GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,055 total3 [card]11458[/card]s for the price of 1.5!
I guess this would be really good in a big Warrior deck? I think you would want to play more than 1 minion, other wise all you get is what you already spent on this card.
This costs 0 if you play [card]Frozen Buckler[/card] first. That's a 5 damage AoE for 2 mana. Sure it it's your side too, but I don't think that's ever been a huge problem.
I could go through the fel cards and try to guess what you might want to copy with this, but I'm just going to be lazy instead.
Most expensive fel spells are [card]Demonic Assault[/card] and [card]The Dark Portal[/card]. Still, that's a 3/7 taunt for 2 mana. Can't complain. I'm not sure that makes for a good handlock, though.
So a slightly stronger version of [card]Dreadlich Tamsin[/card]'s battlecry? I guess 2 of these and 1 of her will get you a lot of [card]Dread Imp[/card]s.
Sounds like a good zoo card. But what do I know?
Playing this twice should clear almost any board, but what does Warlock have for mana cheating? Also were there any fel synergies printed? I don't feel like checking.
Oh, this is a real card, and not a token off [card]Sleetbreaker[/card]. Freeze and draw for 1 mana. Nice.
It isn't too hard to find minions with 3 health. This could be good against the right type of opponent. i.e. not someone that barely uses spells.
Could potentially be a 16/16. It freezes your side, but also severely limits your opponent's ability to respond to it.
I'm not sure what Windchill does, but I guess this is good if that's good.
This looks good with [card]Cheaty Snobold[/card].
Seems decent. Play this on 6, your minion thaws and you can use it on 7.
At least this card doesn't care about getting multiple cards from another class, you just need one, so all it takes is [card]11417[/card] and you get can get two of these.
This is probably only good because [card]Cera'thine Fleetrunner[/card] exists. [card]Shadowjeweler Hanar[/card] could work too.
Is there like anything at all in standard to support this? All I'm seeing is [card]11417[/card], [card]Reconnaissance[/card], and I guess [card]Shadowjeweler Hanar[/card]. Maybe chaining out secrets with [card]Shadowjeweler Hanar[/card]?
This looks pretty good with [card]Gift of the Naaru[/card]. At least it won't buff the other side's minion, even though the other card might heal them.
A new [card]Inner Fire[/card]. [card]Divine Spirit[/card] is still stuck in wild.
I suppose there's very little chance more than 1 or 2 minions will get +6 health out of this. If that.