Playing this twice should clear almost any board, but what does Warlock have for mana cheating? Also were there any fel synergies printed? I don't feel like checking.
At least this card doesn't care about getting multiple cards from another class, you just need one, so all it takes is Swashburglar and you get can get two of these.
I don't think I can complain about a 1-mana 3 health AoE heal. Just play it when it will help you more than the opponent. And you'll almost certainly draw a card if you don't play it too early.
Sounds like a good zoo card. But what do I know?
Playing this twice should clear almost any board, but what does Warlock have for mana cheating? Also were there any fel synergies printed? I don't feel like checking.
Oh, this is a real card, and not a token off Sleetbreaker. Freeze and draw for 1 mana. Nice.
It isn't too hard to find minions with 3 health. This could be good against the right type of opponent. i.e. not someone that barely uses spells.
Could potentially be a 16/16. It freezes your side, but also severely limits your opponent's ability to respond to it.
I'm not sure what Windchill does, but I guess this is good if that's good.
This looks good with Cheaty Snobold.
Seems decent. Play this on 6, your minion thaws and you can use it on 7.
At least this card doesn't care about getting multiple cards from another class, you just need one, so all it takes is Swashburglar and you get can get two of these.
This is probably only good because Cera'thine Fleetrunner exists. Shadowjeweler Hanar could work too.
Is there like anything at all in standard to support this? All I'm seeing is Swashburglar, Reconnaissance, and I guess Shadowjeweler Hanar. Maybe chaining out secrets with Shadowjeweler Hanar?
This looks pretty good with Gift of the Naaru. At least it won't buff the other side's minion, even though the other card might heal them.
A new Inner Fire. Divine Spirit is still stuck in wild.
I suppose there's very little chance more than 1 or 2 minions will get +6 health out of this. If that.
I don't think I can complain about a 1-mana 3 health AoE heal. Just play it when it will help you more than the opponent. And you'll almost certainly draw a card if you don't play it too early.
They seem to be printing a lot of healing cards for Paladin. Maybe Protect the Innocent will be good.
I guess permanent lifesteal would be too OP. Might be okay on a beefy minion for a little burst healing.
I have no idea what you might want to summon with this.
Will this make people want to use Holy Light?
I guess this might be okay with some stuff, not sure what. Feels like a waste if you don't draw something that costs 3 mana.