GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,062 totalI don't see any possible way you won't be getting both minions from this card, so this looks pretty good.
How does the battlecry improve? Is it every time you attack? The number of demons summoned is spelled out, which makes me think it's always two, so is it like if you've attacked eight times you'll get two 8/4s? That …
Is this something Hunter wants? Sure it's a lot stats for 7 mana (with the slight risk of being silenced/transformed).
This will definitely be used in maybe every Priest archetype that uses both holy and shadow spells.
I have no idea if this will be good. There are things you wouldn't mind getting a 3/3 copy of, but it will only work if the target has exactly 3 health remaining.
Well, I suppose 4/5 is good stats for 3 mana, but there are far stronger cards.
I don't see how you can go wrong with adding more taunt minions to your hand without having to draw them. Reminds me of [card]Encumbered Pack Mule[/card], except this gets you two more. Just not in your hand at the …
I guess Rogue doesn't get a lot of its own good deathrattle cards, but instead gets this to play other class's. This should work nicely with the other deathrattle synergy cards.
Probably not great. I guess a 3/2 stealth for 2 is decent, but I'm not sure how often you'd be able to get the honorable kill. I suppose you could wear down a bigger minion, then get the kill with …
This might be decent in Paladin with [card]Highlord Fordragon[/card] or [card]Prismatic Jewel Kit[/card]. Assuming you can activate the honorable kill.
This would be one of those token DH cards. There's been a bit of support printed for this expansion, so maybe this will be alright.
Why would I run this over [card]11336[/card] or [card]Sow the Soil[/card]? Is the extra 2/3 body that much better?
This might be okay with [card]Wildfire[/card]. Assuming 3 or 4 damage doesn't just kill the target. Then you just have the cost reduction.
Might have potential, but that depends on how many good choose one spells there are.
[card]11353[/card] for spells. Nice. I wonder why it doesn't make them cost 2 more.
I'm really not a fan of the 3-mana hero power, since that's what [card]Animal Companion[/card] costs anyway, and shouldn't a hero card be more powerful than that? I'm not sure if this will be that great for secret Hunter. There …
Nice card with potential for massive healing. There might not be a lot of 2-health minions by turn 8, but if this hits 2 or 3, that's 8 or 12 health restored.
I was wondering why I'd want to transform all my stuff, but actually, I'm not sure Mage is going to running very many minions this expansion either.
Ah, the counterpart for [card]The Immovable Object[/card]. This means the minion does its attack damage to the enemy hero, right? Unfortunately you only get 2 swings with this one, so you'll want to hit the biggest things possible, and get …
Cast 3 random spells? That's it? Hero power is a decent upgrade. I imagine it would max out at 5 damage usually.