GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,061 totalThere's some cheap holy spells. I'm not sure how many you get before this dies, and 2 health minions die to most AoEs.
Like a mini [card]Survival of the Fittest[/card]. Obviously you'll want to play this is early as possible.
Want another [card]Twisting Nether[/card] for when your opponent builds back their board? No? How about for the low cost of absolutely free? Except for the fact that ends free card generation from Tamsin.
It's a powerful AoE, but damn, that downside. Maybe there'll be some synergy to make it less punishing.
I'm pretty sure 1 mana deal 2 damage to all enemy minions is good. And the downside isn't much of a downside, as there are a number of good deathrattles available.
These ranked cards are always too weak for their cost at rank 1, but they sometimes get good. Even on turn 2 or 3, a 2/2 rush for 2 isn't that great. A 6/6 rush for 2 is awesome. A …
Probably won't be clearing much at rank 1, unless you play it on curve. At rank 2 and 3, it becomes pretty good.
[card]Khartut Defender[/card] was annoying enough. No Reborn this time, but heals 8 to the hero and all their minions, instead of just 6 to the hero only. At least [card]Grave Rune[/card] is going away.
This is a nice fuck you to all secret decks. Doesn't destroy the secrets, just makes them 100% not secret anymore. That said, some key cards from secret mage are leaving, so I don't know how well secret decks will …
You know it's coming, so it will be easy to play around. Unless you already have a board when it gets played. It will almost certainly slow any opponent down, except those that can get their minions at 4 health …
I guess this might be decent in a more spell focused hunter deck. Plenty of good spells at all 3 costs, and you can avoid getting trash by not putting trash in your deck.
Curves nicely from [card]Sword Eater[/card]. I expect warrior to have no problems triggering the effect.
Nothing about this being Demon Hunter makes sense. So far the only card it will summon is [card]Renowned Performer[/card] and some neutrals that I don't think I've ever seen Demon Hunter run.
I'm going to call this decent. Can remove 2 minions for you, but almost certainly won't survive doing so unless you can outcast it.
Play this and [card]Fallen Hero[/card] on a board with 4 or more enemy minions, and bam [card]Mordresh Fire Eye[/card] is instantly ready to go. And you get a Consecration with a body.
Normally might be far too slow, but it clears almost any board, and it does 10 damage to face, which has a decent chance of ending the game. Might be insane with [card]Reckless Apprentice[/card], and any cards that upgrade your …
This is certainly unique. You temporarily lose your secrets to get some 3/3 tokens, but when one dies you get a secret back. Probably only worth it if you have 3 or more secrets in play, so I don't think …
I'd expect this to be run with big spells so you can summon big minions. A good number of cards will suck without their battlecry, but there might be even more that would be decent to good.
Probably not as powerful as the original, but it also only requires no 4-Cost cards and not no duplicates. I'm expecting Rush and we know Taunt is one. Maybe an AoE battlecry, perhaps even Lifesteal.
I'm level 145 now, with over 7k+ gold because I spent 2500 on The Thunder King and Maiev. I'm pretty sure that's still more than I've ever had.