Profile header
GoddammitDontShootMe's avatar

GoddammitDontShootMe

LV.16

COMMENT_COUNT_1900_HS

401/2,580 XP
Joined June 2019 2,073 posts 13,299 XP 3,015 achievement pts

Comments

2,070 total
0
New Mage Minion - Amplified Snowflurry

This might be okay with [card]Wildfire[/card]. Assuming 3 or 4 damage doesn't just kill the target. Then you just have the cost reduction.

4 years, 9 months ago
0
New Druid Minion - Pathmaker

Might have potential, but that depends on how many good choose one spells there are.

4 years, 9 months ago
0
New Hunter Spell - Ice Trap

[card]11353[/card] for spells. Nice. I wonder why it doesn't make them cost 2 more.

4 years, 9 months ago
0
New Hunter Hero - Beaststalker Tavish

I'm really not a fan of the 3-mana hero power, since that's what [card]Animal Companion[/card] costs anyway, and shouldn't a hero card be more powerful than that? I'm not sure if this will be that great for secret Hunter. There …

4 years, 9 months ago
0
New Paladin Minion - Brasswing

Nice card with potential for massive healing. There might not be a lot of 2-health minions by turn 8, but if this hits 2 or 3, that's 8 or 12 health restored.

4 years, 9 months ago
0
New Mage Spell - Mass Polymorph

I was wondering why I'd want to transform all my stuff, but actually, I'm not sure Mage is going to running very many minions this expansion either.

4 years, 9 months ago
0
New Warrior Hero - Rokara, the Valorous

Ah, the counterpart for [card]The Immovable Object[/card]. This means the minion does its attack damage to the enemy hero, right? Unfortunately you only get 2 swings with this one, so you'll want to hit the biggest things possible, and get …

4 years, 9 months ago
0
New Mage Hero - Magister Dawngrasp

Cast 3 random spells? That's it? Hero power is a decent upgrade. I imagine it would max out at 5 damage usually.

4 years, 9 months ago
0
New Mage Spell - Rune of the Archmage

This is a nice take on the cast random spells effect. Pay 9 mana to get 20 mana of spells seems like a good deal. Of course the random targeting takes away from that, and it doesn't say "only targets …

4 years, 9 months ago
0
New Neutral Minion - Frozen Mammoth

I'm not sure where I'd want to run this. Some kind of Mage deck I suppose.

4 years, 9 months ago
0
New Demon Hunter Spell - Sigil of Reckoning

Sweet card for putting big demons on the board early.

4 years, 9 months ago
0
New Warrior Minion - Captain Galvangar

You don't even have to have 15 armor currently. I don't see a that you're going to have a ton of problems activating this effect. I don't think a 9/9 charge for 6 mana is all that bad.

4 years, 9 months ago
0
New Mage Spell - Iceblood Tower

If you're spending 10 mana (or maybe cheating this out for less) to cast 3 spells, you're going to want them to be as big as possible. So this will go in a big spell deck.

4 years, 9 months ago
0
New Mage Minion - Balinda Stonehearth

Obvious support for big spell Mage, since it would suck if you drew anything that costs 5 or less. Would still kinda suck if the spell cost less than 7. I assume 1 spell's cost is swapped with the attack …

4 years, 9 months ago
0
New Rogue Weapon - The Lobotomizer

How often is this effect going to actually be useful?

4 years, 9 months ago
0
New Priest Hero - Xyrella, the Devout

I'm not aware of a ton of great deathrattles for Priest. That hero power is interesting, though.

4 years, 9 months ago
0
Dreads and RedBeard Will Reveal 11 Cards for Fractured in Alterac Valley Today

Do you have the wrong twitch channel embedded here? Shouldn't it be DreadsGaming?

4 years, 9 months ago
0
New Hunter Spell - Spring the Trap

Without the honorable kill, it's a combination [card]11399[/card] and [card]Inconspicuous Rider[/card], so the cost is reasonable. With it, this is awesome.

4 years, 9 months ago
0
New Shaman Minion - Cheaty Snobold

Sure looks like Team 5 is trying to make freeze Shaman a thing. Remains to be seen if it will be this expansion, or sometime in the future. Maybe even the mini-set.

4 years, 9 months ago
0
New Priest Minion - Najak Hexxen

I assume the minion keeps whatever stats it has as it switches players, so if it dies the other player won't get it back. I'm guessing it won't work out that well, but taking control of some threat and trading …

4 years, 9 months ago