GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,061 totalCould potentially draw a lot of cards. I'm not sure if this would work with [card]Grand Magus Antonidas[/card] in a Fire spell only deck. Maybe if you fill your hand with Fire spells and cast them over 3 turns. I …
So does this shuffle in a copy of itself that does 1 additional damage each time? That's nuts!
[card]Mask of C'thun[/card] might be the best thing to cast with this. Maybe [card]Deep Freeze[/card] would be alright too. I don't know. I think any spell that costs 4 or more, and you get your value's worth out of this …
My first thought was the questline, since you have to cast a Fire spell for each stage. Maybe not since I don't think you would want to wait until turn 5 to even start working on the questline. Well, if …
So after this is done you get a 0-cost HP that can target minions, and be reused each time you cast a spell? Goddamn!
Seems to be a lot of support for filling the board with cheap beast tokens for Hunter this expansion, so I think this could be pretty threatening. Probably gets off 2 procs before it dies.
So 5 mana, deal 7 damage. This will probably end a lot of games.
I said in the thread for [card]Leatherworking Kit[/card] that Hunter was good at playing cheap minions. This will get you almost 2 procs of that. That may be about the only way this sees play, though.
This one looks kind of nuts. It can potentially remove a threat, and reload your hand. Obviously better the wider your board is, though.
Having 3 beasts die in order to give 1 +1/+1 seems like a lot. Hunter is pretty good at playing cheap minions, so maybe this works out.
Seems at least decent. You'd probably choose the Treant about as often as the Panther from [card]11336[/card].
So all you have to do is press the hero power button, and this permanently gains another 2 attack. And if you play something like [card]11333[/card], it could gain +4 in one turn. I think you're going to want to …
10/5 stats for 1 mana is pretty damn good. Of course, you don't get it all at once, and you may not even get it all period.
Imagine how quickly you would complete the quest if this were a DH card.
I think there are enough good fel spells for DH that it won't be too difficult to get the buff.
I'm assuming if the first 2 damage kills the lowest health enemy, the next 2 will hit the now lowest health enemy. Could remove 2 cheap minions, which might be okay.
I wonder how often this will be played for free. If you can play it for 5 or less, that's pretty damn good.
You sacrifice 1 mana the turn you play it, for a possibly stronger future turn. I guess that's okay.
Can't complain about 5 damage for 3 mana. 3 for 3 isn't that great, so it will probably only ever be played outcast.
I can't wait to be smashed in the face for 6 damage with this.