GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,061 totalI take it this does mean you need to gain the required attack at once, and hero powering each turn doesn't give you incremental progress to the stages, and it was shown in a stream.
Still got all the neutrals from the card dump to add my inane thoughts to.
I assume the final reward takes a permanent spot on your board. I've said on some other questlines that they have weaker rewards but are easier to complete. This one looks pretty easy to complete, and the reward looks very …
Warrior's version of [card]Investment Opportunity[/card], except with a 2/2 body, and is also the type of card it draws.
Seems decent. Sort of like rush, except your hero takes the damage. Not really sure what else to say about this one.
This will probably never give you more than 6 armor, and probably be killed before that more times than not. Maybe it will be just barely worth it for 3 armor.
Probably not that great. Kind of expensive, and vulnerable to transform or silence.
Support for the questline, but I'm not sure this will live long enough to advance it that much.
Endless Dreadsteed until your opponent plays [card]Devolving Missiles[/card], or some kind of silence or something.
Incredibly expensive for the body, but I don't think it will be hard to do 8 damage to every other minion.
Nice. This gets you another Overload card so you can keep the questline going.
6-attack Lifesteal and Rush, plus Overload synergy. That should kill almost anything on turn 4. Yeah, I think this one will be good.
Obvious support for a questline deck. This should help make that deck just a bit stronger.
Looks like support for [card]Bolner Hammerbeak[/card]. That looks good, so so does this.
Why wouldn't you put this in a questline deck? I fail to see how summoning an 8-cost minion for 3 mana could possibly be bad. Or at least, 1 out of the 3 choices should be good.
I guess Elemental Shaman is going to continue to be good.
So this is what all those SI:7 cards are for. I'm not sure this will be that good. Looks real easy to complete, but the reward is certainly weaker than a "For the rest of the game" reward.
Seems decent. It can remove a low health minion, then stick for another turn because of stealth. Maybe good in combination with [card]SI:7 Assassin[/card].
I never found [card]11424[/card] to be that useful, and this is even worse.
Could be decent. There's 7 different SI:7 cards now, most of which are cheaper than this, so it could be pretty damn big by turn 4.