GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,055 totalProbably not that great. Kind of expensive, and vulnerable to transform or silence.
Support for the questline, but I'm not sure this will live long enough to advance it that much.
Endless Dreadsteed until your opponent plays [card]Devolving Missiles[/card], or some kind of silence or something.
Incredibly expensive for the body, but I don't think it will be hard to do 8 damage to every other minion.
Nice. This gets you another Overload card so you can keep the questline going.
6-attack Lifesteal and Rush, plus Overload synergy. That should kill almost anything on turn 4. Yeah, I think this one will be good.
Obvious support for a questline deck. This should help make that deck just a bit stronger.
Looks like support for [card]Bolner Hammerbeak[/card]. That looks good, so so does this.
Why wouldn't you put this in a questline deck? I fail to see how summoning an 8-cost minion for 3 mana could possibly be bad. Or at least, 1 out of the 3 choices should be good.
I guess Elemental Shaman is going to continue to be good.
So this is what all those SI:7 cards are for. I'm not sure this will be that good. Looks real easy to complete, but the reward is certainly weaker than a "For the rest of the game" reward.
Seems decent. It can remove a low health minion, then stick for another turn because of stealth. Maybe good in combination with [card]SI:7 Assassin[/card].
I never found [card]11424[/card] to be that useful, and this is even worse.
Could be decent. There's 7 different SI:7 cards now, most of which are cheaper than this, so it could be pretty damn big by turn 4.
I've had enough times with [card]11411[/card] in my hand without a target, that I'm liking the tradeable on this. Although this can go face, assuming you haven't already damaged it.
I assume this works with any card with SI:7 in the name. Shouldn't be too hard to discount itself to where it's good in the right deck.
Seems fun. Probably next to useless competitively, but fun.
I see the patch notes in the Battle.net client still have the incorrect info about the achievements switching on August 3rd.
Maybe I'm wrong, but isn't a 1 mana AoE silence extremely powerful? And it's tradeable to boot.
Not a ton of self-damage options for Priest. Pretty much just [card]Raise Dead[/card]. There's [card]Psyfiend[/card], but you'd want to play that first, so it doesn't curve well.