I guess 7 mana for 7/14 worth of stats, and at least 4 randomly distributed damage is really damn good. It will be nice if the opponent's board is empty …
I don't feel like checking what Pirate Warrior will be losing after rotation, but if it still lives, this will probably be in it. Not sure if you'd want to play it on curve. It would probably only be worth …
I don't think I can complain about extra card generation, though pretty lackluster if you don't play a spell first while holding this. Though this is a Mage card, so I'm not sure that will be much of a problem.
Is Warlock a Murloc class now? Looks decent, but I doubt it will be seeing play unless Murloc decks are good for Warlock.
Nice. If I understand dredge correctly, you could play a dredge card immediately after this and pick one of the 3 minions to bring to the top of your deck. Hopefully enough of the colossal minions are good enough that …
Well, I think a 3-mana 2/5 divine shield taunt is pretty damn good. So far only 7 Paladin Holy spells that we know are going to be in standard. Not sure if it will trigger often enough with that, so …
So play Naga with this in your hand, play this, get another copy. Repeat with another Naga minion. Power will likely be determined on how long you can keep the Naga chain going. A single target 1-mana +1/+1 buff seems …
Well, that's nicer than sending it back to their hand. Too bad about dredge though.
Is countering a minion like silence, or will it just cause a battlecry to not go off? Seems cool anyway, with the caveat that if it dies before your opponent plays a card, it won't be countered.
I guess re-rendering all the cards would cause too much downtime or something? I could be wrong, but I think I remember a bunch of Duels treasures being out of date, but maybe that was in nerf announcement posts before …
I was confused at to how Saronite Chain Gang helps the combo because the site still has the old text from before the nerf was reverted, then I thought to check the card. You guys really should go through the …
675 cards is more than I'd really like to click through (assuming none of the answers are non-collectable cards). Many times you can just search for words in the clue, then if you don't know the answer, you can just …