GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,055 totalDefinitely Pirate Warrior won't have any problems having a weapon to activate this, and maybe most other Warrior archetypes as well. I think because of that, this will be pretty nice.
I'm not sure where this would fit. As some kind of additional removal in control? 4 mana is probably too expensive for aggro.
I don't know if this will be amazing, but it looks like it should be pretty good. It also synergizes with every tribe, which means it could potentially fit in a variety of decks. I always try to identify every …
I have to wonder how easy this will be to make free. Paladin definitely has a lot of Holy spells, so I doubt heavily discounting this will be a problem. I'm not sure, but I guess 3-4 mana is where …
Not sure what to say here, other than every Pirate Warrior deck is probably going to be including this. Well, maybe. The ship needs to die first, which makes this pretty slow, but the payoff looks extremely nice.
Hand Druid new archetype? I guess 5-6 mana is about the standard for drawing 3 cards without some drawback or condition, judging from [card]Skull of Gul'dan[/card] or [card]Hand of Gul'dan[/card]. Of course, actually playing Hand is a last resort, and …
Well, this would probably be op as a Mage card. In Druid, it could still be pretty powerful. I'd assume this summons minions based on the order you play spells, so if you had this in your hand early and …
So at least 2 damage to all enemies, plus 2 each to 2 minions, assuming there's minions to rush the drills into, but why would you play this against an empty board? Nice. Even better if there end up being …
Well, that maw is going to be a prime target for silence. Or just hit [card]Gigafin[/card] with removal. Probably the easier option since it only has 4 health, and only Priest has much access to silence. But even if it's …
Yay, now Paladin gets to double up on its buffs. There doesn't seem to be that many target holy buff spells, so maybe it won't be too op. At least [card]Hand of A'dal[/card] is leaving. The closest card to this …
This looks like a nice payoff for those cards that put stuff in the bottom of your deck. I'm not sure if I'd want to use it with, say, [card]Ambassador Faelin[/card], since colossal minions take up a lot of board …
Mage with Mechs, huh? Looks at least decent.
Well, this looks like it will be very tough to remove, since you have to get through an 8-health taunt before you can even target this. And the main body can remove your shit without any fear of damage until …
Well, the stalks will be very vulnerable to board clears. I guess 7 mana for 7/14 worth of stats, and at least 4 randomly distributed damage is really damn good. It will be nice if the opponent's board is empty …
I don't feel like checking what Pirate Warrior will be losing after rotation, but if it still lives, this will probably be in it. Not sure if you'd want to play it on curve. It would probably only be worth …
I don't think I can complain about extra card generation, though pretty lackluster if you don't play a spell first while holding this. Though this is a Mage card, so I'm not sure that will be much of a problem.
Is Warlock a Murloc class now? Looks decent, but I doubt it will be seeing play unless Murloc decks are good for Warlock.
Nice. If I understand dredge correctly, you could play a dredge card immediately after this and pick one of the 3 minions to bring to the top of your deck. Hopefully enough of the colossal minions are good enough that …
Well, I think a 3-mana 2/5 divine shield taunt is pretty damn good. So far only 7 Paladin Holy spells that we know are going to be in standard. Not sure if it will trigger often enough with that, so …
So play Naga with this in your hand, play this, get another copy. Repeat with another Naga minion. Power will likely be determined on how long you can keep the Naga chain going. A single target 1-mana +1/+1 buff seems …