GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,062 totalThere doesn't seem to be anything that specifically puts pirates in the bottom of your deck, but if you have enough pirates in your deck, odds are at least one of the three cards at the bottom will be a …
I wonder if this will make [card]Smokescreen[/card] worth running in a deck. I'm not seeing a lot of Rogue deathrattle minions, but 4 mana draw 5 plus a 2/2 body is probably pretty good on its own.
Goes nicely with [card]Azsharan Ritual[/card]. Otherwise, in the right deck, there's probably a good chance to find a big spell to play 3 turns earlier.
This looks like it will be a good payoff in a Miracle Priest deck.
I still don't know of any minions Priest would actually want to silence, but at least this will still be good if you target a big minion, perhaps one with a battlecry that would've been used. Less great is that …
For sure Paladin will be playing mechs right alongside Mage, and this looks like a powerful card for that deck.
I suppose since this isn't an echo card, it could be reduced to 0 mana. I don't see a way for Paladin to do that currently in Standard. Maybe in Wild. This still looks like it could restore a decent …
That's the last Mage card, and I think it's safe to say Mech Mage is officially a real deck. Honestly I was ready to call it before then, but this just seals the deal.
Two tutors for 3 mana, how could this be bad? Nothing immediately comes to mind for what you might want to draw with this, but gets a benefit from playing the other while holding it is probably ideal.
Obviously pairs well with [card]Azsharan Saber[/card]. Other than that, most colossals are beasts, so this looks nice with [card]Ambassador Faelin[/card].
If I recall, [card]Professor Slate[/card] didn't see much play. I imagine he rarely survived more than one turn, and left you with 3 less mana for spells, as opposed to this which only takes 1 mana, so you can have …
Too bad only the first pair of heads will get rush, but I suppose this would be broken otherwise. I'm not sure how great a pair of 3/1s is on turn 7, but they'll probably be able to kill at …
This looks really good for powering up [card]Seaweed Strike[/card], and that card in turn will help wake this up.
Was Druid gaining any mana ramp to make up for the loss of [card]Overgrowth[/card]? This may not be a substitute, but it could potentially double the amount of mana you can spend in one turn.
This looks pretty good. I guess almost any cheap Naga would be good to play, except for those "if you've cast a spell while holding this" Naga, unless you already played another spell beforehand. Preferably one that doesn't care about …
Only dredge card for DH. Guess this or one of the neutrals goes with [card]Azsharan Defector[/card].
Dealing 3 damage for 0 mana is certainly good, but I have no idea how good Naga in a DH deck will be.
Well, considering I haven't even completed all the Barrens bounties, I was pretty certain I would have to skip this.
So now there's multiple ways to generate Abyssal Curses, and with this in play you get healed for the damage the enemy hero takes. Still not sure this will be all that great, but I don't think I fully understand …