I'm not sure what class you would want this in. Armor gain makes me think Warrior, but I'm not sure there are any decks that want such a big minion. Demon makes me think Warlock, and perhaps it fits better there.
It's like putting 4 copies of the same card in your deck and having a 32 card deck. I doubt this is the kind of card you want 4 copies of though. Okay, not a perfect analogy.
Such a perfect specimen. Of course, this one doesn't let you pick the card to copy, so it's probably significantly worse. I'm assuming it would say summon if it the copy was created on the board.
Maybe there's some class that would like some random spell generation, perhaps Mage if they're willing to run minions, but I doubt you the other player will cooperate and get you many spells.
Okay, just hero power each turn would be inefficient. Of course if that works, so would hero power one turn followed by Feral Rage the next. I initially thought it would be too hard to complete if you had to get up to the required attack in a single turn, but perhaps I didn't really look at the hero attack buff cards, and I certainly didn't attempt to calculate any probabilities, just guessed that it would be unlikely to be able to have the cards in hand to get +4 in one turn, followed by +5 in a reasonable timeframe, then +6.
Also searching Druid cards for the text "your hero" doesn't return Solar Eclipse, so I didn't think of that one, and how helpful it could be.
I take it this does mean you need to gain the required attack at once, and hero powering each turn doesn't give you incremental progress to the stages, and it was shown in a stream.
I assume the final reward takes a permanent spot on your board. I've said on some other questlines that they have weaker rewards but are easier to complete. This one looks pretty easy to complete, and the reward looks very powerful.
This will probably never give you more than 6 armor, and probably be killed before that more times than not. Maybe it will be just barely worth it for 3 armor.
I feel like a 6/10 Taunt when you are low on health might just save your ass.
Doesn't do anything other than stall. Probably a worse Mirror Image.
I'm not sure what class you would want this in. Armor gain makes me think Warrior, but I'm not sure there are any decks that want such a big minion. Demon makes me think Warlock, and perhaps it fits better there.
It's like putting 4 copies of the same card in your deck and having a 32 card deck. I doubt this is the kind of card you want 4 copies of though. Okay, not a perfect analogy.
Rather than go through all the questlines that will benefit from an extra spell, I'll just say that Mage will probably like this.
Obviously fits in a handlock deck, and any other archetype that often has big hands.
Obvious class for this is Rogue. Certainly bad if you can't awaken it until turn 5, but pretty damn good on turn 3.
Certainly an interesting idea. Probably almost never gets you more than 2 cards, which I guess is worth 1 mana.
Such a perfect specimen. Of course, this one doesn't let you pick the card to copy, so it's probably significantly worse. I'm assuming it would say summon if it the copy was created on the board.
Maybe there's some class that would like some random spell generation, perhaps Mage if they're willing to run minions, but I doubt you the other player will cooperate and get you many spells.
I'm not sure how great this will be, but I certainly won't complain about a 2 mana Alexstrasza the Life-Binder.
Okay, just hero power each turn would be inefficient. Of course if that works, so would hero power one turn followed by Feral Rage the next. I initially thought it would be too hard to complete if you had to get up to the required attack in a single turn, but perhaps I didn't really look at the hero attack buff cards, and I certainly didn't attempt to calculate any probabilities, just guessed that it would be unlikely to be able to have the cards in hand to get +4 in one turn, followed by +5 in a reasonable timeframe, then +6.
Also searching Druid cards for the text "your hero" doesn't return Solar Eclipse, so I didn't think of that one, and how helpful it could be.
I take it this does mean you need to gain the required attack at once, and hero powering each turn doesn't give you incremental progress to the stages, and it was shown in a stream.
Still got all the neutrals from the card dump to add my inane thoughts to.
I assume the final reward takes a permanent spot on your board. I've said on some other questlines that they have weaker rewards but are easier to complete. This one looks pretty easy to complete, and the reward looks very powerful.
Warrior's version of Investment Opportunity, except with a 2/2 body, and is also the type of card it draws.
Seems decent. Sort of like rush, except your hero takes the damage. Not really sure what else to say about this one.
This will probably never give you more than 6 armor, and probably be killed before that more times than not. Maybe it will be just barely worth it for 3 armor.
Probably not that great. Kind of expensive, and vulnerable to transform or silence.
Support for the questline, but I'm not sure this will live long enough to advance it that much.