GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,055 totalI guess Rogue doesn't get a lot of its own good deathrattle cards, but instead gets this to play other class's. This should work nicely with the other deathrattle synergy cards.
Probably not great. I guess a 3/2 stealth for 2 is decent, but I'm not sure how often you'd be able to get the honorable kill. I suppose you could wear down a bigger minion, then get the kill with …
This might be decent in Paladin with [card]Highlord Fordragon[/card] or [card]Prismatic Jewel Kit[/card]. Assuming you can activate the honorable kill.
This would be one of those token DH cards. There's been a bit of support printed for this expansion, so maybe this will be alright.
Why would I run this over [card]11336[/card] or [card]Sow the Soil[/card]? Is the extra 2/3 body that much better?
This might be okay with [card]Wildfire[/card]. Assuming 3 or 4 damage doesn't just kill the target. Then you just have the cost reduction.
Might have potential, but that depends on how many good choose one spells there are.
[card]11353[/card] for spells. Nice. I wonder why it doesn't make them cost 2 more.
I'm really not a fan of the 3-mana hero power, since that's what [card]Animal Companion[/card] costs anyway, and shouldn't a hero card be more powerful than that? I'm not sure if this will be that great for secret Hunter. There …
Nice card with potential for massive healing. There might not be a lot of 2-health minions by turn 8, but if this hits 2 or 3, that's 8 or 12 health restored.
I was wondering why I'd want to transform all my stuff, but actually, I'm not sure Mage is going to running very many minions this expansion either.
Ah, the counterpart for [card]The Immovable Object[/card]. This means the minion does its attack damage to the enemy hero, right? Unfortunately you only get 2 swings with this one, so you'll want to hit the biggest things possible, and get …
Cast 3 random spells? That's it? Hero power is a decent upgrade. I imagine it would max out at 5 damage usually.
This is a nice take on the cast random spells effect. Pay 9 mana to get 20 mana of spells seems like a good deal. Of course the random targeting takes away from that, and it doesn't say "only targets …
I'm not sure where I'd want to run this. Some kind of Mage deck I suppose.
Sweet card for putting big demons on the board early.
You don't even have to have 15 armor currently. I don't see a that you're going to have a ton of problems activating this effect. I don't think a 9/9 charge for 6 mana is all that bad.
If you're spending 10 mana (or maybe cheating this out for less) to cast 3 spells, you're going to want them to be as big as possible. So this will go in a big spell deck.
Obvious support for big spell Mage, since it would suck if you drew anything that costs 5 or less. Would still kinda suck if the spell cost less than 7. I assume 1 spell's cost is swapped with the attack …
How often is this effect going to actually be useful?