Maybe Soul Rend won't suck as much? More often than not if you can trigger it, it will remove something, and restoring 6 health should be nice. Otherwise it's a 3/3 lifesteal for 3. Meh.
I'm not sure what taunt cards see play in druid decks right now, except for Teacher's Pet and Dreaming Drake. There are also some spells that give taunt to minions, but I'm not sure if they are used much. Maybe this will make them more worth using. Too bad Treenforcements is leaving.
0-mana freeze? I'll take 2. May not always hit the biggest threat, though the chances become bigger as the threats become bigger, but it will slow your opponent down.
This could be good if druid runs big beasts. Druid will be able to upgrade to rank 3 well before anyone else, and paying 2 mana for draw plus a 3 mana discount is pretty nice.
This would be the second card supporting a more spell focused hunter after Barak Kodobane. No idea if it will happen this expansion, but it's clear Blizzard is trying to make it happen.
"Entered your hand" as opposed to drawn. So if it enters your hand via any means you can get 4 damage if you play it the same turn, unlike Keli'dan the Breaker. Keli'dan doesn't do damage, but you get what I mean, hopefully.
Want another Twisting Nether for when your opponent builds back their board? No? How about for the low cost of absolutely free? Except for the fact that ends free card generation from Tamsin.
I'm pretty sure 1 mana deal 2 damage to all enemy minions is good. And the downside isn't much of a downside, as there are a number of good deathrattles available.
These ranked cards are always too weak for their cost at rank 1, but they sometimes get good. Even on turn 2 or 3, a 2/2 rush for 2 isn't that great. A 6/6 rush for 2 is awesome. A 4/4 isn't that bad either.
Khartut Defender was annoying enough. No Reborn this time, but heals 8 to the hero and all their minions, instead of just 6 to the hero only. At least Grave Rune is going away.
I'm not sure who would use this. It's a beast, so maybe hunter?
Maybe Soul Rend won't suck as much? More often than not if you can trigger it, it will remove something, and restoring 6 health should be nice. Otherwise it's a 3/3 lifesteal for 3. Meh.
I think there's a problem with the card art.
This will probably be pretty good with Desperate Prayer. Worst case, you hero power and play this on 7.
I'm not sure what taunt cards see play in druid decks right now, except for Teacher's Pet and Dreaming Drake. There are also some spells that give taunt to minions, but I'm not sure if they are used much. Maybe this will make them more worth using. Too bad Treenforcements is leaving.
0-mana freeze? I'll take 2. May not always hit the biggest threat, though the chances become bigger as the threats become bigger, but it will slow your opponent down.
This could be good if druid runs big beasts. Druid will be able to upgrade to rank 3 well before anyone else, and paying 2 mana for draw plus a 3 mana discount is pretty nice.
This would be the second card supporting a more spell focused hunter after Barak Kodobane. No idea if it will happen this expansion, but it's clear Blizzard is trying to make it happen.
"Entered your hand" as opposed to drawn. So if it enters your hand via any means you can get 4 damage if you play it the same turn, unlike Keli'dan the Breaker. Keli'dan doesn't do damage, but you get what I mean, hopefully.
Is this the return of Murloc Shaman?
Why is it called Yoink! if it doesn't steal anything? Pay 1 mana to pick a new hero power and use it twice? Seems good to me.
This might go well with that medic card that summons 2/2s for every Holy spell.
There's some cheap holy spells. I'm not sure how many you get before this dies, and 2 health minions die to most AoEs.
Like a mini Survival of the Fittest. Obviously you'll want to play this is early as possible.
Want another Twisting Nether for when your opponent builds back their board? No? How about for the low cost of absolutely free? Except for the fact that ends free card generation from Tamsin.
It's a powerful AoE, but damn, that downside. Maybe there'll be some synergy to make it less punishing.
I'm pretty sure 1 mana deal 2 damage to all enemy minions is good. And the downside isn't much of a downside, as there are a number of good deathrattles available.
These ranked cards are always too weak for their cost at rank 1, but they sometimes get good. Even on turn 2 or 3, a 2/2 rush for 2 isn't that great. A 6/6 rush for 2 is awesome. A 4/4 isn't that bad either.
Probably won't be clearing much at rank 1, unless you play it on curve. At rank 2 and 3, it becomes pretty good.
Khartut Defender was annoying enough. No Reborn this time, but heals 8 to the hero and all their minions, instead of just 6 to the hero only. At least Grave Rune is going away.