I'm assuming if the first 2 damage kills the lowest health enemy, the next 2 will hit the now lowest health enemy. Could remove 2 cheap minions, which might be okay.
Yes, I'd like to see some examples of this content employees and players deem inappropriate. I hope nobody is planning on changing all female characters that are showing too much skin or something.
I only managed to get like 13% of them, compared to 50% for DMF. Patch notes say the new achievements take over when the expansion launches. You mean they lied?
Arthas was posting all the steps including the final reward before, what happened? You would need at least 2 different draw cards to pull off the 2nd and 3rd stage, and a lot of those are Outcast. Then there's making room in your hand for all the cards you are drawing. At least the rewards will help with that part.
Provoke should be a good way to get a lot of Golem Parts into your deck. I don't know if you can do something with the tokens and Frothing Berserker. If not, I'm not sure what they'll be good for, since Warrior doesn't really have board buffs.
This would be one of the few cases where trading it would be more expensive than playing it, but I guess if you have no viable targets from it, you might as well try drawing something else. Might be best on some kind of whenever this minion takes damage minion.
This looks by far the weakest of the Questlines I've seen so far. I hope you don't have to get your hero up to those attack levels all at once, otherwise it seems almost impossible to pull off, for a fairly weak reward. I guess it could be done with very lucky draws of Park Panther, Moontouched Amulet and Feral Rage at the same time. I suppose this is intended as burst for a finisher, though an 8/8 taunt plus 8 armor for you hero might be enough to comeback from behind.
Overdraft will probably be included in almost all decks that run this. The reward is pretty nice too. I'm not sure if it's the most powerful one, but this might be easier to pull off than those more powerful Questlines.
I'm not really sure what benefit Tradeable gives to this card. I guess if you have it early you can try and get something you can use, but would that be worth spending 1 mana when you only have 2 or 3?
This is a lot of potential damage for 2 mana. Sure you don't get it immediately, otherwise this card would be broken, but I'm not sure it will be a problem for Rogue to draw the rest of them. And you can always run 2 of these to increase the chance of drawing Bleeds.
10/5 stats for 1 mana is pretty damn good. Of course, you don't get it all at once, and you may not even get it all period.
Imagine how quickly you would complete the quest if this were a DH card.
I think there are enough good fel spells for DH that it won't be too difficult to get the buff.
I'm assuming if the first 2 damage kills the lowest health enemy, the next 2 will hit the now lowest health enemy. Could remove 2 cheap minions, which might be okay.
I wonder how often this will be played for free. If you can play it for 5 or less, that's pretty damn good.
You sacrifice 1 mana the turn you play it, for a possibly stronger future turn. I guess that's okay.
Can't complain about 5 damage for 3 mana. 3 for 3 isn't that great, so it will probably only ever be played outcast.
I can't wait to be smashed in the face for 6 damage with this.
Since when is making cards cheaper ever bad?
Yes, I'd like to see some examples of this content employees and players deem inappropriate. I hope nobody is planning on changing all female characters that are showing too much skin or something.
I only managed to get like 13% of them, compared to 50% for DMF. Patch notes say the new achievements take over when the expansion launches. You mean they lied?
Arthas was posting all the steps including the final reward before, what happened? You would need at least 2 different draw cards to pull off the 2nd and 3rd stage, and a lot of those are Outcast. Then there's making room in your hand for all the cards you are drawing. At least the rewards will help with that part.
This looks like a good card for some kind of Deathrattle Rogue deck. I don't know exactly which cards you would or wouldn't want to pull with this.
Provoke should be a good way to get a lot of Golem Parts into your deck. I don't know if you can do something with the tokens and Frothing Berserker. If not, I'm not sure what they'll be good for, since Warrior doesn't really have board buffs.
Requires hand buff to be good, and I'm not sure what options there are for Paladin. Overlord Runthak maybe?
This would be one of the few cases where trading it would be more expensive than playing it, but I guess if you have no viable targets from it, you might as well try drawing something else. Might be best on some kind of whenever this minion takes damage minion.
This looks by far the weakest of the Questlines I've seen so far. I hope you don't have to get your hero up to those attack levels all at once, otherwise it seems almost impossible to pull off, for a fairly weak reward. I guess it could be done with very lucky draws of Park Panther, Moontouched Amulet and Feral Rage at the same time. I suppose this is intended as burst for a finisher, though an 8/8 taunt plus 8 armor for you hero might be enough to comeback from behind.
Overdraft will probably be included in almost all decks that run this. The reward is pretty nice too. I'm not sure if it's the most powerful one, but this might be easier to pull off than those more powerful Questlines.
I'm not really sure what benefit Tradeable gives to this card. I guess if you have it early you can try and get something you can use, but would that be worth spending 1 mana when you only have 2 or 3?
This is a lot of potential damage for 2 mana. Sure you don't get it immediately, otherwise this card would be broken, but I'm not sure it will be a problem for Rogue to draw the rest of them. And you can always run 2 of these to increase the chance of drawing Bleeds.