GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
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2,061 totalTavern Special: 2 Barrens legendaries + 20 Barrens packs. $24.99 CAD
Bob's Bargain: 2 Standard legendaries + 20 Phoenix packs. $24.99 CAD
Not planning to buy either. And yeah, it said standard legendaries not Year of the Phoenix.
Staghelm might have been right. For a real life example, I remember hearing that the Sahara is vital to the health of the Amazon.
Oh, and I assume you meant steam fissures, not "fishers."
And I see my post was a top level comment instead of a reply to your reply.
Yeah, I wasn't thinking anybody would be redoing past guides with a new URL. Okay, maybe it was just dumb to think …
For some reason, there often isn't a notification when someone replies to a post or comment, so I only saw this because I thought to manually check. I'm guessing it's a bug.
I actually wasn't sure if Flux meant …
Is this and the previous articles going to be updated for the mini-set achievements? I'd like to see if it's even possible to make a deck to tackle all 4 achievements at once for each class.
You might not want this on the board very long. Otherwise, you might not be able to play your cards without them killing you. Still probably worth it to play a late game card far earlier than you should.
I'm not sure how good this will be. There isn't much that would kill this in one shot, but if it happens on your opponent's turn, they'll probably be able to deal with the 1/1s on their terms.
Perhaps this will be good to find a weapon you want, but it's at the bottom of your deck. You also get a 6/6 which has a good chance of being removed before it does anything.
They clearly intended this to go along with [card]Whetstone Hatchet[/card]. That card doesn't look great, so neither does this.
It costs 1 mana, so it has that going for it. You still only get +1 attack to a random minion in your hand per turn, so it seems fairly slow.
Seems pretty good. 8 armor is quite a lot to gain with one card, even if a 2-attack weapon with no other effect is pretty weak.
So, a reverse [card]Piercing Shot[/card], only much cheaper. Still, I'm not sure this is necessary.
Shaman has plenty of options for cheap elementals. That means it won't be that hard to get this to 3, perhaps 4, attack.
This should be good if all the enemy minions have 3 or less health (and no divine shield). Maybe you need to do a trade or 2 first. I just hope the overload doesn't repeat.
This might be good in some deck that doesn't rely heavily on minions. It has enough health to kill 2, maybe even 3, things before it dies. I'm not sure how often you could get the poisonous active without crippling …
You'll need to draw cheap minions in order to give them both stealth. Maybe it will be worth it if you play this and a 3-cost minion on turn 6. Rogue certainly doesn't need any more card draw.
Given Priest's hero power, I can't see anybody having trouble activating this card.
Well, I LOLed at the name. The question is, how many odd attack minions will your opponent have one the board, and how many of yours will dodge the spell?
This might be too easy to play around by simply attacking with a cheap minion. Or your opponent might not have anything like that available, but really needs to get rid of some of your minions.
I'm questioning how often you'll have a decent board when you proc the deathrattle. It would probably be OP as a battlecry.