Sure looks like Team 5 is trying to make freeze Shaman a thing. Remains to be seen if it will be this expansion, or sometime in the future. Maybe even the mini-set.
I assume the minion keeps whatever stats it has as it switches players, so if it dies the other player won't get it back. I'm guessing it won't work out that well, but taking control of some threat and trading it away could be nice.
So now we have a 13 mana giant. More expensive than anything other than Molten Giant and Shirvallah, the Tiger. It shouldn't be hard to get this guy down to 0 mana.
Nice. All four hero powers are quite strong, but unfortunately the current one might not be the best one for your situation, and you can't just press the fire one until your opponent dies. Being able to pick any two when this is first played should have a big impact as well.
Interesting idea for sure. Obvious move would be to play this when the other player has a good amount of attack on the board to hopefully buy you another turn.
This might be ok. Unfortunately this is a deathrattle, so the opponent has more control over when it goes off. Maybe you can get this off of Call of the Grave or Sketchy Information.
Nice support for deathrattle Rogue. You shouldn't have much trouble killing this and triggering the deathrattle it copies. Of course, it won't see much play unless deathrattle Rogue sees play.
I guess this could be alright. It depends on the health of the targets, and how hard it will be to buff your attack to match that health. Not going to be that great if you just kill a 3 health minion.
I've never really been able to wrap my head around why Vanish is so great, since it also returns your stuff to your hand. The hero power is near broken, so there's that anyway.
This could be good. You'd probably want to play this when you're behind on the board in order to stall your opponent, but there's always the chance it could kill one of your guys and leave the biggest enemy threat untouched.
Without the honorable kill, it's a combination Holy Smite and Inconspicuous Rider, so the cost is reasonable. With it, this is awesome.
Sure looks like Team 5 is trying to make freeze Shaman a thing. Remains to be seen if it will be this expansion, or sometime in the future. Maybe even the mini-set.
I assume the minion keeps whatever stats it has as it switches players, so if it dies the other player won't get it back. I'm guessing it won't work out that well, but taking control of some threat and trading it away could be nice.
This is missing the "discuss this card" link.
This clearly goes in a deck with Maestra of the Masquerade. Or, well, this only affects minions. Still.
This could be a pretty powerful board clear if buffed. Maybe with a discounted Power Word: Fortitude, or Apotheosis for a lot of healing.
So now we have a 13 mana giant. More expensive than anything other than Molten Giant and Shirvallah, the Tiger. It shouldn't be hard to get this guy down to 0 mana.
Nice. All four hero powers are quite strong, but unfortunately the current one might not be the best one for your situation, and you can't just press the fire one until your opponent dies. Being able to pick any two when this is first played should have a big impact as well.
Interesting idea for sure. Obvious move would be to play this when the other player has a good amount of attack on the board to hopefully buy you another turn.
This might be ok. Unfortunately this is a deathrattle, so the opponent has more control over when it goes off. Maybe you can get this off of Call of the Grave or Sketchy Information.
This would probably go in a deathrattle deck. Preferably used on something whose death benefits you more than having it on the board.
Nice support for deathrattle Rogue. You shouldn't have much trouble killing this and triggering the deathrattle it copies. Of course, it won't see much play unless deathrattle Rogue sees play.
I guess this could be alright. It depends on the health of the targets, and how hard it will be to buff your attack to match that health. Not going to be that great if you just kill a 3 health minion.
Perhaps I'm wrong, but don't minions in zoo/aggro decks usually have more than 1 health? I guess you would play this on some defensive taunt.
Yeah, so this is kind of nuts. The handbuff synergy is obvious.
I've never really been able to wrap my head around why Vanish is so great, since it also returns your stuff to your hand. The hero power is near broken, so there's that anyway.
I'm Olaf and I like warm hugs!
Of the three hero cards I've seen so far, this looks like the weakest. But that's more because those others look extremely strong.
What would you want to discover with this? Burning Blade Acolyte? Envoy Rustwix?
This could be good. You'd probably want to play this when you're behind on the board in order to stall your opponent, but there's always the chance it could kill one of your guys and leave the biggest enemy threat untouched.