GoddammitDontShootMe
LV.16COMMENT_COUNT_1900_HS
Comments
2,070 totalThis looks really good for powering up [card]Seaweed Strike[/card], and that card in turn will help wake this up.
Was Druid gaining any mana ramp to make up for the loss of [card]Overgrowth[/card]? This may not be a substitute, but it could potentially double the amount of mana you can spend in one turn.
This looks pretty good. I guess almost any cheap Naga would be good to play, except for those "if you've cast a spell while holding this" Naga, unless you already played another spell beforehand. Preferably one that doesn't care about …
Only dredge card for DH. Guess this or one of the neutrals goes with [card]Azsharan Defector[/card].
Dealing 3 damage for 0 mana is certainly good, but I have no idea how good Naga in a DH deck will be.
Well, considering I haven't even completed all the Barrens bounties, I was pretty certain I would have to skip this.
So now there's multiple ways to generate Abyssal Curses, and with this in play you get healed for the damage the enemy hero takes. Still not sure this will be all that great, but I don't think I fully understand …
This looks pretty much like a reprint of [card]Sunscale Raptor[/card] for Druid. I think this will probably be better since it doesn't have to survive a hit to trigger, and you can put a few dredge cards in your deck …
This should go nice with [card]Azsharan Sweeper[/card]. It doesn't seem very good on curve, but still looks like decent support for Mech Mage.
So if I understand this correctly, it will alternate between playing a Naga and a spell to refresh two mana crystals? So far there aren't many options in the 2-mana or less range for Naga, so you won't be able …
Handbuff for Warlock, eh? I'm not sure how easy it will be to fill the board with murlocs, but 3-4 of them in play should probably be good enough.
Probably every mech deck is going to run this. Looks really good.
How does this work? Does the curse upgrade every 2 turns to do progressively more damage until your opponent spends 2 mana to get rid of it? Does each curse is worse than the last mean if you were to …
So, [card]Showstopper[/card] as a battlecry. Probably better since deathrattles can be prevented by transform or silence, and especially since you have absolute control when it goes off.
Gain its original stats. So if you buff your other minions, it doesn't get the current stats. Still, when the entire tail dies it becomes a 9/11. IIRC, stats doesn't include keywords, so it doesn't get taunt. Unfortunately the taunts …
I don't think this would be a bad play on turn 5 if the enemy board has a bunch of cheap minions on it.
This could be pretty nice. Maybe in a deck with just a couple cheap minions that you want to tutor out. Or at least cheaper than the rest. Still, this is 4 mana, so you won't be playing those minions …
I wonder what class this will be best in. That would depend on the pool of 3-mana or less spells for each class, of course, as well as if this isn't terrible in every class. I guess maybe you might …
[card]Raj Naz'jan[/card] into this into a 4-cost spell might be good. Or maybe you want to save Raj to play bigger spells for more face damage. The only other 2-cost Naga is [card]Amalgam of the Deep[/card].