GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,062 totalSeems decent. Play this on 6, your minion thaws and you can use it on 7.
At least this card doesn't care about getting multiple cards from another class, you just need one, so all it takes is [card]11417[/card] and you get can get two of these.
This is probably only good because [card]Cera'thine Fleetrunner[/card] exists. [card]Shadowjeweler Hanar[/card] could work too.
Is there like anything at all in standard to support this? All I'm seeing is [card]11417[/card], [card]Reconnaissance[/card], and I guess [card]Shadowjeweler Hanar[/card]. Maybe chaining out secrets with [card]Shadowjeweler Hanar[/card]?
This looks pretty good with [card]Gift of the Naaru[/card]. At least it won't buff the other side's minion, even though the other card might heal them.
A new [card]Inner Fire[/card]. [card]Divine Spirit[/card] is still stuck in wild.
I suppose there's very little chance more than 1 or 2 minions will get +6 health out of this. If that.
I don't think I can complain about a 1-mana 3 health AoE heal. Just play it when it will help you more than the opponent. And you'll almost certainly draw a card if you don't play it too early.
They seem to be printing a lot of healing cards for Paladin. Maybe [card]Protect the Innocent[/card] will be good.
I guess permanent lifesteal would be too OP. Might be okay on a beefy minion for a little burst healing.
I have no idea what you might want to summon with this.
Will this make people want to use [card]11385[/card]?
I guess this might be okay with some stuff, not sure what. Feels like a waste if you don't draw something that costs 3 mana.
Seems pretty nice. I don't think there are any spells that you wouldn't mind being 1 mana cheaper.
I think big spell Mage is going to love this. It's always great when you don't have to worry as much about your good cards being at the bottom of the deck.
I'm not sure how beast Hunter is as an archetype, but this will probably be good in just about any deck that uses beasts.
Is beast Druid a thing? This will likely be good if Druid fills the board with beasts.
Obviously good with any choose one card. Or at least, I'm pretty sure even the worst one is pretty good if it's 2 mana cheaper.
It's one of those cards that does something with a keyword other than simply having it. I wonder how many wyverns you'll usually get out of this.
While it will be nicer if it draws a fell spell, you won't have to put exclusively fel spells in your deck for this to be pretty good.