I've also been running into the cards persistently being marked as new issue as of the latest patch. Hopefully that can be fixed with a server side hotfix.
I won 3 ranked games last night (just played 4) and they counted for weekly progression, but that was after 10:00 PM, so maybe it was already fixed by then.
Looks like some pretty strong removal. Most things don't have more than 8 health, and this can kill them without taking any damage itself, and if the target survives, the whelps will almost certainly finish it off.
Pretty expensive, meaning there won't be much mana to spare to get the effect, but perhaps with 12 health it can survive 1 more turn and you can dump a few spells.
I guess this might be good if you have a couple of turns where you can't or don't spend all your mana. Of course it needs to be in your hand to count, so I don't know. Maybe not amazing.
Well, this certainly looks potentially powerful. Maybe even a Blessing of Authority without the can't attack heroes this turn restriction if the opponent's board is wide enough.
Too bad a lot of good dragons are good because of their battlecries. There's a few I wouldn't mind summoning, but I think the choices from the discover will all be bad more often than not.
This looks like it could be quite nice. I'm not even sure when you would want to trade it. Maybe against one of those decks that hardly play any minions.
Well, if you use it to remove a big minion, you'll probably take a lot of face damage, so maybe the cost is good. I'm fairly certain Warrior has better ways to remove shit though.
Maybe. I think in order to be good, as many imps as possible would need to survive attacking the enemy minions, and I'm not sure how often that would happen.
Looks alright. The mounts always have the same keywords they give to the target, so even if that gets removed, you might still get the +1 spell damage for another turn, which is nice.
I've also been running into the cards persistently being marked as new issue as of the latest patch. Hopefully that can be fixed with a server side hotfix.
I won 3 ranked games last night (just played 4) and they counted for weekly progression, but that was after 10:00 PM, so maybe it was already fixed by then.
Looks like some pretty strong removal. Most things don't have more than 8 health, and this can kill them without taking any damage itself, and if the target survives, the whelps will almost certainly finish it off.
Pretty expensive, meaning there won't be much mana to spare to get the effect, but perhaps with 12 health it can survive 1 more turn and you can dump a few spells.
I guess this might be good if you have a couple of turns where you can't or don't spend all your mana. Of course it needs to be in your hand to count, so I don't know. Maybe not amazing.
Probably too much work to get the discover.
Drawing a minion and getting 4 damage removal for 3 mana seems pretty good, but dependent on how good Dragon Priest will be.
Well, this certainly looks potentially powerful. Maybe even a Blessing of Authority without the can't attack heroes this turn restriction if the opponent's board is wide enough.
Too bad a lot of good dragons are good because of their battlecries. There's a few I wouldn't mind summoning, but I think the choices from the discover will all be bad more often than not.
Well, Arbor Up is leaving soon. This will probably still be scary with a Power of the Wild or 2, assuming that's still around.
Might be some decent healing. Mostly because if it dies it comes back if you draw the Fragment.
Definitely looks cool, but comes down pretty late. Might not be that great because of that.
This looks like it could be quite nice. I'm not even sure when you would want to trade it. Maybe against one of those decks that hardly play any minions.
Well, if you use it to remove a big minion, you'll probably take a lot of face damage, so maybe the cost is good. I'm fairly certain Warrior has better ways to remove shit though.
Fatigue damage even before your deck is empty. Lovely.
Maybe. I think in order to be good, as many imps as possible would need to survive attacking the enemy minions, and I'm not sure how often that would happen.
Does it count as free if you don't play the card it discounted the same turn? Still looks good either way.
Looks alright. The mounts always have the same keywords they give to the target, so even if that gets removed, you might still get the +1 spell damage for another turn, which is nice.
So what do we want to draw with this again?
Cool, another card to include in Questline Rogue decks. Looks best to play in the final stage, along with SI:7 Informant and SI:7 Assassin.