This doesn't look too bad. You get 8/7 worth of stats for 7 mana, this lets you look at the bottom of your deck each time it attacks, and with divine shield it might let you do that twice, and the claw draws you a card. The one you just dredged if you are even slightly smart about the order you attack in.
Until there's a way for Paladin to put several mechs at the bottom of its deck, this card is useless. If that does happen, 2 mana draw 5 is insane, and this hypothetical future card probably won't put that many mechs at the bottom.
This looks like it could be good at keeping your opponent's boards clear. Even if it doesn't kill what it attacks in one hit, it won't lose any health, so you can just keep playing spells.
Looks like Pirate Rogue is coming back. This card is entirely dependent on how good that deck will be, so we'll have to see. I'd probably take their supplies most times, but taking their gold could be good against combo decks, and taking their ship could win the game for you next turn.
At the very least, this is Arcane Shot, and if you fulfill the condition, it's two Arcane Shots. You'd probably want to play another spell to trigger the Naga, then play it, then play this. That could be too slow.
I'm not sure which relic would be the best. Ring of Tides and Xal'atath are the least RNG reliant, but drawing two cards on its own is damn good for 1 mana, and any colossal would be insanely strong at 1 mana.
Now imagine if this card said "Destroy all minions (wherever they are)." Not really sure that would actually help Priest much since it doesn't have a lot of burn or resurrection now. As for the actual card, guess it would counter piranhas. It could've been a good counter to Togwaggle's Scheme or maybe Dire Frenzy.
I'm not seeing this being that good unless Rogue has some strong pirate synergy. The pirates have stealth, which should give you some more turns to draw that synergy, so there's that. Surely Rogue gets its own dredge card as well.
If you draw this early, you probably won't have any trouble activating the battlecry. 3 damage won't kill much of anything at the 6-7 mana cost range, but if the opponent's strategy is to play several cheap minions instead, this will be nice. Though in that case they've run out of threats, or you are dead.
I made a post in the Handmaiden thread about Miracle Priest loving it, but we're losing both weavers. If Miracle Priest remains a thing despite that, same applies to this card, or if there's any deck that involves dumping a bunch of cheap/heavily discounted spells in one turn.
If you play two of these with seven minions, that's +14 spell damage. Then you just need two Scalding Geyser for a turn 8 OTK. I thought I heard they were moving away from OTKs, though I guess having fewer OTKs is still moving away.
A naga card that doesn't care if you were holding it when you casted the spells. I'm not sure how good filling your board with vanilla 3/3s would be in the mid-late game, however.
So Warrior is getting one of these now. Not sure how great having your deck replaced by big minions would be, especially since it appears you lose all your spells.
Not my favorite of the colossals I've seen so far. My main concern was that if both died, the weapon from the first one would get replaced before you could use it, but the claws have rush, and the weapons have 1 durability, so you just need to play it when there's something to rush into, attack with token, swing weapon, attack with second token, then have weapon for next turn. It's been confirmed that the appendages and weapons all get the boost, but the appendages are named Crabotoa's Claw, and the text says "Crabotoa Claws", making it sound like it should only boost the weapons.
Diligent Notetaker on steroids? I guess the main thing is that it will give you the first three spells you casted while holding it, and your deck likely has some spells you want more than others.
This doesn't look too bad. You get 8/7 worth of stats for 7 mana, this lets you look at the bottom of your deck each time it attacks, and with divine shield it might let you do that twice, and the claw draws you a card. The one you just dredged if you are even slightly smart about the order you attack in.
Until there's a way for Paladin to put several mechs at the bottom of its deck, this card is useless. If that does happen, 2 mana draw 5 is insane, and this hypothetical future card probably won't put that many mechs at the bottom.
This looks like it could be good at keeping your opponent's boards clear. Even if it doesn't kill what it attacks in one hit, it won't lose any health, so you can just keep playing spells.
Looks like Pirate Rogue is coming back. This card is entirely dependent on how good that deck will be, so we'll have to see. I'd probably take their supplies most times, but taking their gold could be good against combo decks, and taking their ship could win the game for you next turn.
At the very least, this is Arcane Shot, and if you fulfill the condition, it's two Arcane Shots. You'd probably want to play another spell to trigger the Naga, then play it, then play this. That could be too slow.
I'm not sure which relic would be the best. Ring of Tides and Xal'atath are the least RNG reliant, but drawing two cards on its own is damn good for 1 mana, and any colossal would be insanely strong at 1 mana.
This looks pretty strong. Though in the late game, I wonder how often it would have enough health to not die after attacking two minions.
Now imagine if this card said "Destroy all minions (wherever they are)." Not really sure that would actually help Priest much since it doesn't have a lot of burn or resurrection now. As for the actual card, guess it would counter piranhas. It could've been a good counter to Togwaggle's Scheme or maybe Dire Frenzy.
I'm not seeing this being that good unless Rogue has some strong pirate synergy. The pirates have stealth, which should give you some more turns to draw that synergy, so there's that. Surely Rogue gets its own dredge card as well.
If you draw this early, you probably won't have any trouble activating the battlecry. 3 damage won't kill much of anything at the 6-7 mana cost range, but if the opponent's strategy is to play several cheap minions instead, this will be nice. Though in that case they've run out of threats, or you are dead.
I made a post in the Handmaiden thread about Miracle Priest loving it, but we're losing both weavers. If Miracle Priest remains a thing despite that, same applies to this card, or if there's any deck that involves dumping a bunch of cheap/heavily discounted spells in one turn.
Step 1: play Azsharan Gardens, step 2: play this, and get Invigorating Sermon for 2 total mana spent.
Druid handbuff, eh? The token is definitely sweet, though.
If you play two of these with seven minions, that's +14 spell damage. Then you just need two Scalding Geyser for a turn 8 OTK. I thought I heard they were moving away from OTKs, though I guess having fewer OTKs is still moving away.
This Piranha Shaman stuff is starting to look good, and I get the impression we aren't done with the piranha generators.
A naga card that doesn't care if you were holding it when you casted the spells. I'm not sure how good filling your board with vanilla 3/3s would be in the mid-late game, however.
I'm thinking Miracle Priest would absolutely love this card.
So Warrior is getting one of these now. Not sure how great having your deck replaced by big minions would be, especially since it appears you lose all your spells.
Not my favorite of the colossals I've seen so far. My main concern was that if both died, the weapon from the first one would get replaced before you could use it, but the claws have rush, and the weapons have 1 durability, so you just need to play it when there's something to rush into, attack with token, swing weapon, attack with second token, then have weapon for next turn. It's been confirmed that the appendages and weapons all get the boost, but the appendages are named Crabotoa's Claw, and the text says "Crabotoa Claws", making it sound like it should only boost the weapons.
Diligent Notetaker on steroids? I guess the main thing is that it will give you the first three spells you casted while holding it, and your deck likely has some spells you want more than others.