GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
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2,062 totalI guess they are trying to make Mech Mage an archetype. Often when they start printing support for an archetype, it takes another expansion or so for it to get fleshed out enough, but we'll have to see what the …
Well, the 1/2 will die immediately for sure, and maybe the 2/4 as well. Still, that might prevent up to 6 damage to your face, in addition to what it takes to kill the 4/8. That will probably let you …
2 mana draw 2 cards is pretty good, I believe. I'm not sure if drawing only 1 is that terrible if for some reason you didn't have a Naga to play while you were holding this. Like if your opening …
Mostly guessing here, but I imagine you'd almost always choose the taunt. I think they made it 6 rush minions to make room for those get both choices effects though. The only time you'd probably want the otters is if …
Looks like most "sunken" cards aren't very expensive, so maybe this won't be all that helpful. Maybe most useful with Ambassador Faelin, since colossals are so far all pretty expensive.
I don't remember Pirate Rogue being a thing for a long time. Is it making a comeback? This could help fill your hand with pirates if there are enough that you would want in your deck, since it has enough …
Tutors are usually good. No idea currently what you'd want to draw with this until all cards are revealed of course.
Definitely Pirate Warrior won't have any problems having a weapon to activate this, and maybe most other Warrior archetypes as well. I think because of that, this will be pretty nice.
I'm not sure where this would fit. As some kind of additional removal in control? 4 mana is probably too expensive for aggro.
I don't know if this will be amazing, but it looks like it should be pretty good. It also synergizes with every tribe, which means it could potentially fit in a variety of decks. I always try to identify every …
I have to wonder how easy this will be to make free. Paladin definitely has a lot of Holy spells, so I doubt heavily discounting this will be a problem. I'm not sure, but I guess 3-4 mana is where …
Not sure what to say here, other than every Pirate Warrior deck is probably going to be including this. Well, maybe. The ship needs to die first, which makes this pretty slow, but the payoff looks extremely nice.
Hand Druid new archetype? I guess 5-6 mana is about the standard for drawing 3 cards without some drawback or condition, judging from [card]Skull of Gul'dan[/card] or [card]Hand of Gul'dan[/card]. Of course, actually playing Hand is a last resort, and …
Well, this would probably be op as a Mage card. In Druid, it could still be pretty powerful. I'd assume this summons minions based on the order you play spells, so if you had this in your hand early and …
So at least 2 damage to all enemies, plus 2 each to 2 minions, assuming there's minions to rush the drills into, but why would you play this against an empty board? Nice. Even better if there end up being …
Well, that maw is going to be a prime target for silence. Or just hit [card]Gigafin[/card] with removal. Probably the easier option since it only has 4 health, and only Priest has much access to silence. But even if it's …
Yay, now Paladin gets to double up on its buffs. There doesn't seem to be that many target holy buff spells, so maybe it won't be too op. At least [card]Hand of A'dal[/card] is leaving. The closest card to this …
This looks like a nice payoff for those cards that put stuff in the bottom of your deck. I'm not sure if I'd want to use it with, say, [card]Ambassador Faelin[/card], since colossal minions take up a lot of board …
Mage with Mechs, huh? Looks at least decent.
Well, this looks like it will be very tough to remove, since you have to get through an 8-health taunt before you can even target this. And the main body can remove your shit without any fear of damage until …