This could be interesting. Do these kind of effects always hit the same target both times? Does it hit another target if the first cast killed its target? You could get a lot of damage off Piercing Shot if it does pick a new target.
I suppose dropping two of these in your deck could give a couple more to the ones you get from Piranha Poacher. Still, I don't know if this should go in a deck unless copy effects aren't too hard to pull off.
Do they usually just leave out stuff like "with rush" when the minion it summons is also a collectable card? This looks like it could be very strong, based on how Piranha Swarmer grows when there are more of them.
I'm guessing from the wording that you get to attack any enemy once, then you get a second attack, but it has to be a minion. Still, that's 4 damage for 1 mana, and it has a Fel tag. That will probably be useful.
I guess they are trying to make Mech Mage an archetype. Often when they start printing support for an archetype, it takes another expansion or so for it to get fleshed out enough, but we'll have to see what the core set offers as well.
Well, the 1/2 will die immediately for sure, and maybe the 2/4 as well. Still, that might prevent up to 6 damage to your face, in addition to what it takes to kill the 4/8. That will probably let you win a few games.
2 mana draw 2 cards is pretty good, I believe. I'm not sure if drawing only 1 is that terrible if for some reason you didn't have a Naga to play while you were holding this. Like if your opening hand is garbage.
Mostly guessing here, but I imagine you'd almost always choose the taunt. I think they made it 6 rush minions to make room for those get both choices effects though. The only time you'd probably want the otters is if your board is empty, and you need a thing or two to die right now.
Looks like most "sunken" cards aren't very expensive, so maybe this won't be all that helpful. Maybe most useful with Ambassador Faelin, since colossals are so far all pretty expensive.
I don't remember Pirate Rogue being a thing for a long time. Is it making a comeback? This could help fill your hand with pirates if there are enough that you would want in your deck, since it has enough health to stick for a turn or two.
Definitely Pirate Warrior won't have any problems having a weapon to activate this, and maybe most other Warrior archetypes as well. I think because of that, this will be pretty nice.
I don't know if this will be amazing, but it looks like it should be pretty good. It also synergizes with every tribe, which means it could potentially fit in a variety of decks. I always try to identify every tribe in the art in these amalgam cards, and I'm failing to see a few. I should look up a bigger version of the artwork at some point.
I have to wonder how easy this will be to make free. Paladin definitely has a lot of Holy spells, so I doubt heavily discounting this will be a problem. I'm not sure, but I guess 3-4 mana is where you'd want this card to be at the maximum. Blessing of Authority is 5-mana, but it also prevents the target from attacking heroes the turn it's played.
Not sure what to say here, other than every Pirate Warrior deck is probably going to be including this. Well, maybe. The ship needs to die first, which makes this pretty slow, but the payoff looks extremely nice.
Hand Druid new archetype? I guess 5-6 mana is about the standard for drawing 3 cards without some drawback or condition, judging from Skull of Gul'dan or Hand of Gul'dan. Of course, actually playing Hand is a last resort, and you really want to get the outcast effect off Skull. I'd call this a combination of Hand of Gul'dan minus discard synergy and Dark Alley Pact. Both those would add up to 10 mana, and the summon from Pact doesn't even have taunt.
This could be interesting. Do these kind of effects always hit the same target both times? Does it hit another target if the first cast killed its target? You could get a lot of damage off Piercing Shot if it does pick a new target.
So do we just ignore the stat switch and treat this as Arcane Intellect for Priest? Does Priest need an Arcane Intellect?
I'll guess that Paladin will remain the king of stat buffs, so this looks good.
A better Arcane Shot. Nice. Does Arcane Shot ever see play?
I suppose dropping two of these in your deck could give a couple more to the ones you get from Piranha Poacher. Still, I don't know if this should go in a deck unless copy effects aren't too hard to pull off.
Do they usually just leave out stuff like "with rush" when the minion it summons is also a collectable card? This looks like it could be very strong, based on how Piranha Swarmer grows when there are more of them.
I'm guessing from the wording that you get to attack any enemy once, then you get a second attack, but it has to be a minion. Still, that's 4 damage for 1 mana, and it has a Fel tag. That will probably be useful.
I guess they are trying to make Mech Mage an archetype. Often when they start printing support for an archetype, it takes another expansion or so for it to get fleshed out enough, but we'll have to see what the core set offers as well.
Well, the 1/2 will die immediately for sure, and maybe the 2/4 as well. Still, that might prevent up to 6 damage to your face, in addition to what it takes to kill the 4/8. That will probably let you win a few games.
2 mana draw 2 cards is pretty good, I believe. I'm not sure if drawing only 1 is that terrible if for some reason you didn't have a Naga to play while you were holding this. Like if your opening hand is garbage.
Mostly guessing here, but I imagine you'd almost always choose the taunt. I think they made it 6 rush minions to make room for those get both choices effects though. The only time you'd probably want the otters is if your board is empty, and you need a thing or two to die right now.
Looks like most "sunken" cards aren't very expensive, so maybe this won't be all that helpful. Maybe most useful with Ambassador Faelin, since colossals are so far all pretty expensive.
I don't remember Pirate Rogue being a thing for a long time. Is it making a comeback? This could help fill your hand with pirates if there are enough that you would want in your deck, since it has enough health to stick for a turn or two.
Tutors are usually good. No idea currently what you'd want to draw with this until all cards are revealed of course.
Definitely Pirate Warrior won't have any problems having a weapon to activate this, and maybe most other Warrior archetypes as well. I think because of that, this will be pretty nice.
I'm not sure where this would fit. As some kind of additional removal in control? 4 mana is probably too expensive for aggro.
I don't know if this will be amazing, but it looks like it should be pretty good. It also synergizes with every tribe, which means it could potentially fit in a variety of decks. I always try to identify every tribe in the art in these amalgam cards, and I'm failing to see a few. I should look up a bigger version of the artwork at some point.
I have to wonder how easy this will be to make free. Paladin definitely has a lot of Holy spells, so I doubt heavily discounting this will be a problem. I'm not sure, but I guess 3-4 mana is where you'd want this card to be at the maximum. Blessing of Authority is 5-mana, but it also prevents the target from attacking heroes the turn it's played.
Not sure what to say here, other than every Pirate Warrior deck is probably going to be including this. Well, maybe. The ship needs to die first, which makes this pretty slow, but the payoff looks extremely nice.
Hand Druid new archetype? I guess 5-6 mana is about the standard for drawing 3 cards without some drawback or condition, judging from Skull of Gul'dan or Hand of Gul'dan. Of course, actually playing Hand is a last resort, and you really want to get the outcast effect off Skull. I'd call this a combination of Hand of Gul'dan minus discard synergy and Dark Alley Pact. Both those would add up to 10 mana, and the summon from Pact doesn't even have taunt.