So now we have a 13 mana giant. More expensive than anything other than Molten Giant and Shirvallah, the Tiger. It shouldn't be hard to get this guy down to 0 mana.
Nice. All four hero powers are quite strong, but unfortunately the current one might not be the best one for your situation, and you can't just press the fire one until your opponent dies. Being able to pick any two when this is first played should have a big impact as well.
Interesting idea for sure. Obvious move would be to play this when the other player has a good amount of attack on the board to hopefully buy you another turn.
This might be ok. Unfortunately this is a deathrattle, so the opponent has more control over when it goes off. Maybe you can get this off of Call of the Grave or Sketchy Information.
Nice support for deathrattle Rogue. You shouldn't have much trouble killing this and triggering the deathrattle it copies. Of course, it won't see much play unless deathrattle Rogue sees play.
I guess this could be alright. It depends on the health of the targets, and how hard it will be to buff your attack to match that health. Not going to be that great if you just kill a 3 health minion.
I've never really been able to wrap my head around why Vanish is so great, since it also returns your stuff to your hand. The hero power is near broken, so there's that anyway.
This could be good. You'd probably want to play this when you're behind on the board in order to stall your opponent, but there's always the chance it could kill one of your guys and leave the biggest enemy threat untouched.
This clearly goes in a deck with Maestra of the Masquerade. Or, well, this only affects minions. Still.
This could be a pretty powerful board clear if buffed. Maybe with a discounted Power Word: Fortitude, or Apotheosis for a lot of healing.
So now we have a 13 mana giant. More expensive than anything other than Molten Giant and Shirvallah, the Tiger. It shouldn't be hard to get this guy down to 0 mana.
Nice. All four hero powers are quite strong, but unfortunately the current one might not be the best one for your situation, and you can't just press the fire one until your opponent dies. Being able to pick any two when this is first played should have a big impact as well.
Interesting idea for sure. Obvious move would be to play this when the other player has a good amount of attack on the board to hopefully buy you another turn.
This might be ok. Unfortunately this is a deathrattle, so the opponent has more control over when it goes off. Maybe you can get this off of Call of the Grave or Sketchy Information.
This would probably go in a deathrattle deck. Preferably used on something whose death benefits you more than having it on the board.
Nice support for deathrattle Rogue. You shouldn't have much trouble killing this and triggering the deathrattle it copies. Of course, it won't see much play unless deathrattle Rogue sees play.
I guess this could be alright. It depends on the health of the targets, and how hard it will be to buff your attack to match that health. Not going to be that great if you just kill a 3 health minion.
Perhaps I'm wrong, but don't minions in zoo/aggro decks usually have more than 1 health? I guess you would play this on some defensive taunt.
Yeah, so this is kind of nuts. The handbuff synergy is obvious.
I've never really been able to wrap my head around why Vanish is so great, since it also returns your stuff to your hand. The hero power is near broken, so there's that anyway.
I'm Olaf and I like warm hugs!
Of the three hero cards I've seen so far, this looks like the weakest. But that's more because those others look extremely strong.
What would you want to discover with this? Burning Blade Acolyte? Envoy Rustwix?
This could be good. You'd probably want to play this when you're behind on the board in order to stall your opponent, but there's always the chance it could kill one of your guys and leave the biggest enemy threat untouched.
Doesn't seem horrible. If your stuff gets cleared, you get another chance to build a board and attack before the buff wears off.
This should be good in at least two types of deck. I'm not sure what those are, but the choose one flexibility is always nice.
Can you wait for this to summon all the minions, then drop an Arbor Up? They have stealth, so there's some chance they'll stick around.
I guess this could be good if beast Druid is good. You'd probably want to reduce this to at least 3 mana.