This would be what you want Highlord Fordragon's buff to hit. If that doesn't work, there's Invigorating Sermon. Not really a whole lot of handbuff currently.
Since this has Divine Shield itself, you're pretty well guaranteed to get at least 1 +5/+5, and there's a decent number of cheap Divine Shield minions and spells available.
Costs nothing, and it discounts a spell by 2 mana. Only drawback is you need to have a Fire spell that you can afford to play in your hand the same turn. Yeah, this seems really good.
Could potentially draw a lot of cards. I'm not sure if this would work with Grand Magus Antonidas in a Fire spell only deck. Maybe if you fill your hand with Fire spells and cast them over 3 turns. I doubt it would live long enough to draw a Fire spell over 3 turns.
Mask of C'Thun might be the best thing to cast with this. Maybe Deep Freeze would be alright too. I don't know. I think any spell that costs 4 or more, and you get your value's worth out of this minion. As long as the spell doesn't hit your face or a friendly minion.
My first thought was the questline, since you have to cast a Fire spell for each stage. Maybe not since I don't think you would want to wait until turn 5 to even start working on the questline. Well, if you've completed the questline already, the Fireballs should deal 9 damage.
Seems to be a lot of support for filling the board with cheap beast tokens for Hunter this expansion, so I think this could be pretty threatening. Probably gets off 2 procs before it dies.
I said in the thread for Leatherworking Kit that Hunter was good at playing cheap minions. This will get you almost 2 procs of that. That may be about the only way this sees play, though.
So all you have to do is press the hero power button, and this permanently gains another 2 attack. And if you play something like Pounce, it could gain +4 in one turn. I think you're going to want to kill this very soon if your opponent plays this.
I'm pretty sure this is going to be good. The draw increases the number of minions that get buffed.
Not really that powerful a buff, but it's support for Highlord Fordragon, so it might be good.
This would be what you want Highlord Fordragon's buff to hit. If that doesn't work, there's Invigorating Sermon. Not really a whole lot of handbuff currently.
Since this has Divine Shield itself, you're pretty well guaranteed to get at least 1 +5/+5, and there's a decent number of cheap Divine Shield minions and spells available.
Costs nothing, and it discounts a spell by 2 mana. Only drawback is you need to have a Fire spell that you can afford to play in your hand the same turn. Yeah, this seems really good.
I can't complain about an extra 2 damage from a Fireball or something. I wonder when we'll see a Fire Spell Damage minion like Bru'kan
So a Twinspell card without the keyword. Also could get you 2/3 of the way to Grand Magus Antonidas' battlecry.
Could be good, maybe. Assuming a Big Spell Mage deck can work.
Could potentially draw a lot of cards. I'm not sure if this would work with Grand Magus Antonidas in a Fire spell only deck. Maybe if you fill your hand with Fire spells and cast them over 3 turns. I doubt it would live long enough to draw a Fire spell over 3 turns.
So does this shuffle in a copy of itself that does 1 additional damage each time? That's nuts!
Mask of C'Thun might be the best thing to cast with this. Maybe Deep Freeze would be alright too. I don't know. I think any spell that costs 4 or more, and you get your value's worth out of this minion. As long as the spell doesn't hit your face or a friendly minion.
My first thought was the questline, since you have to cast a Fire spell for each stage. Maybe not since I don't think you would want to wait until turn 5 to even start working on the questline. Well, if you've completed the questline already, the Fireballs should deal 9 damage.
So after this is done you get a 0-cost HP that can target minions, and be reused each time you cast a spell? Goddamn!
Seems to be a lot of support for filling the board with cheap beast tokens for Hunter this expansion, so I think this could be pretty threatening. Probably gets off 2 procs before it dies.
So 5 mana, deal 7 damage. This will probably end a lot of games.
I said in the thread for Leatherworking Kit that Hunter was good at playing cheap minions. This will get you almost 2 procs of that. That may be about the only way this sees play, though.
This one looks kind of nuts. It can potentially remove a threat, and reload your hand. Obviously better the wider your board is, though.
Having 3 beasts die in order to give 1 +1/+1 seems like a lot. Hunter is pretty good at playing cheap minions, so maybe this works out.
Seems at least decent. You'd probably choose the Treant about as often as the Panther from Power of the Wild.
So all you have to do is press the hero power button, and this permanently gains another 2 attack. And if you play something like Pounce, it could gain +4 in one turn. I think you're going to want to kill this very soon if your opponent plays this.