GoddammitDontShootMe
LV.18COMMENT_COUNT_1900_HS
Comments
2,124 totalI really like how the full power of the spell doesn't get wasted if you don't play it on an empty board. In fact it gets more powerful the fuller your board is, assuming you have space in your hand. …
Whether or not the target benefits from Rush, +4/+2 is pretty big, and you summon another Rush when the target dies, which can be used to trade into something else. This seems pretty good.
Get perfect curve for 8 turns, play reward on 9, survive long enough to draw spell, win. Yay. I wonder if this will be easier to pull of than [card]Mecha'thun[/card].
Deal 2 damage and heal for 4 seems like a lot for 1 mana. Sure it has to kill the target for the healing, but maybe you have to trade first or something to get a minion's health in range. …
If you can time this with the completion of the Warlock questline, this should be all the healing that deck needs to survive. No ideas about the other 2 options, but 12 is a lot of damage, and I'm sure …
Your deck might need to be half self-damage / half healing in order to pull this off and survive. If you have any leftover self-damage, well then.
I guess we are getting quests every other year, only this time they've been upgraded to multi-stage questlines to keep it interesting. You might be crippling your deck a bit to have enough cards for each school to complete all …
This should be pretty good in any deck that tends to have large hand sizes. Warlock come to mind. Perhaps Shadow Priest.
This might be pretty good in combination with [card]Day at the Faire[/card] and [card]Balloon Merchant[/card]. Of course, that's a lot of mana, so maybe not.
I don't think this will be drawing very many cards. Maybe if you can play it on turn 1.
I don't really get why you would want to throw away any chance at discovering extra copies of spells you did include.
Art isn't a female night elf in her underwear. 1/5. j/k. Actual card might be 2/5, or 3/5 if I'm generous.
I think [card]11483[/card] just got killed. Opponent doesn't have a weapon? Send it back for a chance at something useful.
So all I have to do is draw 8 cards to get full usage out of this? Warlock is known for drawing a lot, so that seems easy enough.
I could see this being traded when a 3-attack rush won't kill anything. Or you have a more efficient way of dealing with a board.
I'm not sure when I would trade instead of play this card, but tradeable makes it extremely flexible, so that's nice.
Having not yet watched any of the videos, I'm guessing you just tap the arrows to swap the card. Cards that allow you to swap for something else if they are useless is going to be really nice. This card …
I'm not sure if Priest can entirely give up their Holy healing spells for this to work. We'll have to see what support is printed.
That's a huge buff. It's also pretty expensive, but big spell discounts seem to be Priest's thing nowadays.
Good for trading as long as you initiate the trade. It isn't really a face card though. I want to see the Ram token of course.