Arcane Missiles for priest, except with Lifesteal and 1 more damage for 2 more mana. I question if it will be as good. Maybe the Shadow tag will be helpful.
It doesn't say anything like "this turn", so that should mean it's a permanent upgrade. Damn. This means you'll be able to activate Mordresh Fire Eye twice as fast.
This should be pretty nice with anything that adds stuff to your hand. It says cards, not spells, not sure Jaina is adding many random minions to her hand, though.
1 mana deal 2 damage looks pretty standard. A bit more flexible since you don't have to send the 1/1 into the same thing, and obviously you can't if you hit the enemy hero, or one of your own minions or your own face for some reason.
What does hunter have to add multiple copies of a minion to your deck? Just Dire Frenzy? There's no Togwaggle's Scheme here, so it isn't utterly broken, but still looks nice.
Arcane Missiles for priest, except with Lifesteal and 1 more damage for 2 more mana. I question if it will be as good. Maybe the Shadow tag will be helpful.
Looking at Apotheosis, I think this will need to be discounted to 3 or 4 mana to be good.
More copy shit for priest. Don't think it will live very long.
Dark Skies for priest? It's spells only, and 4 mana, so I don't know if it will be as good.
1 mana cheaper than Novice Engineer and it tutors a specific card type. Awesome.
Rat Trap for paladin. Seems alright for secret decks.
Will this be good with Warhorse Trainer or Lothraxion the Redeemed? I have no idea.
Nice card for secret paladin. I'm not sure how good the secrets are though.
Nice cheap direct damage, and you get a new spell after you cast it. What's not to love?
If triggered it's a Water Elemental for 1 less mana. Not bad, could go in freeze mage, or secret mage if that's still a thing.
Pretty damn sweet in no-minion mage, and probably at least decent in any other mage deck.
You'd probably run this in any freeze mage deck.
It doesn't say anything like "this turn", so that should mean it's a permanent upgrade. Damn. This means you'll be able to activate Mordresh Fire Eye twice as fast.
This should be pretty nice with anything that adds stuff to your hand. It says cards, not spells, not sure Jaina is adding many random minions to her hand, though.
1 mana deal 2 damage looks pretty standard. A bit more flexible since you don't have to send the 1/1 into the same thing, and obviously you can't if you hit the enemy hero, or one of your own minions or your own face for some reason.
Like Hunter's Pack, except you only get to pick 1, but you get a 3/3 as well. Is it as good? I have no idea, but the other one is rotating out.
It's pretty nice that damage isn't wasted. Like with Trampling Rhino.
Maybe if you get this out on 2, you'll get 1 tick out of it, but it will be a priority target.
What does hunter have to add multiple copies of a minion to your deck? Just Dire Frenzy? There's no Togwaggle's Scheme here, so it isn't utterly broken, but still looks nice.
I suppose this gets some extra value with Plaguemaw the Rotting, or Mark of the Spikeshell.