GoddammitDontShootMe's Avatar

GoddammitDontShootMe

Relaxed
Joined 06/03/2019 Achieve Points 2195 Posts 2055

GoddammitDontShootMe's Comments

  • GoddammitDontShootMe's Avatar
    Relaxed 2195 2055 Posts Joined 06/03/2019
    Posted 2 years, 9 months ago

    I don't know if this will be amazing, but it looks like it should be pretty good. It also synergizes with every tribe, which means it could potentially fit in a variety of decks. I always try to identify every tribe in the art in these amalgam cards, and I'm failing to see a few. I should look up a bigger version of the artwork at some point.

  • GoddammitDontShootMe's Avatar
    Relaxed 2195 2055 Posts Joined 06/03/2019
    Posted 2 years, 9 months ago

    I have to wonder how easy this will be to make free. Paladin definitely has a lot of Holy spells, so I doubt heavily discounting this will be a problem. I'm not sure, but I guess 3-4 mana is where you'd want this card to be at the maximum. Blessing of Authority is 5-mana, but it also prevents the target from attacking heroes the turn it's played.

  • GoddammitDontShootMe's Avatar
    Relaxed 2195 2055 Posts Joined 06/03/2019
    Posted 2 years, 9 months ago

    Not sure what to say here, other than every Pirate Warrior deck is probably going to be including this. Well, maybe. The ship needs to die first, which makes this pretty slow, but the payoff looks extremely nice.

  • GoddammitDontShootMe's Avatar
    Relaxed 2195 2055 Posts Joined 06/03/2019
    Posted 2 years, 9 months ago

    Hand Druid new archetype? I guess 5-6 mana is about the standard for drawing 3 cards without some drawback or condition, judging from Skull of Gul'dan or Hand of Gul'dan. Of course, actually playing Hand is a last resort, and you really want to get the outcast effect off Skull. I'd call this a combination of Hand of Gul'dan minus discard synergy and Dark Alley Pact. Both those would add up to 10 mana, and the summon from Pact doesn't even have taunt.

  • GoddammitDontShootMe's Avatar
    Relaxed 2195 2055 Posts Joined 06/03/2019
    Posted 2 years, 9 months ago

    Well, this would probably be op as a Mage card. In Druid, it could still be pretty powerful. I'd assume this summons minions based on the order you play spells, so if you had this in your hand early and played cheap spells at first, the board would be full of cheap minions and it couldn't summon that many big minions. I think many of Druid's big spells are rotating anyway.

  • GoddammitDontShootMe's Avatar
    Relaxed 2195 2055 Posts Joined 06/03/2019
    Posted 2 years, 9 months ago

    So at least 2 damage to all enemies, plus 2 each to 2 minions, assuming there's minions to rush the drills into, but why would you play this against an empty board? Nice. Even better if there end up being other mechs that Mage wants to put in a deck.

  • GoddammitDontShootMe's Avatar
    Relaxed 2195 2055 Posts Joined 06/03/2019
    Posted 2 years, 9 months ago

    Well, that maw is going to be a prime target for silence. Or just hit Gigafin with removal. Probably the easier option since it only has 4 health, and only Priest has much access to silence. But even if it's only temporary, it can buy you time, or let you find lethal by getting taunts out of your way.

  • GoddammitDontShootMe's Avatar
    Relaxed 2195 2055 Posts Joined 06/03/2019
    Posted 2 years, 9 months ago

    Yay, now Paladin gets to double up on its buffs. There doesn't seem to be that many target holy buff spells, so maybe it won't be too op. At least Hand of A'dal is leaving. The closest card to this in effect looks to be Djinni of Zephyrs. I've never heard of that card being powerful, but I imagine this will work better due to the lower mana cost.

  • GoddammitDontShootMe's Avatar
    Relaxed 2195 2055 Posts Joined 06/03/2019
    Posted 2 years, 9 months ago

    This looks like a nice payoff for those cards that put stuff in the bottom of your deck. I'm not sure if I'd want to use it with, say, Ambassador Faelin, since colossal minions take up a lot of board space.

  • GoddammitDontShootMe's Avatar
    Relaxed 2195 2055 Posts Joined 06/03/2019
    Posted 2 years, 9 months ago

    Mage with Mechs, huh? Looks at least decent.

  • GoddammitDontShootMe's Avatar
    Relaxed 2195 2055 Posts Joined 06/03/2019
    Posted 2 years, 9 months ago

    Well, this looks like it will be very tough to remove, since you have to get through an 8-health taunt before you can even target this. And the main body can remove your shit without any fear of damage until you do.

  • GoddammitDontShootMe's Avatar
    Relaxed 2195 2055 Posts Joined 06/03/2019
    Posted 2 years, 9 months ago

    Well, the stalks will be very vulnerable to board clears. I guess 7 mana for 7/14 worth of stats, and at least 4 randomly distributed damage is really damn good. It will be nice if the opponent's board is empty so it can all go face. Speaking of empty boards, I assume if there isn't enough room for all of them, these colossal minions will just summon tokens until the board is full.

  • GoddammitDontShootMe's Avatar
    Relaxed 2195 2055 Posts Joined 06/03/2019
    Posted 2 years, 9 months ago

    I don't feel like checking what Pirate Warrior will be losing after rotation, but if it still lives, this will probably be in it. Not sure if you'd want to play it on curve. It would probably only be worth it if you can dredge a good 3-mana card, give or take 1 mana.

  • GoddammitDontShootMe's Avatar
    Relaxed 2195 2055 Posts Joined 06/03/2019
    Posted 2 years, 9 months ago

    I don't think I can complain about extra card generation, though pretty lackluster if you don't play a spell first while holding this. Though this is a Mage card, so I'm not sure that will be much of a problem.

  • GoddammitDontShootMe's Avatar
    Relaxed 2195 2055 Posts Joined 06/03/2019
    Posted 2 years, 9 months ago

    Is Warlock a Murloc class now? Looks decent, but I doubt it will be seeing play unless Murloc decks are good for Warlock.

  • GoddammitDontShootMe's Avatar
    Relaxed 2195 2055 Posts Joined 06/03/2019
    Posted 2 years, 9 months ago

    Nice. If I understand dredge correctly, you could play a dredge card immediately after this and pick one of the 3 minions to bring to the top of your deck. Hopefully enough of the colossal minions are good enough that you have a more than 1/3 chance of getting something you want. 

  • GoddammitDontShootMe's Avatar
    Relaxed 2195 2055 Posts Joined 06/03/2019
    Posted 2 years, 9 months ago

    Well, I think a 3-mana 2/5 divine shield taunt is pretty damn good. So far only 7 Paladin Holy spells that we know are going to be in standard. Not sure if it will trigger often enough with that, so we'll have to see what's in the new core set and what's in this expansion.

  • GoddammitDontShootMe's Avatar
    Relaxed 2195 2055 Posts Joined 06/03/2019
    Posted 2 years, 9 months ago

    So play Naga with this in your hand, play this, get another copy. Repeat with another Naga minion. Power will likely be determined on how long you can keep the Naga chain going. A single target 1-mana +1/+1 buff seems right.

  • GoddammitDontShootMe's Avatar
    Relaxed 2195 2055 Posts Joined 06/03/2019
    Posted 2 years, 9 months ago

    Well, that's nicer than sending it back to their hand. Too bad about dredge though.

  • GoddammitDontShootMe's Avatar
    Relaxed 2195 2055 Posts Joined 06/03/2019
    Posted 2 years, 9 months ago

    Is countering a minion like silence, or will it just cause a battlecry to not go off? Seems cool anyway, with the caveat that if it dies before your opponent plays a card, it won't be countered.