GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,055 totalThat's the last Mage card, and I think it's safe to say Mech Mage is officially a real deck. Honestly I was ready to call it before then, but this just seals the deal.
Two tutors for 3 mana, how could this be bad? Nothing immediately comes to mind for what you might want to draw with this, but gets a benefit from playing the other while holding it is probably ideal.
Obviously pairs well with [card]Azsharan Saber[/card]. Other than that, most colossals are beasts, so this looks nice with [card]Ambassador Faelin[/card].
If I recall, [card]Professor Slate[/card] didn't see much play. I imagine he rarely survived more than one turn, and left you with 3 less mana for spells, as opposed to this which only takes 1 mana, so you can have …
Too bad only the first pair of heads will get rush, but I suppose this would be broken otherwise. I'm not sure how great a pair of 3/1s is on turn 7, but they'll probably be able to kill at …
This looks really good for powering up [card]Seaweed Strike[/card], and that card in turn will help wake this up.
Was Druid gaining any mana ramp to make up for the loss of [card]Overgrowth[/card]? This may not be a substitute, but it could potentially double the amount of mana you can spend in one turn.
This looks pretty good. I guess almost any cheap Naga would be good to play, except for those "if you've cast a spell while holding this" Naga, unless you already played another spell beforehand. Preferably one that doesn't care about …
Only dredge card for DH. Guess this or one of the neutrals goes with [card]Azsharan Defector[/card].
Dealing 3 damage for 0 mana is certainly good, but I have no idea how good Naga in a DH deck will be.
Well, considering I haven't even completed all the Barrens bounties, I was pretty certain I would have to skip this.
So now there's multiple ways to generate Abyssal Curses, and with this in play you get healed for the damage the enemy hero takes. Still not sure this will be all that great, but I don't think I fully understand …
This looks pretty much like a reprint of [card]Sunscale Raptor[/card] for Druid. I think this will probably be better since it doesn't have to survive a hit to trigger, and you can put a few dredge cards in your deck …
This should go nice with [card]Azsharan Sweeper[/card]. It doesn't seem very good on curve, but still looks like decent support for Mech Mage.
So if I understand this correctly, it will alternate between playing a Naga and a spell to refresh two mana crystals? So far there aren't many options in the 2-mana or less range for Naga, so you won't be able …
Handbuff for Warlock, eh? I'm not sure how easy it will be to fill the board with murlocs, but 3-4 of them in play should probably be good enough.
Probably every mech deck is going to run this. Looks really good.
How does this work? Does the curse upgrade every 2 turns to do progressively more damage until your opponent spends 2 mana to get rid of it? Does each curse is worse than the last mean if you were to …
So, [card]Showstopper[/card] as a battlecry. Probably better since deathrattles can be prevented by transform or silence, and especially since you have absolute control when it goes off.