GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,061 totalThis one might have some potential. I think you could for example trigger Mutanus 3 times if you did it with 10 mana and a 1-cost battlecry minion. On that note, would [card]Bolner Hammerbeak[/card] gain the stats?
I don't think there are a ton of fel spells that see play currently, so I'm not sure how great this one will be.
This seems a lot weaker than the other Questlines I've seen so far. If I remember correctly the upgraded hero power is summon 2 recruits, so maybe summon 2 2/2s is pretty good.
I don't know how good this would make a Demonlock deck, but if you're not going to have a board full of demons anytime soon, you can try your luck with getting another card, so that's nice.
So 1 swing and the opponent's mana crystals are reset to 1? Pretty much instant win even if you're facing a Warrior and can't kill them in 3 hits because they have more than 45 health + armor. Probably going …
Yowza, that's a lot of card draw! If it lives beyond your opponents next turn that is.
Is Pirate Warrior going to be a thing again soon?
This should at least be decent. Probably only getting the +3 attack once though.
Not sure there are that many 5 mana minions that would still be good with 2/2 stats. Something with a good deathrattle, maybe.
Tradeable makes this much nicer. If you get it in your opening hand, you don't have a dead card for 6 turns. Good defensive stats, too.
I'm guessing overloading a lot in one turn is going to become a lot more popular because of this card.
7 attack should kill most things, and the next time around it will have 10. I'm not sure how much it will kill before the health total is worn down to 0 though.
Requires some build around, but still very nice. Expensive, so there's more risk of having drawn your cards already, so you may want to put 3-4 of each. Not a lot of Divine Shield options outside of Paladin though.
2 [card]Voidwalker[/card]s would be 2 mana, then deal 3 damage for 2 mana sounds about right. So not a very exciting card, really.
Druid doesn't have a lot of targeted spells in standard, so there isn't that big a risk of randomly buffing an enemy minion. I think most spells will be pretty good to be cast when drawn, but the more expensive …
I wonder how this will change what choice you make from the Discover. Generally I tend to pick something I can play sooner rather than later when I play a discover card, so I guess that won't change much, since …
This looks like it would be pretty annoying in swarmy decks. Probably goes well with [card]Rats of Extraordinary Size[/card].
I really like how the full power of the spell doesn't get wasted if you don't play it on an empty board. In fact it gets more powerful the fuller your board is, assuming you have space in your hand. …
Whether or not the target benefits from Rush, +4/+2 is pretty big, and you summon another Rush when the target dies, which can be used to trade into something else. This seems pretty good.
Get perfect curve for 8 turns, play reward on 9, survive long enough to draw spell, win. Yay. I wonder if this will be easier to pull of than [card]Mecha'thun[/card].