I'm not sure about this one. You maybe discover a good card from your opponent's deck, but they draw their copy too. I struggle to think of scenarios where this would be more advantageous to you than them.
I've been reading just the first 2 pages of each thread, and I still have all the neutrals from the final stream to do. I've also been looking at cards that might go good with the card. But damn, if I read all 5 pages of each thread, I'd be like 100 threads behind. Or maybe not since the majority of posts are like 5 words. Point is, I'm still going to barely make the deadline, and I barely played Hearthstone today or yesterday.
Looks nice for triggering Frenzy effects. No more Inner Rage, but there is Slam, but you'd need 6 mana to do both in the same turn. I think most things have more than 1 or 2 health by turn 4 anyway. Or just trade next turn.
Not a whole lot of 2-mana Elemental minions. I'm not sure if you'd throw in a weapon and Cagematch Custodian, or Imprisoned Phoenix and try to take advantage of spell damage.
As usual, kinda bad at rank 1, then insane by rank 3. It's a worse Arcane Shot to start, but I don't see that rogue has any better options for cheap unconditional damage.
I'm not sure about this one. You maybe discover a good card from your opponent's deck, but they draw their copy too. I struggle to think of scenarios where this would be more advantageous to you than them.
I've been reading just the first 2 pages of each thread, and I still have all the neutrals from the final stream to do. I've also been looking at cards that might go good with the card. But damn, if I read all 5 pages of each thread, I'd be like 100 threads behind. Or maybe not since the majority of posts are like 5 words. Point is, I'm still going to barely make the deadline, and I barely played Hearthstone today or yesterday.
Mor'shan Elite looks to be the most obvious target, but this might be decent with good taunt.
Looks nice for triggering Frenzy effects. No more Inner Rage, but there is Slam, but you'd need 6 mana to do both in the same turn. I think most things have more than 1 or 2 health by turn 4 anyway. Or just trade next turn.
Nice card. It will remove quite a lot and survive to draw a card for you.
There should be plenty of 3-health or less targets for this. Or you trade first I guess.
This will probably give warrior a lot of armor against swarm decks.
Seems like a decent zoo card. In most cases, I think your opponent will try to kill everything else first so the deathrattle doesn't do anything.
How many 1-drops is zoolock playing that they wouldn't rather trigger their battlecry?
This looks to be a decent payoff for those destroy cards in you deck spells. Assuming you draw it before it gets destroyed itself.
I'm going to say this is a very good 1-drop. Almost guaranteed to activate South Coast Chieftain if you play them on curve.
Pretty sure you won't have much trouble triggering this one in any Murloc deck.
Not a whole lot of 2-mana Elemental minions. I'm not sure if you'd throw in a weapon and Cagematch Custodian, or Imprisoned Phoenix and try to take advantage of spell damage.
I could see this in the Murloc archetype they seem to be pushing.
Looks like a decent taunt minion. Maybe throw it into an elemental deck. Curves right into Lilypad Lurker too.
Better Hex in elemental shaman. But will elemental shaman be a good deck?
As usual, kinda bad at rank 1, then insane by rank 3. It's a worse Arcane Shot to start, but I don't see that rogue has any better options for cheap unconditional damage.
This should be good for increasing the chains from Field Contact. Especially if you can discount cards to 0.
This might go really great with Swinetusk Shank.
I wonder how much of your deck it will be possible to draw in 1 turn with this at 10 mana.