GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,061 totalI'm still not sure if there will be enough good taunt minions to make taunt druid a thing, but this will definitely be good in such a deck.
This was definitely the easiest to guess Hearthstone translation of the DH sigils in WoW from that article. I think I'm going to hate facing demon hunter even more.
[card]Innervate[/card] is a nature spell, so that's a good start. We'll just have to see what other cheap nature spells druid gets, in order to know how good it is.
I guess another +1 boost to [card]Self-Sharpening Sword[/card] will be nice. And if you're forced to trade, at least you won't take damage.
So I see [card]Whirlwind[/card] is in the new Core set. Maybe if you can protect it with a taunt it can survive a turn and hit face very hard.
I think we're going to need to see a few more murlocs before we can know if murloc shaman will be a thing this expansion.
We've seen Flurry, and now this. I think we might be seeing a freeze mage soon.
I wonder how long a chain you'll actually be able to get off before this dies, or you run out of progressively cheaper beasts.
I'm not sure who would use this. It's a beast, so maybe hunter?
Maybe [card]Soul Rend[/card] won't suck as much? More often than not if you can trigger it, it will remove something, and restoring 6 health should be nice. Otherwise it's a 3/3 lifesteal for 3. Meh.
I think there's a problem with the card art.
This will probably be pretty good with [card]Desperate Prayer[/card]. Worst case, you hero power and play this on 7.
I'm not sure what taunt cards see play in druid decks right now, except for [card]Teacher's Pet[/card] and [card]Dreaming Drake[/card]. There are also some spells that give taunt to minions, but I'm not sure if they are used much. Maybe …
0-mana freeze? I'll take 2. May not always hit the biggest threat, though the chances become bigger as the threats become bigger, but it will slow your opponent down.
This could be good if druid runs big beasts. Druid will be able to upgrade to rank 3 well before anyone else, and paying 2 mana for draw plus a 3 mana discount is pretty nice.
This would be the second card supporting a more spell focused hunter after [card]Barak Kodobane[/card]. No idea if it will happen this expansion, but it's clear Blizzard is trying to make it happen.
"Entered your hand" as opposed to drawn. So if it enters your hand via any means you can get 4 damage if you play it the same turn, unlike [card]Keli'dan the Breaker[/card]. Keli'dan doesn't do damage, but you get what …
Why is it called Yoink! if it doesn't steal anything? Pay 1 mana to pick a new hero power and use it twice? Seems good to me.
This might go well with that medic card that summons 2/2s for every Holy spell.