I'm really not a fan of the 3-mana hero power, since that's what Animal Companion costs anyway, and shouldn't a hero card be more powerful than that? I'm not sure if this will be that great for secret Hunter. There aren't a whole lot of "if you control a secret" cards.
Nice card with potential for massive healing. There might not be a lot of 2-health minions by turn 8, but if this hits 2 or 3, that's 8 or 12 health restored.
Ah, the counterpart for The Immovable Object. This means the minion does its attack damage to the enemy hero, right? Unfortunately you only get 2 swings with this one, so you'll want to hit the biggest things possible, and get the honorable kills with the hero power to soak up some of the damage you take.
This is a nice take on the cast random spells effect. Pay 9 mana to get 20 mana of spells seems like a good deal. Of course the random targeting takes away from that, and it doesn't say "only targets enemies".
You don't even have to have 15 armor currently. I don't see a that you're going to have a ton of problems activating this effect. I don't think a 9/9 charge for 6 mana is all that bad.
If you're spending 10 mana (or maybe cheating this out for less) to cast 3 spells, you're going to want them to be as big as possible. So this will go in a big spell deck.
Obvious support for big spell Mage, since it would suck if you drew anything that costs 5 or less. Would still kinda suck if the spell cost less than 7. I assume 1 spell's cost is swapped with the attack and the other is swapped with the health.
This might be decent in Paladin with Highlord Fordragon or Prismatic Jewel Kit. Assuming you can activate the honorable kill.
This would be one of those token DH cards. There's been a bit of support printed for this expansion, so maybe this will be alright.
Why would I run this over Power of the Wild or Sow the Soil? Is the extra 2/3 body that much better?
This might be okay with Wildfire. Assuming 3 or 4 damage doesn't just kill the target. Then you just have the cost reduction.
Might have potential, but that depends on how many good choose one spells there are.
Freezing Trap for spells. Nice. I wonder why it doesn't make them cost 2 more.
I'm really not a fan of the 3-mana hero power, since that's what Animal Companion costs anyway, and shouldn't a hero card be more powerful than that? I'm not sure if this will be that great for secret Hunter. There aren't a whole lot of "if you control a secret" cards.
Nice card with potential for massive healing. There might not be a lot of 2-health minions by turn 8, but if this hits 2 or 3, that's 8 or 12 health restored.
I was wondering why I'd want to transform all my stuff, but actually, I'm not sure Mage is going to running very many minions this expansion either.
Ah, the counterpart for The Immovable Object. This means the minion does its attack damage to the enemy hero, right? Unfortunately you only get 2 swings with this one, so you'll want to hit the biggest things possible, and get the honorable kills with the hero power to soak up some of the damage you take.
Cast 3 random spells? That's it? Hero power is a decent upgrade. I imagine it would max out at 5 damage usually.
This is a nice take on the cast random spells effect. Pay 9 mana to get 20 mana of spells seems like a good deal. Of course the random targeting takes away from that, and it doesn't say "only targets enemies".
I'm not sure where I'd want to run this. Some kind of Mage deck I suppose.
Sweet card for putting big demons on the board early.
You don't even have to have 15 armor currently. I don't see a that you're going to have a ton of problems activating this effect. I don't think a 9/9 charge for 6 mana is all that bad.
If you're spending 10 mana (or maybe cheating this out for less) to cast 3 spells, you're going to want them to be as big as possible. So this will go in a big spell deck.
Obvious support for big spell Mage, since it would suck if you drew anything that costs 5 or less. Would still kinda suck if the spell cost less than 7. I assume 1 spell's cost is swapped with the attack and the other is swapped with the health.
How often is this effect going to actually be useful?
I'm not aware of a ton of great deathrattles for Priest. That hero power is interesting, though.
Do you have the wrong twitch channel embedded here? Shouldn't it be DreadsGaming?