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GoddammitDontShootMe

Relaxed
Joined 06/03/2019 Achieve Points 2195 Posts 2056

GoddammitDontShootMe's Comments

  • Support for the questline, but I'm not sure this will live long enough to advance it that much.

  • Endless Dreadsteed until your opponent plays Devolving Missiles, or some kind of silence or something.

  • Incredibly expensive for the body, but I don't think it will be hard to do 8 damage to every other minion.

  • Nice. This gets you another Overload card so you can keep the questline going.

  • 6-attack Lifesteal and Rush, plus Overload synergy. That should kill almost anything on turn 4. Yeah, I think this one will be good.

  • Obvious support for a questline deck. This should help make that deck just a bit stronger.

  • Looks like support for Bolner Hammerbeak. That looks good, so so does this.

  • Why wouldn't you put this in a questline deck? I fail to see how summoning an 8-cost minion for 3 mana could possibly be bad. Or at least, 1 out of the 3 choices should be good.

  • I guess Elemental Shaman is going to continue to be good.

  • So this is what all those SI:7 cards are for. I'm not sure this will be that good. Looks real easy to complete, but the reward is certainly weaker than a "For the rest of the game" reward.

  • Seems decent. It can remove a low health minion, then stick for another turn because of stealth. Maybe good in combination with SI:7 Assassin.

  • I never found Tomb Pillager to be that useful, and this is even worse.

  • Could be decent. There's 7 different SI:7 cards now, most of which are cheaper than this, so it could be pretty damn big by turn 4.

  • I've had enough times with Backstab in my hand without a target, that I'm liking the tradeable on this. Although this can go face, assuming you haven't already damaged it.

  • I assume this works with any card with SI:7 in the name. Shouldn't be too hard to discount itself to where it's good in the right deck.

  • Seems fun. Probably next to useless competitively, but fun.

  • I see the patch notes in the Battle.net client still have the incorrect info about the achievements switching on August 3rd.

  • Maybe I'm wrong, but isn't a 1 mana AoE silence extremely powerful? And it's tradeable to boot.

  • Not a ton of self-damage options for Priest. Pretty much just Raise Dead. There's Psyfiend, but you'd want to play that first, so it doesn't curve well.

  • This would be one of those Lifesteal cards to make Shadow Priest with Psyfiend work. Not a whole lot of options here, just this, Devouring Plague and some neutral healing Battlecries.