Why wouldn't you put this in a questline deck? I fail to see how summoning an 8-cost minion for 3 mana could possibly be bad. Or at least, 1 out of the 3 choices should be good.
So this is what all those SI:7 cards are for. I'm not sure this will be that good. Looks real easy to complete, but the reward is certainly weaker than a "For the rest of the game" reward.
I've had enough times with Backstab in my hand without a target, that I'm liking the tradeable on this. Although this can go face, assuming you haven't already damaged it.
Not a ton of self-damage options for Priest. Pretty much just Raise Dead. There's Psyfiend, but you'd want to play that first, so it doesn't curve well.
This would be one of those Lifesteal cards to make Shadow Priest with Psyfiend work. Not a whole lot of options here, just this, Devouring Plague and some neutral healing Battlecries.
I can't really complain about a bonus AoE from casting a Shadow spell. Only problem is you might have this equipped, and the opponent might not have that many minions.
I don't know if you would want this with Darkbishop Benedictus, since you would have to give up a lot of healing. Maybe with Lifesteal cards it could work?
I guess you might trade this if your opponent only has 1 or 2 minions. Could get you a decent heal, but 1 damage isn't going to kill much. Not unless you play something like Equality first.
Obvious support for a questline deck. This should help make that deck just a bit stronger.
Looks like support for Bolner Hammerbeak. That looks good, so so does this.
Why wouldn't you put this in a questline deck? I fail to see how summoning an 8-cost minion for 3 mana could possibly be bad. Or at least, 1 out of the 3 choices should be good.
I guess Elemental Shaman is going to continue to be good.
So this is what all those SI:7 cards are for. I'm not sure this will be that good. Looks real easy to complete, but the reward is certainly weaker than a "For the rest of the game" reward.
Seems decent. It can remove a low health minion, then stick for another turn because of stealth. Maybe good in combination with SI:7 Assassin.
I never found Tomb Pillager to be that useful, and this is even worse.
Could be decent. There's 7 different SI:7 cards now, most of which are cheaper than this, so it could be pretty damn big by turn 4.
I've had enough times with Backstab in my hand without a target, that I'm liking the tradeable on this. Although this can go face, assuming you haven't already damaged it.
I assume this works with any card with SI:7 in the name. Shouldn't be too hard to discount itself to where it's good in the right deck.
Seems fun. Probably next to useless competitively, but fun.
I see the patch notes in the Battle.net client still have the incorrect info about the achievements switching on August 3rd.
Maybe I'm wrong, but isn't a 1 mana AoE silence extremely powerful? And it's tradeable to boot.
Not a ton of self-damage options for Priest. Pretty much just Raise Dead. There's Psyfiend, but you'd want to play that first, so it doesn't curve well.
This would be one of those Lifesteal cards to make Shadow Priest with Psyfiend work. Not a whole lot of options here, just this, Devouring Plague and some neutral healing Battlecries.
I can't really complain about a bonus AoE from casting a Shadow spell. Only problem is you might have this equipped, and the opponent might not have that many minions.
I don't know if you would want this with Darkbishop Benedictus, since you would have to give up a lot of healing. Maybe with Lifesteal cards it could work?
This might be pretty good, for the turn or 2 it lives. Seems good for extra reach as a finisher. Maybe don't play it against a Hunter, or a Mage.
Closest thing I can think of is Pack Kodo, and I don't think that really saw any play, so maybe this won't either.
I guess you might trade this if your opponent only has 1 or 2 minions. Could get you a decent heal, but 1 damage isn't going to kill much. Not unless you play something like Equality first.