GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,062 totalThere might be a typo somewhere, because it's saying card not found.
I'm not sure how many 1-health minions without divine shield you are likely to see on turn 5 or later, but this would probably have to kill 3 or 4 to be worth it. Sure you could set it up …
New freeze Warrior archetype coming? This looks like it could be useful in any case.
I can't wait to see this played on 20 mana with the new Druid hero card. I suppose throwing all that mana into stats for this guy would likely be a terrible move, though.
Maybe. Seems bad right now, but it could be alright if it eats something big, then becomes too big to trade into.
I guess this goes good with [card]11324[/card]. Not sure what else there is, but anything that puts 1 health minions on the board should help.
Not bad. Getting a choice of these things via discover is always nice. Of course, you'd want to summon something that costs will over 3 mana.
I foresee a secret Hunter in the future. A 5/4 stealth is just nice.
I'm not sure how many beasts this will need to summon in order to be worth 9 mana with 5/4 stats. Of course, you would want to load the deck with big beasts to maximize the chances of killing a …
Quote From FrostyFeet Just added :D
I assume that was a reply to the comment I deleted when I refreshed and saw that a link was now there
This will be a must kill. Hope you have a removal spell handy because this will probably fill the board with taunts if it sticks. It doesn't even have to kill a minion, not that it will matter a lot …
This isn't a minion. This looks to be the best of these lasts 3 turns cards I've seen so far. You don't have to do something else on the same turn to get the full effect. Thankfully this isn't in …
Will the battlecry count for honorable kill, or do you have to attack? If it counts, well, a 5-mana 6/6 that removes something might be decent, otherwise this is trash.
Looks like no minion Mage isn't going anywhere. I'm almost certainly going to be replacing something for this in my quest Mage deck.
This will certainly be good in any deck with a high curve. I chose the other one, but at least I'll eventually be guaranteed a copy of this one as well. Maybe even a diamond copy.
This looks pretty good for aggro decks. It seems like it might cause a problem for your opponent if played at 4 mana, assuming your minions don't rely too much on their battlecries. This was the card I chose, so …
This looks like it could be good. It depends on how many good deathrattles are printed for Rogue of course.
I remember seeing an article not that long ago for a custom fan-made set that used location cards for persistent effects, some of which had a turn limit on them. I said to myself, if Blizzard implements something like that …
While there are a decent number of 1-health minions, especially if you are facing Paladin, I don't see this as being that great.
I guess there's enough 2 health minions in the early game for a decent chance of triggering the honorable kill. But that isn't a one-time effect, like Spellburst, is it?