GoddammitDontShootMe
LV.16COMMENT_COUNT_1900_HS
Comments
2,070 total6-attack Lifesteal and Rush, plus Overload synergy. That should kill almost anything on turn 4. Yeah, I think this one will be good.
Obvious support for a questline deck. This should help make that deck just a bit stronger.
Looks like support for [card]Bolner Hammerbeak[/card]. That looks good, so so does this.
Why wouldn't you put this in a questline deck? I fail to see how summoning an 8-cost minion for 3 mana could possibly be bad. Or at least, 1 out of the 3 choices should be good.
I guess Elemental Shaman is going to continue to be good.
So this is what all those SI:7 cards are for. I'm not sure this will be that good. Looks real easy to complete, but the reward is certainly weaker than a "For the rest of the game" reward.
Seems decent. It can remove a low health minion, then stick for another turn because of stealth. Maybe good in combination with [card]SI:7 Assassin[/card].
I never found [card]11424[/card] to be that useful, and this is even worse.
Could be decent. There's 7 different SI:7 cards now, most of which are cheaper than this, so it could be pretty damn big by turn 4.
I've had enough times with [card]11411[/card] in my hand without a target, that I'm liking the tradeable on this. Although this can go face, assuming you haven't already damaged it.
I assume this works with any card with SI:7 in the name. Shouldn't be too hard to discount itself to where it's good in the right deck.
Seems fun. Probably next to useless competitively, but fun.
I see the patch notes in the Battle.net client still have the incorrect info about the achievements switching on August 3rd.
Maybe I'm wrong, but isn't a 1 mana AoE silence extremely powerful? And it's tradeable to boot.
Not a ton of self-damage options for Priest. Pretty much just [card]Raise Dead[/card]. There's [card]Psyfiend[/card], but you'd want to play that first, so it doesn't curve well.
This would be one of those Lifesteal cards to make Shadow Priest with [card]Psyfiend[/card] work. Not a whole lot of options here, just this, [card]Devouring Plague[/card] and some neutral healing Battlecries.
I can't really complain about a bonus AoE from casting a Shadow spell. Only problem is you might have this equipped, and the opponent might not have that many minions.
I don't know if you would want this with [card]Darkbishop Benedictus[/card], since you would have to give up a lot of healing. Maybe with Lifesteal cards it could work?
This might be pretty good, for the turn or 2 it lives. Seems good for extra reach as a finisher. Maybe don't play it against a Hunter, or a Mage.
Closest thing I can think of is [card]Pack Kodo[/card], and I don't think that really saw any play, so maybe this won't either.